public void dealNextHand() { gameDeck.shuffleDeck(); //shuffle the deck board.clearCommunityCards(); clsSeat[] seatArray = new clsSeat[6] { seat1, seat2, seat3, seat4, seat5, seat6 }; //deal out first card to each player for (int i = 0; i < 6; i++) //array size of 6, therefore i < 6 for count control { seatArray[i].Hand.Card1 = gameDeck.deck[gameDeck.CurrentCard]; gameDeck.moveToNextCard(); } //deal out second card to each player for (int i = 0; i < 6; i++) { seatArray[i].Hand.Card2 = gameDeck.deck[gameDeck.CurrentCard]; gameDeck.moveToNextCard(); } //change the test labels to the cards for the player lblPlayerCard1.Text = gameDeck.getCardPip(seat1.Hand.Card1); lblPlayerCard2.Text = gameDeck.getCardPip(seat1.Hand.Card2); }//close dealNextHand() method
public void dealNextHand() { //deal out both pocket cards to player testSeat.Hand.Card1 = gameDeck.deck[gameDeck.CurrentCard]; gameDeck.moveToNextCard(); testSeat.Hand.Card2 = gameDeck.deck[gameDeck.CurrentCard]; gameDeck.moveToNextCard(); //Store the traditional card values into a string (e.g. 10S or 3C) pocketCard1 = gameDeck.getCardPip(testSeat.Hand.Card1); pocketCard2 = gameDeck.getCardPip(testSeat.Hand.Card2); }//close dealNextHand() method