public Anim Copy(Sprite _parent) { Anim anim = new Anim(_parent); anim.fps = fps; anim.size = size; foreach (var f in frames) { anim.frames.Add(f.Copy()); } return anim; }
public static Sprite Load(string inpath) { Sprite spr = new Sprite(inpath); if (inpath == null) return spr; spr.seeds.Clear();//LoadSeeds { if (System.IO.Path.DirectorySeparatorChar == '\\') inpath = inpath.Replace("/", "\\"); else inpath = inpath.Replace("\\", "/"); string file = System.IO.Path.Combine(inpath, "seeds.bin.bytes"); using (System.IO.Stream os = TitleContainer.OpenStream(file)) { #if USECompression using (GZipStream s = new GZipStream(os, CompressionMode.Decompress)) #else var s = os; #endif { byte[] bb = new byte[256]; s.Read(bb, 0, 2); UInt16 len = BitConverter.ToUInt16(bb, 0); for (int i = 0; i < len; i++) { int slen = s.ReadByte(); s.Read(bb, 0, slen); Seed seed = new Seed(); seed.Read(s); string name = System.Text.Encoding.UTF8.GetString(bb, 0, slen); spr.seeds[name] = seed; } } } } string[] files = null; { using (System.IO.Stream s = TitleContainer.OpenStream(System.IO.Path.Combine( inpath , "anims.txt"))) { byte[] buf = new byte[65536]; int buflen = (int)s.Read(buf, 0, 65536); //byte[] b = new byte[s.Length]; //s.Read(b, 0, b.Length); string txt = System.Text.Encoding.UTF8.GetString(buf,0,buflen); files = txt.Split(new char[] { '\r', '\n' }, StringSplitOptions.RemoveEmptyEntries); while(!char.IsLetter(files[0][0])) { files[0]=files[0].Substring(1); } } } //string[] files = System.IO.Directory.GetFiles(inpath, "*.anim.bin"); foreach (var _f in files) { string f =_f; if(System.IO.Path.DirectorySeparatorChar=='/') { f=f.Replace('\\','/'); } string fname =System.IO.Path.GetFileName(f); fname = System.IO.Path.Combine(inpath,fname); using (System.IO.Stream ss = TitleContainer.OpenStream(fname)) { Anim ani = new Anim(spr); ani.Read(ss); string name = System.IO.Path.GetFileNameWithoutExtension(f); name = System.IO.Path.GetFileNameWithoutExtension(name); spr.anims[name] = ani; } } return spr; }
public Anim FillAni() { Anim anim = new Anim(cursprite); if (this.datadom.listTimeLine.Count == 0) { logger.Log(LogLevel.Error, "this.datadom.listTimeLine.Count == 0"); return null; } anim.size.X = datadom.width; anim.size.Y = datadom.height; int maxframe = 0; //Dictionary<string, string> part2bone = new Dictionary<string, string>(); //foreach (var p in data.Parts) //{ // part2bone[p.type] = p.bone; //} foreach (var l in this.datadom.listTimeLine[0].layers)//不使用层名称 { int frameid = 0; // List<aniconv.xfl.data_domdoc.DOMTimeline.DOMLayer.DOMFrame> framesneedcopy = new List<data_domdoc.DOMTimeline.DOMLayer.DOMFrame>(); foreach (var f in l.frames) { if (f.duration > 1) { frameid = f.index + f.duration - 1; //framesneedcopy.Add(f); } frameid = Math.Max(f.index, frameid); } maxframe = Math.Max(frameid, maxframe); } anim.frames.Clear(); while (anim.frames.Count <= maxframe) { anim.frames.Add(new Frame()); } // anim.ResetFrameCount(maxframe); foreach (var l in this.datadom.listTimeLine[0].layers) { foreach (var f in l.frames) { if (f.element.listbelements.Count > 0) { Element elem = new Element(); anim.frames[f.index].elems.Add(elem); Matrix mat; if (f.__elements[0].matrix.Count > 0) mat = f.__elements[0].matrix[0]; else mat = new Matrix(); elem.pos.X = mat.tx;// +f.elements[0].transformationPoint.;// -data.SizeX / 2; elem.pos.Y = mat.ty;// +data.SizeY; var s = mat.GetScale(); elem.scale.X = s.X; elem.scale.Y = s.Y; if (s.Y < 0) { } elem.rotate = -mat.GetRotate();// / (float)Math.PI * -180.0f; //f.elements[0].libraryItemName 类型 string seedoname = System.IO.Path.GetFileNameWithoutExtension(f.__elements[0].libraryItemName); string seedname = seedoname + "_b"; GenSeed_R(f.