public void Colonize() { // Send the player quorum controller the bacteria array playerQuorum.LoadBacteria(bacs); if (loopSource && LevelLoop) { loopSource.clip = LevelLoop; loopSource.Play(); } if (RuntimeCanvas) { RuntimeCanvas.interactable = true; RuntimeCanvas.alpha = 1; RuntimeCanvas.blocksRaycasts = true; } // hide the editor if (QuorumCanvas) { Debug.Log("hide Quorum Canvas"); QuorumCanvas.interactable = false; QuorumCanvas.alpha = 0; QuorumCanvas.blocksRaycasts = false; } Time.timeScale = 1; }