/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); enemy.Add(new Enemy(Content.Load<Texture2D>("Sword"), new Vector2(1100, 345))); character = new Character(Content.Load<Texture2D>("Character Boy"), new Vector2(300, 345)); mouseTex = new MouseTex(Content.Load<Texture2D>("mouse")); /* for (int i = 0; i <= 20; i++) { gem.Add(new Gem(Content.Load<Texture2D>("Gem Blue"), new Rectangle(gemSpace, randPos, 100, 100))); gemSpace += 100; }*/ for (int i = 0; i <= 10; i++) { level.Add(new Level(Content.Load<Texture2D>("riffled-background"), new Rectangle(lvlSpace, -50, 1000, 1000))); lvlSpace += 1000; } for (int i = 0; i <= 10; i++) { level.Add(new Level(Content.Load<Texture2D>("riffled-background"), new Rectangle(lvlSpaceTop, -1050, 1000, 1000))); lvlSpaceTop += 1000; } for (int i = 0; i <= 10; i++) { level.Add(new Level(Content.Load<Texture2D>("riffled-background"), new Rectangle(lvlSpaceBottom, 950, 1000, 1000))); lvlSpaceBottom += 1000; } heart[0] = new Heart(Content.Load<Texture2D>("Heart"), new Rectangle(50, 50, 100, 100)); heart[1] = new Heart(Content.Load<Texture2D>("Heart"), new Rectangle(50, 100, 100, 100)); heart[2] = new Heart(Content.Load<Texture2D>("Heart"), new Rectangle(50, 150, 100, 100)); heart[3] = new Heart(Content.Load<Texture2D>("Heart"), new Rectangle(50, 200, 100, 100)); heart[4] = new Heart(Content.Load<Texture2D>("Heart"), new Rectangle(50, 250, 100, 100)); hud = new HUD(); hud.Font = Content.Load<SpriteFont>("Arial"); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); enemy.Add(new Enemy(Content.Load<Texture2D>("Sword"), new Vector2(1100, 345))); character = new Character(Content.Load<Texture2D>("Character Boy"), new Vector2(300, 345)); player2 = new Player2(Content.Load<Texture2D>("Character Pink Girl"), new Vector2(300, 445)); mouseTex = new MouseTex(Content.Load<Texture2D>("mouse")); for (int i = 0; i <= 5; i++) { level.Add(new Level(Content.Load<Texture2D>("riffled-background"), new Rectangle(lvlSpace, -50, 1000, 1000))); lvlSpace += 1000; } for (int i = 0; i <= 5; i++) { level.Add(new Level(Content.Load<Texture2D>("riffled-background"), new Rectangle(lvlSpaceTop, -1050, 1000, 1000))); lvlSpaceTop += 1000; } for (int i = 0; i <= 5; i++) { level.Add(new Level(Content.Load<Texture2D>("riffled-background"), new Rectangle(lvlSpaceBottom, 950, 1000, 1000))); lvlSpaceBottom += 1000; } heart[0] = new Heart(Content.Load<Texture2D>("Heart"), new Rectangle(50, 50, 100, 100)); heart[1] = new Heart(Content.Load<Texture2D>("Heart"), new Rectangle(50, 100, 100, 100)); heart[2] = new Heart(Content.Load<Texture2D>("Heart"), new Rectangle(50, 150, 100, 100)); heart[3] = new Heart(Content.Load<Texture2D>("Heart"), new Rectangle(50, 200, 100, 100)); heart[4] = new Heart(Content.Load<Texture2D>("Heart"), new Rectangle(50, 250, 100, 100)); Player2Heart[0] = new Player2Hearts(Content.Load<Texture2D>("Heart"), new Rectangle(500, 50, 100, 100)); Player2Heart[1] = new Player2Hearts(Content.Load<Texture2D>("Heart"), new Rectangle(500, 100, 100, 100)); Player2Heart[2] = new Player2Hearts(Content.Load<Texture2D>("Heart"), new Rectangle(500, 150, 100, 100)); Player2Heart[3] = new Player2Hearts(Content.Load<Texture2D>("Heart"), new Rectangle(500, 200, 100, 100)); Player2Heart[4] = new Player2Hearts(Content.Load<Texture2D>("Heart"), new Rectangle(500, 250, 100, 100)); hud = new HUD(); hud.Font = Content.Load<SpriteFont>("Arial"); player1win = new Player1Win(); player1win.Font = Content.Load<SpriteFont>("Win"); player2win = new Player2Win(); player2win.Font = Content.Load<SpriteFont>("Win"); }