public CustomAudioImporterSettingValue(CustomAudioImporterSettingValue copy)
        {
            ForceToMono      = new ImporterBoolValue(copy.ForceToMono);
            LoadInBackGround = new ImporterBoolValue(copy.LoadInBackGround);
#if UNITY_2017_1_OR_NEWER
            Ambisonic = new ImporterBoolValue(copy.Ambisonic);
#endif

            LoadType          = new ImporterAudioClipValue(copy.LoadType);
            PreloadAudioData  = new ImporterBoolValue(copy.PreloadAudioData);
            CompressionFormat = new ImporterAudioCompressionValue(copy.CompressionFormat);
            Quality           = new ImporterFloatValue(copy.Quality);
            SampleRateSetting = new ImporterSampleRateValue(copy.SampleRateSetting);
            SampleRate        = new ImporterIntValue(copy.SampleRate);
        }
        public CustomAudioImporterSettingValue()
        {
            ForceToMono      = new ImporterBoolValue();
            LoadInBackGround = new ImporterBoolValue();
#if UNITY_2017_1_OR_NEWER
            Ambisonic = new ImporterBoolValue();
#endif

            LoadType          = new ImporterAudioClipValue();
            PreloadAudioData  = new ImporterBoolValue();
            CompressionFormat = new ImporterAudioCompressionValue();
            Quality           = new ImporterFloatValue();
            SampleRateSetting = new ImporterSampleRateValue();
            SampleRate        = new ImporterIntValue();
            SampleRate.Value  = 44100;
        }