示例#1
0
		public static bool build_behavior_tree(BehaviorTree bt)
		{
			bt.SetClassNameString("BehaviorTree");
			bt.SetId(-1);
			bt.SetName("node_test/selector_stochastic_ut_2");
			bt.IsFSM = false;
#if !BEHAVIAC_RELEASE
			bt.SetAgentType("AgentNodeTest");
#endif
			// children
			{
				SelectorStochastic_bt_node_test_selector_stochastic_ut_2_node4 node4 = new SelectorStochastic_bt_node_test_selector_stochastic_ut_2_node4();
				node4.SetClassNameString("SelectorStochastic");
				node4.SetId(4);
#if !BEHAVIAC_RELEASE
				node4.SetAgentType("AgentNodeTest");
#endif
				bt.AddChild(node4);
				{
					Action_bt_node_test_selector_stochastic_ut_2_node5 node5 = new Action_bt_node_test_selector_stochastic_ut_2_node5();
					node5.SetClassNameString("Action");
					node5.SetId(5);
#if !BEHAVIAC_RELEASE
					node5.SetAgentType("AgentNodeTest");
#endif
					node4.AddChild(node5);
					node4.SetHasEvents(node4.HasEvents() | node5.HasEvents());
				}
				{
					False node0 = new False();
					node0.SetClassNameString("False");
					node0.SetId(0);
#if !BEHAVIAC_RELEASE
					node0.SetAgentType("AgentNodeTest");
#endif
					node4.AddChild(node0);
					node4.SetHasEvents(node4.HasEvents() | node0.HasEvents());
				}
				{
					True node2 = new True();
					node2.SetClassNameString("True");
					node2.SetId(2);
#if !BEHAVIAC_RELEASE
					node2.SetAgentType("AgentNodeTest");
#endif
					node4.AddChild(node2);
					node4.SetHasEvents(node4.HasEvents() | node2.HasEvents());
				}
				bt.SetHasEvents(bt.HasEvents() | node4.HasEvents());
			}
			return true;
		}
示例#2
0
		public static bool build_behavior_tree(BehaviorTree bt)
		{
			bt.SetClassNameString("BehaviorTree");
			bt.SetId(-1);
			bt.SetName("node_test/selector_loop_ut_6");
			bt.IsFSM = false;
#if !BEHAVIAC_RELEASE
			bt.SetAgentType("AgentNodeTest");
#endif
			// children
			{
				DecoratorLoop_bt_node_test_selector_loop_ut_6_node9 node9 = new DecoratorLoop_bt_node_test_selector_loop_ut_6_node9();
				node9.SetClassNameString("DecoratorLoop");
				node9.SetId(9);
#if !BEHAVIAC_RELEASE
				node9.SetAgentType("AgentNodeTest");
#endif
				bt.AddChild(node9);
				{
					SelectorLoop node0 = new SelectorLoop();
					node0.SetClassNameString("SelectorLoop");
					node0.SetId(0);
#if !BEHAVIAC_RELEASE
					node0.SetAgentType("AgentNodeTest");
#endif
					node9.AddChild(node0);
					{
						WithPrecondition node1 = new WithPrecondition();
						node1.SetClassNameString("WithPrecondition");
						node1.SetId(1);
#if !BEHAVIAC_RELEASE
						node1.SetAgentType("AgentNodeTest");
#endif
						node0.AddChild(node1);
						{
							Condition_bt_node_test_selector_loop_ut_6_node4 node4 = new Condition_bt_node_test_selector_loop_ut_6_node4();
							node4.SetClassNameString("Condition");
							node4.SetId(4);
#if !BEHAVIAC_RELEASE
							node4.SetAgentType("AgentNodeTest");
#endif
							node1.AddChild(node4);
							node1.SetHasEvents(node1.HasEvents() | node4.HasEvents());
						}
						{
							Action_bt_node_test_selector_loop_ut_6_node5 node5 = new Action_bt_node_test_selector_loop_ut_6_node5();
							node5.SetClassNameString("Action");
							node5.SetId(5);
#if !BEHAVIAC_RELEASE
							node5.SetAgentType("AgentNodeTest");
#endif
							// attachments
							{
								Precondition_bt_node_test_selector_loop_ut_6_attach7 attach7 = new Precondition_bt_node_test_selector_loop_ut_6_attach7();
								attach7.SetClassNameString("Precondition");
								attach7.SetId(7);
#if !BEHAVIAC_RELEASE
								attach7.SetAgentType("AgentNodeTest");
#endif
								node5.Attach(attach7, true, false, false);
							}
							node1.AddChild(node5);
							node1.SetHasEvents(node1.HasEvents() | node5.HasEvents());
						}
