public HueSaturationNode(string name) : base(ShaderNodeType.HueSaturation, name) { inputs = new HueSaturationInputs(this); outputs = new HueSaturationOutputs(this); ins.Hue.Value = 0.5f; ins.Saturation.Value = 1.0f; ins.Value.Value = 1.0f; ins.Fac.Value = 1.0f; ins.Color.Value = new float4(0.8f); }