public static void Serialize(Stream stream, AccountState instance)
 {
     if (instance.HasAccountLevelInfo)
     {
         stream.WriteByte(10);
         ProtocolParser.WriteUInt32(stream, instance.AccountLevelInfo.GetSerializedSize());
         AccountLevelInfo.Serialize(stream, instance.AccountLevelInfo);
     }
     if (instance.HasPrivacyInfo)
     {
         stream.WriteByte(18);
         ProtocolParser.WriteUInt32(stream, instance.PrivacyInfo.GetSerializedSize());
         PrivacyInfo.Serialize(stream, instance.PrivacyInfo);
     }
     if (instance.HasParentalControlInfo)
     {
         stream.WriteByte(26);
         ProtocolParser.WriteUInt32(stream, instance.ParentalControlInfo.GetSerializedSize());
         ParentalControlInfo.Serialize(stream, instance.ParentalControlInfo);
     }
     if (instance.GameLevelInfo.get_Count() > 0)
     {
         using (List <GameLevelInfo> .Enumerator enumerator = instance.GameLevelInfo.GetEnumerator())
         {
             while (enumerator.MoveNext())
             {
                 GameLevelInfo current = enumerator.get_Current();
                 stream.WriteByte(42);
                 ProtocolParser.WriteUInt32(stream, current.GetSerializedSize());
                 bnet.protocol.account.GameLevelInfo.Serialize(stream, current);
             }
         }
     }
     if (instance.GameStatus.get_Count() > 0)
     {
         using (List <GameStatus> .Enumerator enumerator2 = instance.GameStatus.GetEnumerator())
         {
             while (enumerator2.MoveNext())
             {
                 GameStatus current2 = enumerator2.get_Current();
                 stream.WriteByte(50);
                 ProtocolParser.WriteUInt32(stream, current2.GetSerializedSize());
                 bnet.protocol.account.GameStatus.Serialize(stream, current2);
             }
         }
     }
     if (instance.GameAccounts.get_Count() > 0)
     {
         using (List <GameAccountList> .Enumerator enumerator3 = instance.GameAccounts.GetEnumerator())
         {
             while (enumerator3.MoveNext())
             {
                 GameAccountList current3 = enumerator3.get_Current();
                 stream.WriteByte(58);
                 ProtocolParser.WriteUInt32(stream, current3.GetSerializedSize());
                 GameAccountList.Serialize(stream, current3);
             }
         }
     }
 }
示例#2
0
 public static void Serialize(Stream stream, AccountState instance)
 {
     if (instance.HasAccountLevelInfo)
     {
         stream.WriteByte(10);
         ProtocolParser.WriteUInt32(stream, instance.AccountLevelInfo.GetSerializedSize());
         AccountLevelInfo.Serialize(stream, instance.AccountLevelInfo);
     }
     if (instance.HasPrivacyInfo)
     {
         stream.WriteByte(18);
         ProtocolParser.WriteUInt32(stream, instance.PrivacyInfo.GetSerializedSize());
         PrivacyInfo.Serialize(stream, instance.PrivacyInfo);
     }
     if (instance.HasParentalControlInfo)
     {
         stream.WriteByte(26);
         ProtocolParser.WriteUInt32(stream, instance.ParentalControlInfo.GetSerializedSize());
         ParentalControlInfo.Serialize(stream, instance.ParentalControlInfo);
     }
     if (instance.GameLevelInfo.Count > 0)
     {
         foreach (GameLevelInfo gameLevelInfo in instance.GameLevelInfo)
         {
             stream.WriteByte(42);
             ProtocolParser.WriteUInt32(stream, gameLevelInfo.GetSerializedSize());
             bnet.protocol.account.GameLevelInfo.Serialize(stream, gameLevelInfo);
         }
     }
     if (instance.GameStatus.Count > 0)
     {
         foreach (GameStatus gameStatus in instance.GameStatus)
         {
             stream.WriteByte(50);
             ProtocolParser.WriteUInt32(stream, gameStatus.GetSerializedSize());
             bnet.protocol.account.GameStatus.Serialize(stream, gameStatus);
         }
     }
     if (instance.GameAccounts.Count > 0)
     {
         foreach (GameAccountList gameAccountList in instance.GameAccounts)
         {
             stream.WriteByte(58);
             ProtocolParser.WriteUInt32(stream, gameAccountList.GetSerializedSize());
             GameAccountList.Serialize(stream, gameAccountList);
         }
     }
 }
示例#3
0
 public void Serialize(Stream stream)
 {
     PrivacyInfo.Serialize(stream, this);
 }