public Player(enviroment env) { anzeige = new animatedSprite(); int[] temp = { statsGame.PlayerSpawnpoint[0]*statsGame.lineSize[0], statsGame.PlayerSpawnpoint[1]*statsGame.lineSize[1] }; anzeige.setPosition(temp,false); anzeige.setSize(statsGame.lineSize); //Gameplayeinstellungen: maxLife = statsGame.playerStartLife; invincible = false; life = maxLife; invincibleTime = 0; maxInvincibleTime = statsGame.PlayerMaxInvincibleTime; int aktDirection = 0; //Verweise: this.env = env; //Inventar: inventory = new Inventory(8); inventory.setPlayer(this); inventory.setEnviroment(env); }
public NPC(int[] position,enviroment env,int damage,int speed) { anzeige = new animatedSprite(); anzeige.setPosition(position, false); //anzeige.setSize(NPCStats.mobSize); r = new Random(); nextTurn = r.Next(1000); this.env = env; this.damage = damage; this.speed = speed; }