示例#1
0
        public static NoShadowNode Create(IBufferSource model, string position, string normal, vec3 size)
        {
            RenderMethodBuilder ambientBuilder, blinnPhongBuilder;
            {
                var vs    = new VertexShader(ambientVert);
                var fs    = new FragmentShader(ambientFrag);
                var array = new ShaderArray(vs, fs);
                var map   = new AttributeMap();
                map.Add("inPosition", position);
                ambientBuilder = new RenderMethodBuilder(array, map);
            }
            {
                var vs    = new VertexShader(blinnPhongVert);
                var fs    = new FragmentShader(blinnPhongFrag);
                var array = new ShaderArray(vs, fs);
                var map   = new AttributeMap();
                map.Add("inPosition", position);
                map.Add("inNormal", normal);
                blinnPhongBuilder = new RenderMethodBuilder(array, map);
            }

            var node = new NoShadowNode(model, ambientBuilder, blinnPhongBuilder);

            node.Initialize();
            node.ModelSize = size;

            return(node);
        }