private void LoadItem(int UserID) { DataAccess db = new DataAccess(); user = db.AdminUnitGet(UserID); edtName.Text = user.name; edtPassword.Password = user.password; edtPasswordConfirm.Password = user.password; edtIsAdmin.IsChecked = user.is_admin > 0; }
private admin_unit SaveItem() { if (user == null) user = new admin_unit(); user.name = edtName.Text; user.password = edtPassword.Password; user.is_admin = edtIsAdmin.IsChecked.HasValue ? (edtIsAdmin.IsChecked.Value ? 1 : 0) : 0; return user; }
/// <summary> /// Create a new admin_unit object. /// </summary> /// <param name="id">Initial value of the id property.</param> /// <param name="name">Initial value of the name property.</param> /// <param name="is_admin">Initial value of the is_admin property.</param> /// <param name="password">Initial value of the password property.</param> public static admin_unit Createadmin_unit(global::System.Int32 id, global::System.String name, global::System.Int32 is_admin, global::System.String password) { admin_unit admin_unit = new admin_unit(); admin_unit.id = id; admin_unit.name = name; admin_unit.is_admin = is_admin; admin_unit.password = password; return admin_unit; }
/// <summary> /// Deprecated Method for adding a new object to the admin_unit EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToadmin_unit(admin_unit admin_unit) { base.AddObject("admin_unit", admin_unit); }
public void AdminUnitEdit(admin_unit item) { admin_unit original = objDataContext.admin_unit.FirstOrDefault(b => b.id == item.id); if (original != null) { original.name = item.name; original.password = item.password; original.is_admin = item.is_admin; objDataContext.SaveChanges(); } }
public void AdminUnitCreate(admin_unit _obj) { objDataContext.AddToadmin_unit(_obj); objDataContext.SaveChanges(); }