public UserRacket(TennisGame tennisGame) { InitializeComponent(); SetTopLevel(false); this.tennisGame = tennisGame; Size = new Size(45, 15); Location = new Point(tennisGame.TablePanel.Width / 2 - Size.Width / 2, tennisGame.TablePanel.Height - Size.Height); }
public Ball(TennisGame tennisGame) { InitializeComponent(); SetTopLevel(false); this.tennisGame = tennisGame; isStay = true; Size = new Size(tennisGame.userRacket.Size.Width / 3, tennisGame.userRacket.Size.Height); backgroundWorker1.RunWorkerAsync(); }
public CompRacket(TennisGame tennisGame) { InitializeComponent(); SetTopLevel(false); this.tennisGame = tennisGame; Size = tennisGame.userRacket.Size; Location = new Point(tennisGame.TablePanel.Width / 2 - Size.Width / 2, 0); backgroundWorker1.RunWorkerAsync(); }
public Ball(TennisGame tennisGame) { InitializeComponent(); SetTopLevel(false); this.tennisGame = tennisGame; isStay = true; Size = new Size(tennisGame.UserRacket.Size.Width / 3, tennisGame.UserRacket.Size.Height); Location = new Point(tennisGame.TablePanel.Width / 2, tennisGame.TablePanel.Height / 2 - Size.Height / 2); backgroundWorker1.RunWorkerAsync(); }
private void TennisGameButton_Click(object sender, EventArgs e) { tennis.TennisGame tennis = new tennis.TennisGame(this); tennis.Show(); Hide(); }