public CustomTextureImporterSettingValue() { TextureType = new ImporterTextureTypeValue(); TextureShape = new ImporterTextureShapeValue(); TextureShape.Value = TextureImporterShape.Texture2D; WrapMode = new ImporterWrapModeValue(); FilterMode = new ImporterFilterModeValue(); AnisoLevel = new ImporterIntValue(); AnisoLevel.Value = 1; FitSize = new ImporterBoolValue(); MaxSize = new ImporterIntValue(); MaxSize.Value = 1024; Compression = new ImporterCompressionValue(); AllowAlphaSplitting = new ImporterBoolValue(); Format = new ImporterTextureFormatValue(); UseCrunchCompression = new ImporterBoolValue(); CompressionQuality = new ImporterIntValue(); CompressionQuality.Value = 50; #if UNITY_2017_2_OR_NEWER ResizeAlgorithm = new ImporterResizeAlgorithmValue(); #endif isAdvanced = false; NonPowerOf2 = new ImporterNPOTScaleValue(); ReadWriteEnabled = new ImporterBoolValue(); GenerateMipMaps = new ImporterBoolValue(); BorderMipMaps = new ImporterBoolValue(); MipMapFiltering = new ImporterMipFilterValue(); MipMapFiltering.Value = TextureImporterMipFilter.BoxFilter; FadeoutMipMaps = new ImporterBoolValue(); FadeoutStartValue = new ImporterFloatValue(); FadeoutStartValue.Value = 1; FadeoutEndValue = new ImporterFloatValue(); FadeoutEndValue.Value = 3; #if UNITY_2017_1_OR_NEWER MipMapsPreserveCover = new ImporterBoolValue(); AlphaCutoffValue = new ImporterFloatValue(); AlphaCutoffValue.Value = 0.5f; #endif SpriteMode = new ImporterSpriteModeValue(); SpriteMode.Value = SpriteImportMode.Single; MeshType = new ImporterSpriteMeshTypeValue(); PackingTag = new ImporterStringValue(); PixelsPerUnit = new ImporterIntValue(); PixelsPerUnit.Value = 100; ExtrudeEdges = new ImporterIntValue(); Pivot = new ImporterSpritePivotValue(); sRGB = new ImporterBoolValue(); AlphaSource = new ImporterAlphaSourceValue(); AlphaIsTransparency = new ImporterBoolValue(); CreateFromGrayScale = new ImporterBoolValue(); LightType = new ImporterLightTypeValue(); }
public CustomAudioImporterSettingValue(CustomAudioImporterSettingValue copy) { ForceToMono = new ImporterBoolValue(copy.ForceToMono); LoadInBackGround = new ImporterBoolValue(copy.LoadInBackGround); #if UNITY_2017_1_OR_NEWER Ambisonic = new ImporterBoolValue(copy.Ambisonic); #endif LoadType = new ImporterAudioClipValue(copy.LoadType); PreloadAudioData = new ImporterBoolValue(copy.PreloadAudioData); CompressionFormat = new ImporterAudioCompressionValue(copy.CompressionFormat); Quality = new ImporterFloatValue(copy.Quality); SampleRateSetting = new ImporterSampleRateValue(copy.SampleRateSetting); SampleRate = new ImporterIntValue(copy.SampleRate); }
public CustomAudioImporterSettingValue() { ForceToMono = new ImporterBoolValue(); LoadInBackGround = new ImporterBoolValue(); #if UNITY_2017_1_OR_NEWER Ambisonic = new ImporterBoolValue(); #endif LoadType = new ImporterAudioClipValue(); PreloadAudioData = new ImporterBoolValue(); CompressionFormat = new ImporterAudioCompressionValue(); Quality = new ImporterFloatValue(); SampleRateSetting = new ImporterSampleRateValue(); SampleRate = new ImporterIntValue(); SampleRate.Value = 44100; }
