示例#1
0
        static Dictionary <int, int> FindColors(Bitmap bitmap, int x, int y, ColorList colorList, ColorSpace colorSpace)
        {
            Dictionary <int, int> dicColors = new Dictionary <int, int>();

            for (int i = 0; i < 16; i++)
            {
                Color color = bitmap.GetPixel(x + i, y);
                int   index = colorList.GetNearestColor(color, colorSpace);

                if (index <= 0)
                {
                    continue;
                }

                if (dicColors.ContainsKey(index))
                {
                    dicColors[index] += 1;
                }
                else
                {
                    dicColors.Add(index, 1);
                }
            }

            Dictionary <int, int> result = new Dictionary <int, int>();

            if (dicColors.Count <= 0)
            {
                //return null;
            }
            else if (dicColors.Count <= 1)
            {
                //. 単色.
                result.Add(dicColors.Keys.ElementAt(0), 1);
                return(result);
            }
            else if (dicColors.Count <= 2)
            {
                //. 2 色.
                result.Add(dicColors.Keys.ElementAt(0), 1);
                result.Add(dicColors.Keys.ElementAt(1), 2);
                return(result);
            }
            else if (dicColors.Count <= 3)
            {
                int i0 = dicColors.Keys.ElementAt(0);
                int i1 = dicColors.Keys.ElementAt(1);
                int i2 = dicColors.Keys.ElementAt(2);

                if (i0 == (i1 | i2))
                {
                    result.Add(i1, 1);
                    result.Add(i2, 2);
                    result.Add(i0, 3);
                }
                else if (i1 == (i2 | i0))
                {
                    result.Add(i2, 1);
                    result.Add(i0, 2);
                    result.Add(i1, 3);
                }
                else if (i2 == (i0 | i1))
                {
                    result.Add(i0, 1);
                    result.Add(i1, 2);
                    result.Add(i2, 3);
                }
            }

            return(result);
        }
示例#2
0
        static void CreateSpriteMode2(string strOutputName, Bitmap bitmap, Rectangle rectPatterns, ColorList colorList, ColorSpace colorSpace)
        {
            System.IO.StreamWriter writer = new System.IO.StreamWriter(strOutputName);

            for (int y = 0; y < rectPatterns.Height; y += 16)
            {
                int yy = rectPatterns.Y + y;
                for (int x = 0; x < rectPatterns.Width; x += 16)
                {
                    int xx = rectPatterns.X + x;

                    SpritePattern pattern0 = new SpritePattern();
                    SpritePattern pattern1 = new SpritePattern();

                    for (int i = 0; i < 16; i++)
                    {
                        //. 3 色探す.
                        Dictionary <int, int> dicIndexToBits = FindColors(bitmap, xx, yy + i, colorList, colorSpace);

                        pattern1.Colors[i] = 0x60;

                        if (dicIndexToBits.Count <= 0)
                        {
                            continue;
                        }

                        if (dicIndexToBits.Count <= 3)
                        {
                            pattern0.Colors[i] = dicIndexToBits.Keys.ElementAt(0);
                        }

                        if (dicIndexToBits.Count >= 2)
                        {
                            pattern1.Colors[i] |= dicIndexToBits.Keys.ElementAt(1);
                        }

                        for (int j = 0; j < 8; j++)
                        {
                            int leftIndex = colorList.GetNearestColor(bitmap.GetPixel(xx + j, yy + i), colorSpace);
                            if (dicIndexToBits.ContainsKey(leftIndex))
                            {
                                int leftBits = dicIndexToBits[leftIndex];
                                if ((leftBits & 0x1) == 0x1)
                                {
                                    pattern0.Patterns[i] |= 0x80 >> j;
                                }

                                if ((leftBits & 0x2) == 0x2)
                                {
                                    pattern1.Patterns[i] |= 0x80 >> j;
                                }
                            }

                            int rightIndex = colorList.GetNearestColor(bitmap.GetPixel(xx + 8 + j, yy + i), colorSpace);
                            if (dicIndexToBits.ContainsKey(rightIndex))
                            {
                                int rightBits = dicIndexToBits[rightIndex];
                                if ((rightBits & 0x1) == 0x1)
                                {
                                    pattern0.Patterns[16 + i] |= 0x80 >> j;
                                }

                                if ((rightBits & 0x2) == 0x2)
                                {
                                    pattern1.Patterns[16 + i] |= 0x80 >> j;
                                }
                            }
                        }
                    }

                    if (!pattern0.IsNull() && !pattern1.IsNull())
                    {
                        writer.WriteLine("\t//. 2.");
                        pattern0.WritePatterns(writer);
                        pattern1.WritePatterns(writer);
                        pattern0.WriteColors(writer);
                        pattern1.WriteColors(writer);
                    }
                    else if (!pattern0.IsNull())
                    {
                        writer.WriteLine("\t//. 1.");
                        pattern0.WritePatterns(writer);
                        pattern0.WriteColors(writer);
                    }
                }
            }

            writer.Close();
        }