public static void ShowInterface() { _effectsInteface = new EffectsInteface(); switch (Effects.GetorSetFx) { case Effects.Load.EQ1_1: _effectsInteface.VstEffectHandle = _vstEffectEQ1band; _effectsInteface.Show(); break; case Effects.Load.COMPRESSOR1_1: _effectsInteface.VstEffectHandle = _vstEffectCompressor; _effectsInteface.Show(); break; case Effects.Load.EQ7_1: _effectsInteface.VstEffectHandle = _vstEffectEQ4Band; _effectsInteface.Show(); break; case Effects.Load.DeEsser0_1: _effectsInteface.VstEffectHandle = _vstEffectDeEsser; _effectsInteface.Show(); break; case Effects.Load.CHANNETSTRIP: _effectsInteface.VstEffectHandle = _vstBasicStrip; _effectsInteface.LoadChannelStrips(PlayerControl.PrefsForm, PlayerControl.PrefsForm.channel2panel, 1, 434); break; } }
public static void ShowInterface() { _effectsInteface = new EffectsInteface(); switch (Effects.GetorSetFx) { case Effects.Load.REVERB: _effectsInteface.VstEffectHandle = _vstEffectReverb; _effectsInteface.Show(); break; case Effects.Load.CHANNETSTRIP: _effectsInteface.VstEffectHandle = _vstBasicStrip; _effectsInteface.LoadChannelStrips(PlayerControl.PrefsForm, PlayerControl.PrefsForm.channel4panel, 1, 434); break; } }