override public void draw_x(Image b, Viewport vp, bool selected) { draw_points(b, vp, selected, Util.eView.x); }
new static public AObjects create_z(Points p1, Points p2, Viewport vp, bool tmp = false) { var d = (int)Math.Sqrt(Math.Pow(p1.Y - p2.Y, 2) + Math.Pow(p1.X - p2.X, 2)); return(new Cylinder(p1, d, tmp)); }