private void StartGame() { GameStatus = GAME_STATUS.IN_GAME; UserScore = 0; CompScore = 0; UserScoreLabel.Text = UserScore.ToString(); CompScoreLabel.Text = CompScore.ToString(); CompRacket.Enabled = false; Ball.Enabled = false; RestartButton.Enabled = false; RestartButton.Hide(); UserRacket.Enabled = true; UserRacket.Focus(); }
private void StartGame() { GameStatus = GAME_STATUS.IN_GAME; UserScore = 0; CompScore = 0; Ball.Location = new Point(UserRacket.Left + UserRacket.Size.Width / 2 - Size.Width / 2, UserRacket.Top - UserRacket.Size.Height); UserScoreLabel.Text = UserScore.ToString(); CompScoreLabel.Text = CompScore.ToString(); CompRacket.Enabled = false; Ball.Enabled = false; RestartButton.Enabled = false; RestartButton.Hide(); UserRacket.Enabled = true; UserRacket.Focus(); }