public void Whether_Knight_CantMoveToIncorrectSquare_On_CanMoveTo() { var board = new Board(); var knight = new Knight(new Square(4, 4), board, PieceColor.White); Assert.That(knight.CanMoveTo(new Square(5, 5)), Is.False); }
public void Whether_Queen_CanMoveToCornerSquares_On_CanMoveTo(int x, int y) { var board = new Board(); var queen = new Queen(new Square(3, 3), board, PieceColor.White); Assert.That(queen.CanMoveTo(new Square(x, y)), Is.True); }
public void Whether_Queen_CantMoveToIncorrectSquare_On_CanMoveTo() { var board = new Board(); var queen = new Queen(new Square(4, 4), board, PieceColor.White); Assert.That(queen.CanMoveTo(new Square(6, 3)), Is.False); }
public void Whether_Bishop_CantMoveToIncorrectSquare_On_CanMoveTo() { var board = new Board(); var bishop = new Bishop(new Square(4, 4), board, PieceColor.White); Assert.That(bishop.CanMoveTo(new Square(6, 5)), Is.False); }
public void Whether_Rook_CantMoveToIncorrectSquare_On_CanMoveTo() { var board = new Board(); var rook = new Rook(new Square(4, 4), board, PieceColor.White); Assert.That(rook.CanMoveTo(new Square(5, 5)), Is.False); }
public void Whether_Knight_CantMoveOutsideTheBoard_On_CanMoveTo() { var board = new Board(); var knight = new Knight(new Square(1, 1), board, PieceColor.White); Assert.That(knight.PossibleMoves().Count() == 2); Assert.That(knight.CanMoveTo(new Square(-1, 2)), Is.False); }
public void Whether_Bishop_CantMoveToOccupiedSquare_On_CanMoveTo() { var board = new Board(); var bishop = new Bishop(new Square(4, 4), board, PieceColor.White); var anotherKnight = new Knight(new Square(6, 6), board, PieceColor.White); Assert.That(bishop.CanMoveTo(new Square(6, 6)), Is.False); }
public void Whether_Rook_CantMoveToOccupiedSquare_On_CanMoveTo() { var board = new Board(); var rook = new Rook(new Square(1, 1), board, PieceColor.White); var anotherKnight = new Knight(new Square(1, 6), board, PieceColor.White); Assert.That(rook.CanMoveTo(new Square(1, 6)), Is.False); }
public void Whether_Queen_CantMoveToOccupiedSquare_On_CanMoveTo() { var board = new Board(); var queen = new Queen(new Square(4, 4), board, PieceColor.White); var anotherKnight = new Knight(new Square(6, 6), board, PieceColor.White); Assert.That(queen.CanMoveTo(new Square(6, 6)), Is.False); }
public void Whether_King_CantEscapeFromRookOnTheSameRank_On_CanMoveTo() { var board = new Board(); var king = new King(new Square(4, 4), board, PieceColor.White); var bishop = new Rook(new Square(4, 7), board, PieceColor.Black); Assert.That(king.CanMoveTo(new Square(4, 3)), Is.False); }
public void Whether_King_CantMoveOutsideTheBoard_On_CanMoveTo() { var board = new Board(); var king = new King(new Square(1, 1), board, PieceColor.White); Assert.That(king.PossibleMoves().Count() == 3); Assert.That(king.CanMoveTo(new Square(-1, -1)), Is.False); }
public void Whether_Queen_CantJumpOverAnotherPiece_On_CanMoveTo(PieceColor pieceColor) { var board = new Board(); var queen = new Queen(new Square(4, 4), board, PieceColor.White); var knight = new Knight(new Square(5, 5), board, pieceColor); Assert.That(queen.CanMoveTo(new Square(6, 6)), Is.False); }
public void Whether_Queen_CanGrabOpponentsPiece_On_CanMoveTo() { var board = new Board(); var queen = new Queen(new Square(4, 4), board, PieceColor.White); var knight = new Knight(new Square(5, 5), board, PieceColor.Black); Assert.That(queen.CanMoveTo(new Square(5, 5)), Is.True); }
public Piece(Square position, Board board, PieceColor color) { this.position = position; this.board = board; this.color = color; this.board.Squares[position] = this; }
public void Whether_Queen_CantMoveOutsideTheBoard_On_CanMoveTo() { var board = new Board(); var queen = new Queen(new Square(1, 1), board, PieceColor.White); Assert.That(queen.PossibleMoves().Count() == 21); Assert.That(queen.CanMoveTo(new Square(-1, -1)), Is.False); }
public void Whether_Bishop_CantMoveOutsideTheBoard_On_CanMoveTo() { var board = new Board(); var bishop = new Bishop(new Square(1, 1), board, PieceColor.White); Assert.That(bishop.PossibleMoves().Count() == 7); Assert.That(bishop.CanMoveTo(new Square(-1, -1)), Is.False); }
