protected override void OnKeyDown(OpenTK.Input.KeyboardKeyEventArgs e) { /*if (e.Key == Key.R) * { * GL.Disable(EnableCap.Lighting); * GL.Disable(EnableCap.Light0); * mundo.Destroy(); * mundo = Mundo.getInstance(); * GL.Enable(EnableCap.Lighting); * GL.Enable(EnableCap.Light0); * } */ mundo.OnKeyDown(e); }