示例#1
0
 public bool AddOtherLDFlags(PBXList flags)
 {
     foreach (KeyValuePair <string, XCBuildConfiguration> buildConfig in buildConfigurations)
     {
         buildConfig.Value.AddOtherLDFlags(flags);
     }
     modified = true;
     return(modified);
 }
示例#2
0
        public bool AddHeaderSearchPaths(PBXList paths)
        {
            foreach (KeyValuePair <string, XCBuildConfiguration> buildConfig in buildConfigurations)
            {
//				UnityEngine.Debug.Log( "ADDING HEADER PATH: " + paths + " to " + buildConfig.Key );
                buildConfig.Value.AddHeaderSearchPaths(paths);
            }
            modified = true;
            return(modified);
        }
示例#3
0
        public bool SetWeakLink(bool weak = false)
        {
            PBXDictionary settings   = null;
            PBXList       attributes = null;

            if (!_data.ContainsKey(SETTINGS_KEY))
            {
                if (weak)
                {
                    attributes = new PBXList();
                    attributes.Add(WEAK_VALUE);

                    settings = new PBXDictionary();
                    settings.Add(ATTRIBUTES_KEY, attributes);
                    _data[SETTINGS_KEY] = settings;
                }
                return(true);
            }

            settings = _data[SETTINGS_KEY] as PBXDictionary;
            if (!settings.ContainsKey(ATTRIBUTES_KEY))
            {
                if (weak)
                {
                    attributes = new PBXList();
                    attributes.Add(WEAK_VALUE);
                    settings.Add(ATTRIBUTES_KEY, attributes);
                    return(true);
                }
                else
                {
                    return(false);
                }
            }
            else
            {
                attributes = settings[ATTRIBUTES_KEY] as PBXList;
            }

            if (weak)
            {
                attributes.Add(WEAK_VALUE);
            }
            else
            {
                attributes.Remove(WEAK_VALUE);
            }

            settings.Add(ATTRIBUTES_KEY, attributes);
            this.Add(SETTINGS_KEY, settings);

            return(true);
        }
示例#4
0
        protected bool AddSearchPaths(PBXList paths, string key, bool recursive = true)
        {
            bool modified = false;

            if (!ContainsKey(BUILDSETTINGS_KEY))
            {
                this.Add(BUILDSETTINGS_KEY, new PBXDictionary());
            }

            foreach (string path in paths)
            {
                string currentPath = path;
                if (recursive && !path.EndsWith("/**"))
                {
                    currentPath += "/**";
                }

//				Debug.Log( "adding: " + currentPath );
                if (!((PBXDictionary)_data[BUILDSETTINGS_KEY]).ContainsKey(key))
                {
                    ((PBXDictionary)_data[BUILDSETTINGS_KEY]).Add(key, new PBXList());
                }
                else if (((PBXDictionary)_data[BUILDSETTINGS_KEY])[key] is string)
                {
                    PBXList list = new PBXList();
                    list.Add(((PBXDictionary)_data[BUILDSETTINGS_KEY])[key]);
                    ((PBXDictionary)_data[BUILDSETTINGS_KEY])[key] = list;
                }

                currentPath = "\\\"" + currentPath + "\\\"";

                if (!((PBXList)((PBXDictionary)_data[BUILDSETTINGS_KEY])[key]).Contains(currentPath))
                {
                    ((PBXList)((PBXDictionary)_data[BUILDSETTINGS_KEY])[key]).Add(currentPath);
                    modified = true;
                }
            }

            return(modified);
        }
示例#5
0
 public bool AddFrameworkSearchPaths(PBXList paths, bool recursive = true)
 {
     return(this.AddSearchPaths(paths, FRAMEWORK_SEARCH_PATHS_KEY, recursive));
 }
示例#6
0
 public bool AddLibrarySearchPaths(PBXList paths, bool recursive = true)
 {
     return(this.AddSearchPaths(paths, LIBRARY_SEARCH_PATHS_KEY, recursive));
 }
示例#7
0
 public bool AddHeaderSearchPaths(PBXList paths, bool recursive = true)
 {
     return(this.AddSearchPaths(paths, HEADER_SEARCH_PATHS_KEY, recursive));
 }