public static GameProperties DeserializeLengthDelimited(Stream stream, GameProperties instance) { long num = (long)((ulong)ProtocolParser.ReadUInt32(stream)); num += stream.Position; return(GameProperties.Deserialize(stream, instance, num)); }
public static GameProperties Deserialize(Stream stream, GameProperties instance) { return(GameProperties.Deserialize(stream, instance, -1L)); }
public void Deserialize(Stream stream) { GameProperties.Deserialize(stream, this); }