public CustomTextureImporterSettingValue(CustomTextureImporterSettingValue copy) { TextureType = new ImporterTextureTypeValue(copy.TextureType); TextureShape = new ImporterTextureShapeValue(copy.TextureShape); WrapMode = new ImporterWrapModeValue(copy.WrapMode); FilterMode = new ImporterFilterModeValue(copy.FilterMode); AnisoLevel = new ImporterIntValue(copy.AnisoLevel); FitSize = new ImporterBoolValue(copy.FitSize); MaxSize = new ImporterIntValue(copy.MaxSize); Compression = new ImporterCompressionValue(copy.Compression); AllowAlphaSplitting = new ImporterBoolValue(copy.AllowAlphaSplitting); Format = new ImporterTextureFormatValue(copy.Format); UseCrunchCompression = new ImporterBoolValue(copy.UseCrunchCompression); CompressionQuality = new ImporterIntValue(copy.CompressionQuality); #if UNITY_2017_2_OR_NEWER ResizeAlgorithm = new ImporterResizeAlgorithmValue(copy.ResizeAlgorithm); #endif NonPowerOf2 = new ImporterNPOTScaleValue(copy.NonPowerOf2); ReadWriteEnabled = new ImporterBoolValue(copy.ReadWriteEnabled); GenerateMipMaps = new ImporterBoolValue(copy.GenerateMipMaps); BorderMipMaps = new ImporterBoolValue(copy.BorderMipMaps); MipMapFiltering = new ImporterMipFilterValue(copy.MipMapFiltering); FadeoutMipMaps = new ImporterBoolValue(copy.FadeoutMipMaps); FadeoutStartValue = new ImporterFloatValue(copy.FadeoutStartValue); FadeoutEndValue = new ImporterFloatValue(copy.FadeoutEndValue); #if UNITY_2017_1_OR_NEWER MipMapsPreserveCover = new ImporterBoolValue(copy.MipMapsPreserveCover); AlphaCutoffValue = new ImporterFloatValue(copy.AlphaCutoffValue); #endif SpriteMode = new ImporterSpriteModeValue(copy.SpriteMode); MeshType = new ImporterSpriteMeshTypeValue(copy.MeshType); PackingTag = new ImporterStringValue(copy.PackingTag); PixelsPerUnit = new ImporterIntValue(copy.PixelsPerUnit); ExtrudeEdges = new ImporterIntValue(copy.ExtrudeEdges); Pivot = new ImporterSpritePivotValue(copy.Pivot); sRGB = new ImporterBoolValue(copy.sRGB); AlphaSource = new ImporterAlphaSourceValue(copy.AlphaSource); AlphaIsTransparency = new ImporterBoolValue(copy.AlphaIsTransparency); CreateFromGrayScale = new ImporterBoolValue(copy.CreateFromGrayScale); LightType = new ImporterLightTypeValue(copy.LightType); }
public CustomModelImporterSettingValue(CustomModelImporterSettingValue copy) { ScaleFactor = new ImporterIntValue(copy.ScaleFactor); #if UNITY_2017_1_OR_NEWER UseFileScale = new ImporterBoolValue(copy.UseFileScale); #endif MeshCompression = new ImporterMeshCompressionValue(copy.MeshCompression); ReadWriteEnabled = new ImporterBoolValue(copy.ReadWriteEnabled); OptimizeMesh = new ImporterBoolValue(copy.OptimizeMesh); ImportBlendShapes = new ImporterBoolValue(copy.ImportBlendShapes); GenerateColliders = new ImporterBoolValue(copy.GenerateColliders); KeepQuads = new ImporterBoolValue(copy.KeepQuads); #if UNITY_2017_3_OR_NEWER IndexFormat = new ImporterIndexFormatValue(copy.IndexFormat); #endif #if UNITY_5_6_OR_NEWER WeldVertics = new ImporterBoolValue(copy.WeldVertics); #endif #if UNITY_2017_1_OR_NEWER ImportVisibility = new ImporterBoolValue(copy.ImportVisibility); ImportCameras = new ImporterBoolValue(copy.ImportCameras); ImportLights = new ImporterBoolValue(copy.ImportLights); #endif #if UNITY_2017_3_OR_NEWER PreserverHierarchy = new ImporterBoolValue(copy.PreserverHierarchy); #endif SwapUVs = new ImporterBoolValue(copy.SwapUVs); GenerateLightMapUVs = new ImporterBoolValue(copy.GenerateLightMapUVs); HardAngle = new ImporterIntValue(copy.HardAngle); PackMargin = new ImporterIntValue(copy.PackMargin); AngleError = new ImporterIntValue(copy.AngleError); AreaError = new ImporterIntValue(copy.AreaError); Normals = new ImporterImportNormalsValue(copy.Normals); #if UNITY_2017_1_OR_NEWER NormalsMode = new ImporterNormalsModeValue(copy.NormalsMode); #endif SmoothingAngle = new ImporterIntValue(copy.SmoothingAngle); Tangents = new ImporterImportTangensValue(copy.Tangents); ImportMaterials = new ImporterBoolValue(copy.ImportMaterials); #if