public static GameAccountBlobList DeserializeLengthDelimited(Stream stream, GameAccountBlobList instance) { long num = (long)((ulong)ProtocolParser.ReadUInt32(stream)); num += stream.get_Position(); return(GameAccountBlobList.Deserialize(stream, instance, num)); }
public static GameAccountBlobList DeserializeLengthDelimited(Stream stream, GameAccountBlobList instance) { long position = (long)ProtocolParser.ReadUInt32(stream); position += stream.Position; return(GameAccountBlobList.Deserialize(stream, instance, position)); }
public static GameAccountBlobList DeserializeLengthDelimited(Stream stream) { GameAccountBlobList gameAccountBlobList = new GameAccountBlobList(); GameAccountBlobList.DeserializeLengthDelimited(stream, gameAccountBlobList); return(gameAccountBlobList); }
public static void Serialize(Stream stream, GameAccountBlobList instance) { if (instance.Blob.Count > 0) { foreach (GameAccountBlob blob in instance.Blob) { stream.WriteByte(10); ProtocolParser.WriteUInt32(stream, blob.GetSerializedSize()); GameAccountBlob.Serialize(stream, blob); } } }
public static void Serialize(Stream stream, GameAccountBlobList instance) { if (instance.Blob.get_Count() > 0) { using (List <GameAccountBlob> .Enumerator enumerator = instance.Blob.GetEnumerator()) { while (enumerator.MoveNext()) { GameAccountBlob current = enumerator.get_Current(); stream.WriteByte(10); ProtocolParser.WriteUInt32(stream, current.GetSerializedSize()); GameAccountBlob.Serialize(stream, current); } } } }
public static GameAccountBlobList Deserialize(Stream stream, GameAccountBlobList instance, long limit) { if (instance.Blob == null) { instance.Blob = new List <GameAccountBlob>(); } while (true) { if (limit < (long)0 || stream.Position < limit) { int num = stream.ReadByte(); if (num == -1) { if (limit >= (long)0) { throw new EndOfStreamException(); } break; } else if (num == 10) { instance.Blob.Add(GameAccountBlob.DeserializeLengthDelimited(stream)); } else { Key key = ProtocolParser.ReadKey((byte)num, stream); if (key.Field == 0) { throw new ProtocolBufferException("Invalid field id: 0, something went wrong in the stream"); } ProtocolParser.SkipKey(stream, key); } } else { if (stream.Position != limit) { throw new ProtocolBufferException("Read past max limit"); } break; } } return(instance); }
public static GameAccountBlobList Deserialize(Stream stream, GameAccountBlobList instance, long limit) { if (instance.Blob == null) { instance.Blob = new List <GameAccountBlob>(); } while (limit < 0L || stream.get_Position() < limit) { int num = stream.ReadByte(); if (num == -1) { if (limit >= 0L) { throw new EndOfStreamException(); } return(instance); } else { int num2 = num; if (num2 != 10) { Key key = ProtocolParser.ReadKey((byte)num, stream); uint field = key.Field; if (field == 0u) { throw new ProtocolBufferException("Invalid field id: 0, something went wrong in the stream"); } ProtocolParser.SkipKey(stream, key); } else { instance.Blob.Add(GameAccountBlob.DeserializeLengthDelimited(stream)); } } } if (stream.get_Position() == limit) { return(instance); } throw new ProtocolBufferException("Read past max limit"); }
public override bool Equals(object obj) { GameAccountBlobList gameAccountBlobList = obj as GameAccountBlobList; if (gameAccountBlobList == null) { return(false); } if (this.Blob.get_Count() != gameAccountBlobList.Blob.get_Count()) { return(false); } for (int i = 0; i < this.Blob.get_Count(); i++) { if (!this.Blob.get_Item(i).Equals(gameAccountBlobList.Blob.get_Item(i))) { return(false); } } return(true); }
public override bool Equals(object obj) { GameAccountBlobList gameAccountBlobList = obj as GameAccountBlobList; if (gameAccountBlobList == null) { return(false); } if (this.Blob.Count != gameAccountBlobList.Blob.Count) { return(false); } for (int i = 0; i < this.Blob.Count; i++) { if (!this.Blob[i].Equals(gameAccountBlobList.Blob[i])) { return(false); } } return(true); }
public static GameAccountBlobList Deserialize(Stream stream, GameAccountBlobList instance) { return(GameAccountBlobList.Deserialize(stream, instance, -1L)); }
public void Deserialize(Stream stream) { GameAccountBlobList.Deserialize(stream, this); }