						node0.SetHasEvents(node0.HasEvents() | node1.HasEvents());
					}
					{
						WithPrecondition node2 = new WithPrecondition();
						node2.SetClassNameString("WithPrecondition");
						node2.SetId(2);
#if !BEHAVIAC_RELEASE
						node2.SetAgentType("AgentNodeTest");
#endif
						node0.AddChild(node2);
						{
							True node3 = new True();
							node3.SetClassNameString("True");
							node3.SetId(3);
#if !BEHAVIAC_RELEASE
							node3.SetAgentType("AgentNodeTest");
#endif
							node2.AddChild(node3);
							node2.SetHasEvents(node2.HasEvents() | node3.HasEvents());
						}
						{
							Action_bt_node_test_selector_loop_ut_6_node6 node6 = new Action_bt_node_test_selector_loop_ut_6_node6();
							node6.SetClassNameString("Action");
							node6.SetId(6);
#if !BEHAVIAC_RELEASE
							node6.SetAgentType("AgentNodeTest");
#endif
							// attachments
							{
								Precondition_bt_node_test_selector_loop_ut_6_attach8 attach8 = new Precondition_bt_node_test_selector_loop_ut_6_attach8();
								attach8.SetClassNameString("Precondition");
								attach8.SetId(8);
#if !BEHAVIAC_RELEASE
								attach8.SetAgentType("AgentNodeTest");
#endif
								node6.Attach(attach8, true, false, false);
							}
							node2.AddChild(node6);
							node2.SetHasEvents(node2.HasEvents() | node6.HasEvents());
						}
						node0.SetHasEvents(node0.HasEvents() | node2.HasEvents());
					}
					node9.SetHasEvents(node9.HasEvents() | node0.HasEvents());
				}
				bt.SetHasEvents(bt.HasEvents() | node9.HasEvents());
			}
			return true;
		}
示例#3
0
		public static bool build_behavior_tree(BehaviorTree bt)
		{
			bt.SetClassNameString("BehaviorTree");
			bt.SetId(-1);
			bt.SetName("node_test/selector_loop_ut_8");
			bt.IsFSM = false;
#if !BEHAVIAC_RELEASE
			bt.SetAgentType("AgentNodeTest");
#endif
			// children
			{
				Sequence node15 = new Sequence();
				node15.SetClassNameString("Sequence");
				node15.SetId(15);
#if !BEHAVIAC_RELEASE
				node15.SetAgentType("AgentNodeTest");
#endif
				bt.AddChild(node15);
				{
					Action_bt_node_test_selector_loop_ut_8_node16 node16 = new Action_bt_node_test_selector_loop_ut_8_node16();
					node16.SetClassNameString("Action");
					node16.SetId(16);
#if !BEHAVIAC_RELEASE
					node16.SetAgentType("AgentNodeTest");
#endif
					node15.AddChild(node16);
					node15.SetHasEvents(node15.HasEvents() | node16.HasEvents());
				}
				{
					Assignment_bt_node_test_selector_loop_ut_8_node21 node21 = new Assignment_bt_node_test_selector_loop_ut_8_node21();
					node21.SetClassNameString("Assignment");
					node21.SetId(21);
#if !BEHAVIAC_RELEASE
					node21.SetAgentType("AgentNodeTest");
#endif
					node15.AddChild(node21);
					node15.SetHasEvents(node15.HasEvents() | node21.HasEvents());
				}
				{
					Selector node23 = new Selector();
					node23.SetClassNameString("Selector");
					node23.SetId(23);
#if !BEHAVIAC_RELEASE
					node23.SetAgentType("AgentNodeTest");
#endif
					node15.AddChild(node23);
					{
						Selector node10 = new Selector();
						node10.SetClassNameString("Selector");
						node10.SetId(10);
#if !BEHAVIAC_RELEASE
						node10.SetAgentType("AgentNodeTest");
#endif
						// attachments
						{
							Precondition_bt_node_test_selector_loop_ut_8_attach24 attach24 = new Precondition_bt_node_test_selector_loop_ut_8_attach24();
							attach24.SetClassNameString("Precondition");
							attach24.SetId(24);
#if !BEHAVIAC_RELEASE
							attach24.SetAgentType("AgentNodeTest");
#endif
							node10.Attach(attach24, true, false, false);
						}
						node23.AddChild(node10);
						{
							DecoratorLoop_bt_node_test_selector_loop_ut_8_node9 node9 = new DecoratorLoop_bt_node_test_selector_loop_ut_8_node9();
							node9.SetClassNameString("DecoratorLoop");
