public override void server() { this.TraceFlag = true; Trace.WriteLineIf(this.TraceFlag == true, this.GlobalRank + ": BEFORE CREATE SOCKETS !!! " + this.ThisFacet + " / " + this.ThisFacetInstance + " : " + this.CID.getInstanceName()); createSockets(); Trace.WriteLineIf(this.TraceFlag == true, this.GlobalRank + ": AFTER CREATED SOCKETS !!! " + this.ThisFacet + " / " + this.ThisFacetInstance + " : " + this.CID.getInstanceName()); synchronizer_monitor = new SynchronizerMonitor(this, client_socket_facet, this.ThisFacetInstance, this.GlobalRank, this.CID.getInstanceName()); sockets_initialized_flag.Set(); // Create the threads that will listen the sockets for each other facet. thread_receive_requests = new Dictionary <int, Thread>(); foreach (int facet in this.Facet.Keys) { if (facet != this.ThisFacetInstance) { Trace.WriteLineIf(this.TraceFlag == true, "loop create thread_receive_requests: " + facet + " / " + this.ThisFacetInstance); Socket server_socket = server_socket_facet [facet]; thread_receive_requests[facet] = new Thread(new ThreadStart(() => synchronizer_monitor.serverReceiveRequests(facet, server_socket))); thread_receive_requests[facet].Start(); } } while (true) { Thread.Sleep(100); synchronizer_monitor.serverReadRequest(); } }
public override void server() { createSockets(); Console.WriteLine("CREATED SOCKETS !!!"); synchronizer_monitor = new SynchronizerMonitor(this.ThisFacet, client_socket_facet); //sockets_initialized_flag = true; sockets_initialized_flag.Set(); // Create the threads that will listen the sockets for each other facet. thread_receive_requests = new Thread[server_socket_facet.Count]; for (int facet = 0; facet < server_socket_facet.Count; facet++) { if (facet != this.ThisFacet) { Socket server_socket = server_socket_facet [facet]; thread_receive_requests[facet] = new Thread(new ThreadStart(() => synchronizer_monitor.serverReceiveRequests(server_socket))); thread_receive_requests[facet].Start(); } } while (true) { synchronizer_monitor.serverReadRequest(); } }