public static void Draw(SpriteBatch spriteBatch, Camera camera) { if (!enabled || !selecting) return; /*selectBoxLine.ClearVectors(); selectBoxLine.AddVector(selectBox.UpperLeftCorner); selectBoxLine.AddVector(selectBox.UpperRightCorner); selectBoxLine.Render(spriteBatch); selectBoxLine.ClearVectors(); selectBoxLine.AddVector(selectBox.UpperLeftCorner); selectBoxLine.AddVector(selectBox.LowerLeftCorner); selectBoxLine.Render(spriteBatch); selectBoxLine.ClearVectors(); selectBoxLine.AddVector(selectBox.LowerLeftCorner); selectBoxLine.AddVector(selectBox.LowerRightCorner); selectBoxLine.Render(spriteBatch); selectBoxLine.ClearVectors(); selectBoxLine.AddVector(selectBox.UpperRightCorner); selectBoxLine.AddVector(selectBox.LowerRightCorner); selectBoxLine.Render(spriteBatch); */ // selectBoxLine.ClearVectors(); selectBoxLine.AddVector(new Vector2(drawBox.X, drawBox.Y)); selectBoxLine.AddVector(new Vector2(drawBox.X + drawBox.Width, drawBox.Y)); selectBoxLine.Render(spriteBatch); selectBoxLine.ClearVectors(); selectBoxLine.AddVector(new Vector2(drawBox.X, drawBox.Y)); selectBoxLine.AddVector(new Vector2(drawBox.X, drawBox.Y + drawBox.Height)); selectBoxLine.Render(spriteBatch); selectBoxLine.ClearVectors(); selectBoxLine.AddVector(new Vector2(drawBox.X, drawBox.Y + drawBox.Height)); selectBoxLine.AddVector(new Vector2(drawBox.X + drawBox.Width, drawBox.Y + drawBox.Height)); selectBoxLine.Render(spriteBatch); selectBoxLine.ClearVectors(); selectBoxLine.AddVector(new Vector2(drawBox.X + drawBox.Width, drawBox.Y)); selectBoxLine.AddVector(new Vector2(drawBox.X + drawBox.Width, drawBox.Y + drawBox.Height)); selectBoxLine.Render(spriteBatch); }
public bool IsOffScreen(Viewport viewport, Camera camera) { if (camera == null) return (X < 0 - Width || X > viewport.Width || Y < 0 - Height || Y > viewport.Height); else { Vector2 screenPosition = Vector2.Transform(PrecisePosition, camera.get_transformation(viewport)); return (screenPosition.X < 0 - Width || screenPosition.X > viewport.Width || screenPosition.Y < 0 - Height || screenPosition.Y > viewport.Height); } }
public Rts(EventHandler callback) : base(callback) { Game1.Game.DebugMonitor.Position = Direction.NorthEast; //Game1.Game.IsMouseVisible = false; //Game1.Game.Graphics.SynchronizeWithVerticalRetrace = false; //Game1.Game.IsFixedTimeStep = false; //Game1.Game.Graphics.ApplyChanges(); map = new Map(@"Content/map1.txt"); Unit.Map = map; actualMapWidth = map.Width * map.TileSize; actualMapHeight = map.Height * map.TileSize; Unit.UnitCollisionSweeper.Thread.Suspend(); Unit.UnitCollisionSweeper.Thread.Resume(); Unit.PathFinder.ResumeThread(); uiViewport = GraphicsDevice.Viewport; worldViewport = GraphicsDevice.Viewport; worldViewport.Height -= (minimapSize + minimapBorderSize * 2); GraphicsDevice.Viewport = worldViewport; camera = new Camera(); camera.Pos = new Vector2(worldViewport.Width / 2, worldViewport.Height / 2); button1 = new BaseObject(new Rectangle(10, 25, 25, 25)); button2 = new BaseObject(new Rectangle(10, 52, 25, 25)); button3 = new BaseObject(new Rectangle(10, 79, 25, 25)); if (!contentLoaded) { pauseFont = Content.Load<SpriteFont>("Battle1BillStatusFont"); fpsFont = Content.Load<SpriteFont>("TitleFont1"); brownGuyTexture = Content.Load<Texture2D>("browncircleguy"); brownGuySelectingTexture = Content.Load<Texture2D>("browncircleguyselected2"); brownGuySelectedTexture = Content.Load<Texture2D>("browncircleguyselecting2"); buttonTexture = Content.Load<Texture2D>("titlebutton1"); moveCommandTexture = Content.Load<Texture2D>("greencircle2"); //normalCursorTexture = Content.Load<Texture2D>("greencursor2"); //attackCommandCursorTexture = Content.Load<Texture2D>("crosshair"); normalCursor = Util.LoadCustomCursor(@"Content/SC2-cursor.cur"); attackCursor = Util.LoadCustomCursor(@"Content/SC2-target-none.cur"); boulder1Texture = Content.Load<Texture2D>("boulder1"); tree1Texture = Content.Load<Texture2D>("tree2"); redCircleTexture = Content.Load<Texture2D>("redcircle"); transparentTexture = Content.Load<Texture2D>("transparent"); rtsMusic = Content.Load<Song>("rtsmusic"); Unit.BulletTexture = Content.Load<Texture2D>("bullet"); Unit.Explosion1Textures = Util.SplitTexture(Content.Load<Texture2D>("explosionsheet1"), 45, 45); contentLoaded = true; } winForm = (Form)Form.FromHandle(Game1.Game.Window.Handle); winForm.Cursor = normalCursor; initializeMinimap(); SelectBox.InitializeSelectBoxLine(GraphicsDevice, Color.Green); InitializeSelectionRingLine(GraphicsDevice, Color.Yellow); minimapScreenIndicatorBoxLine = new PrimitiveLine(GraphicsDevice, 1); minimapScreenIndicatorBoxLine.Colour = Color.White; for (int i = 0; i < HotkeyGroups.Length; i++) HotkeyGroups[i] = new List<Unit>(); MediaPlayer.Play(rtsMusic); MediaPlayer.Volume = .25f; MediaPlayer.IsRepeating = true; }
public static void Update(Viewport viewport, Camera camera) { if (!enabled) return; //Vector2 halfOfViewPort = new Vector2(Game1.Game.GraphicsDevice.Viewport.Width / 2f, Game1.Game.GraphicsDevice.Viewport.Height / 2f); //Vector2 mousePosition = new Vector2(Mouse.GetState().X, Mouse.GetState().Y) + (cameraOffset); Vector2 mousePosition = new Vector2(Mouse.GetState().X, Mouse.GetState().Y); Vector2 mouseWorldPosition = Vector2.Transform(mousePosition, Matrix.Invert(camera.get_transformation(viewport))); if (Mouse.GetState().LeftButton == ButtonState.Released) { selecting = false; return; } else if (selecting == false)// && graphics.GraphicsDevice.Viewport.Bounds.Contains(new Point(Mouse.GetState().X, Mouse.GetState().Y))) { selecting = true; selectPoint1 = selectPoint2 = new Rectangle((int)mouseWorldPosition.X, (int)mouseWorldPosition.Y, 1, 1); drawPoint1 = drawPoint2 = new Rectangle((int)mousePosition.X, (int)mousePosition.Y, 1, 1); } else { selectPoint2 = new Rectangle((int)mouseWorldPosition.X, (int)mouseWorldPosition.Y, 1, 1); drawPoint2 = new Rectangle((int)mousePosition.X, (int)mousePosition.Y, 1, 1); } /*selectBox.X = selectPoint1.X; selectBox.Y = selectPoint1.Y; selectBox.Width = (int)Vector2.Distance(new Vector2(selectPoint1.X, 0), new Vector2(selectPoint2.X, 0)); selectBox.Height = (int)Vector2.Distance(new Vector2(0, selectPoint1.Y), new Vector2(0, selectPoint2.Y)); selectBox.Rotation = camera.Rotation + (float)Math.PI;*/ selectBox.Rectangle = Rectangle.Union(selectPoint1, selectPoint2); selectBox.Rotation = camera.Rotation + (float)Math.PI; drawBox = Rectangle.Union(drawPoint1, drawPoint2); }