示例#1
0
        public static NoShadowNode Create(IBufferSource model, string position, string normal, vec3 size)
        {
            RenderMethodBuilder ambientBuilder, blinnPhongBuilder;
            {
                var vs    = new VertexShader(ambientVert);
                var fs    = new FragmentShader(ambientFrag);
                var array = new ShaderArray(vs, fs);
                var map   = new AttributeMap();
                map.Add("inPosition", position);
                ambientBuilder = new RenderMethodBuilder(array, map);
            }
            {
                var vs    = new VertexShader(blinnPhongVert);
                var fs    = new FragmentShader(blinnPhongFrag);
                var array = new ShaderArray(vs, fs);
                var map   = new AttributeMap();
                map.Add("inPosition", position);
                map.Add("inNormal", normal);
                blinnPhongBuilder = new RenderMethodBuilder(array, map);
            }

            var node = new NoShadowNode(model, ambientBuilder, blinnPhongBuilder);

            node.Initialize();
            node.ModelSize = size;

            return(node);
        }
示例#2
0
        private void FormMain_Load(object sender, EventArgs e)
        {
            var position = new vec3(1, 0.6f, 1) * 14;
            var center   = new vec3(0, 0, 0);
            var up       = new vec3(0, 1, 0);
            var camera   = new Camera(position, center, up, CameraType.Perspecitive, this.winGLCanvas1.Width, this.winGLCanvas1.Height);

            this.scene = new Scene(camera);
            (new FormProperyGrid(this.scene)).Show();
            {
                var light = new DirectionalLight(new vec3(1, 1, 1));
                this.scene.Lights.Add(light);
            }

            string       folder      = System.Windows.Forms.Application.StartupPath;
            string       objFilename = System.IO.Path.Combine(folder + @"\..\..\..\..\Infrastructure\CSharpGL.Models", "vnfHanoiTower.obj_");
            var          parser      = new ObjVNFParser(true);
            ObjVNFResult result      = parser.Parse(objFilename);

            if (result.Error != null)
            {
                MessageBox.Show(result.Error.ToString());
            }
            else
            {
                var   model = new ObjVNF(result.Mesh);
                var   node  = NoShadowNode.Create(model, ObjVNF.strPosition, ObjVNF.strNormal, model.GetSize());
                float max   = node.ModelSize.max();
                node.Scale         *= 16.0f / max;
                this.scene.RootNode = node;
                (new FormProperyGrid(node)).Show();
            }

            var list            = new ActionList();
            var transformAction = new TransformAction(scene);

            list.Add(transformAction);
            var blinnPhongAction = new BlinnPhongAction(scene);

            list.Add(blinnPhongAction);
            //var renderAction = new RenderAction(scene);
            //list.Add(renderAction);
            this.actionList = list;

            var manipulater = new FirstPerspectiveManipulater();

            manipulater.Bind(camera, this.winGLCanvas1);
        }