UNITY_2017_3_OR_NEWER MaterialLocation = new ImporterMaterialLocationValue(copy.MaterialLocation); #endif MaterialNaming = new ImporterMaterialNamingValue(copy.MaterialNaming); MaterialSearch = new ImporterMaterialSearchValue(copy.MaterialSearch); AnimationType = new ImporterAnimationTypeValue(copy.AnimationType); OptimizeGameObject = new ImporterBoolValue(copy.OptimizeGameObject); ImportAnimation = new ImporterBoolValue(copy.ImportAnimation); BakeAnimations = new ImporterBoolValue(copy.BakeAnimations); ResampleCurves = new ImporterBoolValue(copy.ResampleCurves); AnimCompression = new ImporterAnimCompressionValue(copy.AnimCompression); RotaionError = new ImporterFloatValue(copy.RotaionError); PositionError = new ImporterFloatValue(copy.PositionError); ScaleError = new ImporterFloatValue(copy.ScaleError); #if UNITY_2017_2_OR_NEWER AnimatedCustomProperties = new ImporterBoolValue(copy.AnimatedCustomProperties); #endif LoopTime = new ImporterBoolValue(copy.LoopTime); }
public CustomModelImporterSettingValue() { ScaleFactor = new ImporterIntValue(); ScaleFactor.Value = 1; #if UNITY_2017_1_OR_NEWER UseFileScale = new ImporterBoolValue(); #endif MeshCompression = new ImporterMeshCompressionValue(); MeshCompression.Value = ModelImporterMeshCompression.Medium; ReadWriteEnabled = new ImporterBoolValue(); OptimizeMesh = new ImporterBoolValue(); ImportBlendShapes = new ImporterBoolValue(); GenerateColliders = new ImporterBoolValue(); KeepQuads = new ImporterBoolValue(); #if UNITY_2017_3_OR_NEWER IndexFormat = new ImporterIndexFormatValue(); #endif #if UNITY_5_6_OR_NEWER WeldVertics = new ImporterBoolValue(); #endif #if UNITY_2017_1_OR_NEWER ImportVisibility = new ImporterBoolValue(); ImportCameras = new ImporterBoolValue(); ImportLights = new ImporterBoolValue(); #endif #if UNITY_2017_3_OR_NEWER PreserverHierarchy = new ImporterBoolValue(); #endif SwapUVs = new ImporterBoolValue(); GenerateLightMapUVs = new ImporterBoolValue(); HardAngle = new ImporterIntValue(); HardAngle.Value = 88; PackMargin = new ImporterIntValue(); PackMargin.Value = 4; AngleError = new ImporterIntValue(); AngleError.Value = 8; AreaError = new ImporterIntValue(); AreaError.Value = 15; Normals = new ImporterImportNormalsValue(); Normals.Value = ModelImporterNormals.Import; #if UNITY_2017_1_OR_NEWER NormalsMode = new ImporterNormalsModeValue(); #endif SmoothingAngle = new ImporterIntValue(); SmoothingAngle.Value = 60; Tangents = new ImporterImportTangensValue(); Tangents.Value = ModelImporterTangents.None; ImportMaterials = new ImporterBoolValue(); ImportMaterials.Value = true; #if UNITY_2017_3_OR_NEWER MaterialLocation = new ImporterMaterialLocationValue(); #endif MaterialNaming = new ImporterMaterialNamingValue(); MaterialSearch = new ImporterMaterialSearchValue(); AnimationType = new ImporterAnimationTypeValue(); AnimationType.Value = ModelImporterAnimationType.Generic; OptimizeGameObject = new ImporterBoolValue(); ImportAnimation = new ImporterBoolValue(); ImportAnimation.Value = true; BakeAnimations = new ImporterBoolValue(); ResampleCurves = new ImporterBoolValue(); AnimCompression = new ImporterAnimCompressionValue(); AnimCompression.Value = ModelImporterAnimationCompression.Optimal; RotaionError = new ImporterFloatValue(); RotaionError.Value = 0.5f; PositionError = new ImporterFloatValue(); PositionError.Value = 0.5f; ScaleError = new ImporterFloatValue(); ScaleError.Value = 0.5f; #if UNITY_2017_2_OR_NEWER AnimatedCustomProperties = new ImporterBoolValue(); #endif LoopTime = new ImporterBoolValue(); }