							node9.SetId(9);
#if !BEHAVIAC_RELEASE
							node9.SetAgentType("AgentNodeTest");
#endif
							// attachments
							{
								Precondition_bt_node_test_selector_loop_ut_8_attach14 attach14 = new Precondition_bt_node_test_selector_loop_ut_8_attach14();
								attach14.SetClassNameString("Precondition");
								attach14.SetId(14);
#if !BEHAVIAC_RELEASE
								attach14.SetAgentType("AgentNodeTest");
#endif
								node9.Attach(attach14, true, false, false);
							}
							{
								Precondition_bt_node_test_selector_loop_ut_8_attach17 attach17 = new Precondition_bt_node_test_selector_loop_ut_8_attach17();
								attach17.SetClassNameString("Precondition");
								attach17.SetId(17);
#if !BEHAVIAC_RELEASE
								attach17.SetAgentType("AgentNodeTest");
#endif
								node9.Attach(attach17, true, false, false);
							}
							{
								Effector_bt_node_test_selector_loop_ut_8_attach18 attach18 = new Effector_bt_node_test_selector_loop_ut_8_attach18();
								attach18.SetClassNameString("Effector");
								attach18.SetId(18);
#if !BEHAVIAC_RELEASE
								attach18.SetAgentType("AgentNodeTest");
#endif
								node9.Attach(attach18, false, true, false);
							}
							node10.AddChild(node9);
							{
								SelectorLoop node0 = new SelectorLoop();
								node0.SetClassNameString("SelectorLoop");
								node0.SetId(0);
#if !BEHAVIAC_RELEASE
								node0.SetAgentType("AgentNodeTest");
#endif
								node9.AddChild(node0);
								{
									WithPrecondition node1 = new WithPrecondition();
									node1.SetClassNameString("WithPrecondition");
									node1.SetId(1);
#if !BEHAVIAC_RELEASE
									node1.SetAgentType("AgentNodeTest");
#endif
									node0.AddChild(node1);
									{
										Condition_bt_node_test_selector_loop_ut_8_node4 node4 = new Condition_bt_node_test_selector_loop_ut_8_node4();
										node4.SetClassNameString("Condition");
										node4.SetId(4);
#if !BEHAVIAC_RELEASE
										node4.SetAgentType("AgentNodeTest");
#endif
										node1.AddChild(node4);
										node1.SetHasEvents(node1.HasEvents() | node4.HasEvents());
									}
									{
										Action_bt_node_test_selector_loop_ut_8_node5 node5 = new Action_bt_node_test_selector_loop_ut_8_node5();
										node5.SetClassNameString("Action");
										node5.SetId(5);
#if !BEHAVIAC_RELEASE
										node5.SetAgentType("AgentNodeTest");
#endif
										// attachments
										{
											Precondition_bt_node_test_selector_loop_ut_8_attach7 attach7 = new Precondition_bt_node_test_selector_loop_ut_8_attach7();
											attach7.SetClassNameString("Precondition");
											attach7.SetId(7);
#if !BEHAVIAC_RELEASE
											attach7.SetAgentType("AgentNodeTest");
#endif
											node5.Attach(attach7, true, false, false);
										}
										node1.AddChild(node5);
										node1.SetHasEvents(node1.HasEvents() | node5.HasEvents());
									}
									node0.SetHasEvents(node0.HasEvents() | node1.HasEvents());
								}
								{
									WithPrecondition node2 = new WithPrecondition();
									node2.SetClassNameString("WithPrecondition");
									node2.SetId(2);
#if !BEHAVIAC_RELEASE
									node2.SetAgentType("AgentNodeTest");
#endif
									node0.AddChild(node2);
									{
										True node3 = new True();
										node3.SetClassNameString("True");
										node3.SetId(3);
#if !BEHAVIAC_RELEASE
										node3.SetAgentType("AgentNodeTest");
#endif
										node2.AddChild(node3);
										node2.SetHasEvents(node2.HasEvents() | node3.HasEvents());
									}
									{
										Action_bt_node_test_selector_loop_ut_8_node6 node6 = new Action_bt_node_test_selector_loop_ut_8_node6();
										node6.SetClassNameString("Action");
										node6.SetId(6);
#if !BEHAVIAC_RELEASE