__elements[0].libraryItemName, mainpath); if (cursprite.seeds.ContainsKey(seedname)==false) { Seed seed = new Seed(); seed.size = cursprite.seeds[seedoname].size; seed.orient = new Microsoft.Xna.Framework.Vector2(); seed.texname = cursprite.seeds[seedoname].texname; cursprite.seeds[seedname] = seed; } elem.seed = seedname; elem.seednow = elem.seed; elem.sound = f.soundName; elem.tag = f.name; //if (f._elements[0].color.Count > 0) //{ // elem.color.A = (byte)(f.__elements[0].color[0].alphaMultiplier * 255); // elem.color.R = (byte)(f.__elements[0].color[0].redMultiplier * 255); // elem.color.G = (byte)(f.__elements[0].color[0].greenMultiplier * 255); // elem.color.B = (byte)(f.__elements[0].color[0].blueMultiplier * 255); // int i = f._elements[0].color[0].redOffset; // if (i > 255) i = 255; // elem.coloradd.R = (byte)i; // i = f._elements[0].color[0].greenOffset; // if (i > 255) i = 255; // elem.coloradd.G = (byte)i; // i = f._elements[0].color[0].blueOffset; // if (i > 255) i = 255; // elem.coloradd.B = (byte)i; //} if (f.duration > 0) { for (int i = 1; i < f.duration; i++) { anim.frames[f.index + i].elems.Add(elem.Copy()); } } } else if (f._elements.Count > 0) { Element elem = new Element(); anim.frames[f.index].elems.Add(elem); Matrix mat; if (f._elements[0].matrix.Count > 0) mat = f._elements[0].matrix[0]; else mat = new Matrix(); elem.pos.X = mat.tx;// +f.elements[0].transformationPoint.;// -data.SizeX / 2; elem.pos.Y = mat.ty;// +data.SizeY; var s = mat.GetScale(); elem.scale.X = s.X; elem.scale.Y = s.Y; if (s.Y < 0) { } elem.rotate = -mat.GetRotate();// / (float)Math.PI * -180.0f; //f.elements[0].libraryItemName 类型 elem.seed = seedchange[f._elements[0].libraryItemName];// cursprite.seeds[f.elements[0].libraryItemName]; elem.seednow = elem.seed; elem.sound = f.soundName; elem.tag = f.name; if (f._elements[0].color.Count > 0) { elem.color.A = (byte)(f._elements[0].color[0].alphaMultiplier * 255); elem.color.R = (byte)(f._elements[0].color[0].redMultiplier * 255); elem.color.G = (byte)(f._elements[0].color[0].greenMultiplier * 255); elem.color.B = (byte)(f._elements[0].color[0].blueMultiplier * 255); int i = f._elements[0].color[0].redOffset; if (i > 255) i = 255; elem.coloradd.R = (byte)i; i = f._elements[0].color[0].greenOffset; if (i > 255) i = 255; elem.coloradd.G = (byte)i; i = f._elements[0].color[0].blueOffset; if (i > 255) i = 255; elem.coloradd.B = (byte)i; } if (f.duration > 0) { for (int i = 1; i < f.duration; i++) { anim.frames[f.index + i].elems.Add(elem.Copy()); } } } if(string.IsNullOrEmpty( f.name)==false) { anim.frames[f.index].AddTag(f.name); for (int i = 1; i < f.duration; i++) { anim.frames[f.index+i].AddTag(f.name); } } } } return anim; }
//public DrawFrame GetFrameByAdvTime(float delta) //{ // int lastid = (int)(timer * fps); // if (play) // { // timer += delta; // } // int newid = (int)(timer * fps); // while (newid - lastid > 1) // { // timer -= 1.0f / fps;//限制不跳帧 // newid --; // } // return frames[newid]; //} public static SpriteAni CreateAni(Anim data, TextureMgr tmgr, string texpath = "") { SpriteAni ani = new SpriteAni(); ani.fps = data.fps; while (ani.frames.Count < data.frames.Count) { ani.frames.Add(new DrawFrame(data.size)); } int lastframe = 0; for (int i = 0; i < data.frames.Count; i++) { //while (ani.frames[i].drawElements.Count < data.frames[i].elems.Count) //{ // ani.frames[i].drawElements.Add(new DrawElement()); //} #region fill frame for (int j = data.frames[i].elems.Count - 1; j >= 0; j--) { if (string.IsNullOrEmpty(data.frames[i].elems[j].seednow)) { continue; } DrawElement e = new DrawElement(); //在这里要反转层顺序 Element se = data.frames[i].elems[j]; if (string.IsNullOrEmpty(se.sound) == false) { ani.frames[i].sounds.Add(se.sound); Console.WriteLine("find sound:" + se.sound); } e.Fill(data, se, tmgr, texpath); if (e.isdummy == true || string.IsNullOrWhiteSpace(se.seedasdummy) == false) { Dummy dm = new Dummy(); dm.pos = e.pos; dm.rotate = e.rotate; dm.name = e.tag; if (string.IsNullOrWhiteSpace(se.seedasdummy) == false) { dm.name = se.seedasdummy; } dm.seed = se.seed; dm.elem = e; ani.frames[i].dummys.Add(dm); } if (!e.isdummy) { ani.frames[i].drawElements.Add(e); string tag = ""; if (string.IsNullOrEmpty(se.tag) == false) { tag = se.tag; } else { tag = ""; } if (tag != "") { if (ani.frames[i].bounds.ContainsKey("") == false) { ani.frames[i].bounds[""] = e.bounds; } else { RectangleF src = ani.frames[i].bounds[""]; ani.frames[i].bounds[""] = RectangleF.Union(src, e.bounds); } } if (ani.frames[i].bounds.ContainsKey(tag) == false) { ani.frames[i].bounds[tag] = e.bounds; } else { RectangleF src = ani.frames[i].bounds[tag]; ani.frames[i].bounds[tag] = RectangleF.Union(src, e.bounds); } } } #endregion if (i == 0 && data.frames[0].frametags.Count == 0) { ani.elements["in"] = new AniElement(ani, 0, data.frames.Count - 1, false); } if (i == data.frames.Count - 1 && data.frames[i].frametags.Count == 0 && lastframe > 0) { ani.elements["out"] = new AniElement(ani, lastframe + 1, data.frames.Count - 1, false); } if (data.frames[i].frametags.Count > 0) { lastframe = i; if (ani.elements.ContainsKey("in")) { if (ani.elements["in"].frameend == data.frames.Count - 1) { ani.elements["in"].frameend = i - 1; ani.elements["in"].FixLife(); } } } foreach (var tag in data.frames[i].frametags) { if (ani.elements.ContainsKey(tag)) { ani.elements[tag].frameend = i; ani.elements[tag].FixLife(); } else { ani.elements[tag] = new AniElement(ani, i, i, true); } } } string[] ttags = new string[ani.framecount]; foreach (var e in ani.elements) { for (int i = e.Value.framestart; i <= e.Value.frameend; i++) { ttags[i] = e.Key; } } string begintag = ""; int begini = 0; for (int i = 0; i < ani.framecount; i++) { if (string.IsNullOrEmpty(ttags[i]) == false) { if (begintag != ttags[i]) { if (begintag == "") { } else { string endtag = ttags[i]; if (begini + 1 <= i - 1) { ani.elements[begintag + "-" + endtag] = new AniElement(ani, begini + 1, i - 1, false); } } } begintag = ttags[i]; begini = i; } } ani.allelement = new AniElement(ani, 0, ani.framecount - 1, true); return(ani); }
public static Sprite Load(string inpath) { Sprite spr = new Sprite(inpath); if (inpath == null) { return(spr); } spr.seeds.Clear();//LoadSeeds { if (System.IO.Path.DirectorySeparatorChar == '\\') { inpath = inpath.Replace("/", "\\"); } else { inpath = inpath.Replace("\\", "/"); } string file = System.IO.Path.Combine(inpath, "seeds.bin.bytes"); using (System.IO.Stream os = TitleContainer.OpenStream(file)) { #if USECompression using (GZipStream s = new GZipStream(os, CompressionMode.Decompress)) #else var s = os; #endif { byte[] bb = new byte[256]; s.Read(bb, 0, 2); UInt16 len = BitConverter.ToUInt16(bb, 0); for (int i = 0; i < len; i++) { int slen = s.ReadByte(); s.Read(bb, 0, slen); Seed seed = new Seed(); seed.Read(s); string name = System.Text.Encoding.UTF8.GetString(bb, 0, slen); spr.seeds[name] = seed; } } } } string[] files = null; { using (System.IO.Stream s = TitleContainer.OpenStream(System.IO.Path.Combine(inpath, "anims.txt"))) { byte[] buf = new byte[65536]; int buflen = (int)s.Read(buf, 0, 65536); //byte[] b = new byte[s.Length]; //s.Read(b, 0, b.Length); string txt = System.Text.Encoding.UTF8.GetString(buf, 0, buflen); files = txt.Split(new char[] { '\r', '\n' }, StringSplitOptions.RemoveEmptyEntries); while (!char.IsLetter(files[0][0])) { files[0] = files[0].Substring(1); } } } //string[] files = System.IO.Directory.GetFiles(inpath, "*.anim.bin"); foreach (var _f in files) { string f = _f; if (System.IO.Path.DirectorySeparatorChar == '/') { f = f.Replace('\\', '/'); } string fname = System.IO.Path.GetFileName(f); fname = System.IO.Path.Combine(inpath, fname); using (System.IO.Stream ss = TitleContainer.OpenStream(fname)) { Anim ani = new Anim(spr); ani.Read(ss); string name = System.IO.Path.GetFileNameWithoutExtension(f); name = System.IO.Path.GetFileNameWithoutExtension(name); spr.anims[name] = ani; } } return(spr); }