public void Whether_Rook_CantMoveOutsideTheBoard_On_CanMoveTo() { var board = new Board(); var rook = new Rook(new Square(1, 1), board, PieceColor.White); Assert.That(rook.PossibleMoves().Count() == 14); Assert.That(rook.CanMoveTo(new Square(-1, 1)), Is.False); }
public void Whether_Rook_CantJumpOverAnotherPiece_On_CanMoveTo(PieceColor pieceColor) { var board = new Board(); var rook = new Rook(new Square(4, 4), board, PieceColor.White); var knight = new Knight(new Square(4, 5), board, pieceColor); Assert.That(rook.CanMoveTo(new Square(4, 6)), Is.False); }
public void Whether_King_CantMoveToBeatenPawnSquare_On_CanMoveTo() { var board = new Board(); var king = new King(new Square(4, 4), board, PieceColor.White); var bishop = new Pawn(new Square(5, 4), board, PieceColor.Black); Assert.That(king.CanMoveTo(new Square(4, 3)), Is.False); }
public void Whether_King_CantEscapeFromBishopOnTheSameDiagonal_OnCanMoveTo() { var board = new Board(); var king = new King(new Square(4, 4), board, PieceColor.White); var bishop = new Bishop(new Square(5, 5), board, PieceColor.Black); Assert.That(king.CanMoveTo(new Square(3, 3)), Is.False); }
public void Whether_King_CanMoveToPossibleSquare_On_CanMoveTo(int offsetX, int offsetY) { var board = new Board(); var king = new King(new Square(4, 4), board, PieceColor.White); Assert.That(king.CanMoveTo( new Square(king.Position.XPosition + offsetX, king.Position.YPosition + offsetY))); }
public void Whether_Rook_CanMoveToPossibleSquare_On_CanMoveTo(int offsetX, int offsetY) { var board = new Board(); var rook = new Rook(new Square(4, 4), board, PieceColor.White); Assert.That(rook.CanMoveTo( new Square(rook.Position.XPosition + offsetX, rook.Position.YPosition + offsetY))); }
public void Whether_Bishop_CanMoveToPossibleSquare_On_CanMoveTo(int offsetX, int offsetY) { var board = new Board(); var bishop = new Bishop(new Square(4, 4), board, PieceColor.White); Assert.That(bishop.CanMoveTo( new Square(bishop.Position.XPosition + offsetX, bishop.Position.YPosition + offsetY))); }
public void Whether_Queen_CanMoveToPossibleSquare_On_CanMoveTo(int offsetX, int offsetY) { var board = new Board(); var queen = new Queen(new Square(4, 4), board, PieceColor.White); Assert.That(queen.CanMoveTo( new Square(queen.Position.XPosition + offsetX, queen.Position.YPosition + offsetY))); }
public void Whehter_Knight_CanMoveToPossibleSquare_On_CanMoveTo(int offsetX, int offsetY) { var board = new Board(); var knight = new Knight(new Square(5, 4), board, PieceColor.White); Assert.That(knight.CanMoveTo( new Square(knight.Position.XPosition + offsetX, knight.Position.YPosition + offsetY))); }
public void Whether_Bishop_ReturnsCorrectMoves_On_PossibleMoves() { var board = new Board(); var bishop = new Bishop(new Square(4, 4), board, PieceColor.White); var possibleMoves = bishop.PossibleMoves(); Assert.That(possibleMoves != null); Assert.That(possibleMoves.Count() == 13); }
public void Whether_Knight_ReturnsCorrectPossibleSquares_On_PossibleMoves() { var board = new Board(); var knight = new Knight(new Square(4, 4), board, PieceColor.White); var possibleMoves = knight.PossibleMoves(); Assert.That(possibleMoves != null); Assert.That(possibleMoves.Count() == 8); }
public void Whether_Rook_ReturnsCorrectMoves_On_PossibleMoves() { var board = new Board(); var rook = new Rook(new Square(4, 4), board, PieceColor.White); var possibleMoves = rook.PossibleMoves(); Assert.That(possibleMoves != null); Assert.That(possibleMoves.Count() == 14); }
public void Whether_Board_AddsPieces_On_PutPiece() { var board = new Board(); var originalPosition = new Square(5, 4); var newPosition = new Square(4, 3); var bishop = new Bishop(originalPosition, board, PieceColor.White); var knight = new Bishop(newPosition, board, PieceColor.Black); Assert.That(board.Pieces != null); Assert.That(board.Pieces.Count() == 2); }
public void Whether_Board_InvokesOnPieceMoved_On_PieceMoveTo() { var board = new Board(); var pieceMoved = false; board.PieceMoved += (b, m) => pieceMoved = true; var originalPosition = new Square(5, 4); var newPosition = new Square(4, 3); var bishop = new Bishop(originalPosition, board, PieceColor.White); bishop.MoveTo(newPosition); Assert.That(pieceMoved); }