public DiffuseBsdfNode(string name) : base(ShaderNodeType.Diffuse, name) { inputs = new DiffuseBsdfInputs(this); outputs = new DiffuseBsdfOutputs(this); ins.Color.Value = new float4(0.0f, 0.0f, 0.0f, 1.0f); ins.Roughness.Value = 0.0f; }