public uint GetSerializedSize() { uint num = 0u; num += 8u; if (this.HasErrorCode) { num += 1u; num += ProtocolParser.SizeOfUInt32(this.ErrorCode); } if (this.HasGameHandle) { num += 1u; uint serializedSize = this.GameHandle.GetSerializedSize(); num += serializedSize + ProtocolParser.SizeOfUInt32(serializedSize); } if (this.ConnectInfo.get_Count() > 0) { using (List <ConnectInfo> .Enumerator enumerator = this.ConnectInfo.GetEnumerator()) { while (enumerator.MoveNext()) { ConnectInfo current = enumerator.get_Current(); num += 1u; uint serializedSize2 = current.GetSerializedSize(); num += serializedSize2 + ProtocolParser.SizeOfUInt32(serializedSize2); } } } num += 1u; return(num); }
public uint GetSerializedSize() { uint num = 0u; if (this.HasRequestId) { num += 1u; num += 8u; } if (this.HasQueued) { num += 1u; num += 1u; } if (this.ConnectInfo.get_Count() > 0) { using (List <ConnectInfo> .Enumerator enumerator = this.ConnectInfo.GetEnumerator()) { while (enumerator.MoveNext()) { ConnectInfo current = enumerator.get_Current(); num += 1u; uint serializedSize = current.GetSerializedSize(); num += serializedSize + ProtocolParser.SizeOfUInt32(serializedSize); } } } return(num); }
public static void Serialize(Stream stream, GameFoundNotification instance) { BinaryWriter binaryWriter = new BinaryWriter(stream); stream.WriteByte(9); binaryWriter.Write(instance.RequestId); if (instance.HasErrorCode) { stream.WriteByte(16); ProtocolParser.WriteUInt32(stream, instance.ErrorCode); } if (instance.HasGameHandle) { stream.WriteByte(26); ProtocolParser.WriteUInt32(stream, instance.GameHandle.GetSerializedSize()); GameHandle.Serialize(stream, instance.GameHandle); } if (instance.ConnectInfo.get_Count() > 0) { using (List <ConnectInfo> .Enumerator enumerator = instance.ConnectInfo.GetEnumerator()) { while (enumerator.MoveNext()) { ConnectInfo current = enumerator.get_Current(); stream.WriteByte(34); ProtocolParser.WriteUInt32(stream, current.GetSerializedSize()); bnet.protocol.game_master.ConnectInfo.Serialize(stream, current); } } } }
public static void Serialize(Stream stream, JoinGameResponse instance) { BinaryWriter binaryWriter = new BinaryWriter(stream); if (instance.HasRequestId) { stream.WriteByte(9); binaryWriter.Write(instance.RequestId); } if (instance.HasQueued) { stream.WriteByte(16); ProtocolParser.WriteBool(stream, instance.Queued); } if (instance.ConnectInfo.get_Count() > 0) { using (List <ConnectInfo> .Enumerator enumerator = instance.ConnectInfo.GetEnumerator()) { while (enumerator.MoveNext()) { ConnectInfo current = enumerator.get_Current(); stream.WriteByte(26); ProtocolParser.WriteUInt32(stream, current.GetSerializedSize()); bnet.protocol.game_master.ConnectInfo.Serialize(stream, current); } } } }