										node6.SetAgentType("AgentNodeTest");
#endif
										// attachments
										{
											Precondition_bt_node_test_selector_loop_ut_8_attach8 attach8 = new Precondition_bt_node_test_selector_loop_ut_8_attach8();
											attach8.SetClassNameString("Precondition");
											attach8.SetId(8);
#if !BEHAVIAC_RELEASE
											attach8.SetAgentType("AgentNodeTest");
#endif
											node6.Attach(attach8, true, false, false);
										}
										node2.AddChild(node6);
										node2.SetHasEvents(node2.HasEvents() | node6.HasEvents());
									}
									node0.SetHasEvents(node0.HasEvents() | node2.HasEvents());
								}
								node9.SetHasEvents(node9.HasEvents() | node0.HasEvents());
							}
							node10.SetHasEvents(node10.HasEvents() | node9.HasEvents());
						}
						{
							Sequence node11 = new Sequence();
							node11.SetClassNameString("Sequence");
							node11.SetId(11);
#if !BEHAVIAC_RELEASE
							node11.SetAgentType("AgentNodeTest");
#endif
							// attachments
							{
								Precondition_bt_node_test_selector_loop_ut_8_attach19 attach19 = new Precondition_bt_node_test_selector_loop_ut_8_attach19();
								attach19.SetClassNameString("Precondition");
								attach19.SetId(19);
#if !BEHAVIAC_RELEASE
								attach19.SetAgentType("AgentNodeTest");
#endif
								node11.Attach(attach19, true, false, false);
							}
							node10.AddChild(node11);
							{
								Action_bt_node_test_selector_loop_ut_8_node12 node12 = new Action_bt_node_test_selector_loop_ut_8_node12();
								node12.SetClassNameString("Action");
								node12.SetId(12);
#if !BEHAVIAC_RELEASE
								node12.SetAgentType("AgentNodeTest");
#endif
								// attachments
								{
									Precondition_bt_node_test_selector_loop_ut_8_attach20 attach20 = new Precondition_bt_node_test_selector_loop_ut_8_attach20();
									attach20.SetClassNameString("Precondition");
									attach20.SetId(20);
#if !BEHAVIAC_RELEASE
									attach20.SetAgentType("AgentNodeTest");
#endif
									node12.Attach(attach20, true, false, false);
								}
								node11.AddChild(node12);
								node11.SetHasEvents(node11.HasEvents() | node12.HasEvents());
							}
							{
								Action_bt_node_test_selector_loop_ut_8_node13 node13 = new Action_bt_node_test_selector_loop_ut_8_node13();
								node13.SetClassNameString("Action");
								node13.SetId(13);
#if !BEHAVIAC_RELEASE
								node13.SetAgentType("AgentNodeTest");
#endif
								// attachments
								{
									Precondition_bt_node_test_selector_loop_ut_8_attach22 attach22 = new Precondition_bt_node_test_selector_loop_ut_8_attach22();
									attach22.SetClassNameString("Precondition");
									attach22.SetId(22);
#if !BEHAVIAC_RELEASE
									attach22.SetAgentType("AgentNodeTest");
#endif
									node13.Attach(attach22, true, false, false);
								}
								node11.AddChild(node13);
								node11.SetHasEvents(node11.HasEvents() | node13.HasEvents());
							}
							node10.SetHasEvents(node10.HasEvents() | node11.HasEvents());
						}
						node23.SetHasEvents(node23.HasEvents() | node10.HasEvents());
					}
					{
						Assignment_bt_node_test_selector_loop_ut_8_node25 node25 = new Assignment_bt_node_test_selector_loop_ut_8_node25();
						node25.SetClassNameString("Assignment");
						node25.SetId(25);
#if !BEHAVIAC_RELEASE
						node25.SetAgentType("AgentNodeTest");
#endif
						node23.AddChild(node25);
						node23.SetHasEvents(node23.HasEvents() | node25.HasEvents());
					}
					node15.SetHasEvents(node15.HasEvents() | node23.HasEvents());
				}
				{
					Compute_bt_node_test_selector_loop_ut_8_node26 node26 = new Compute_bt_node_test_selector_loop_ut_8_node26();
					node26.SetClassNameString("Compute");
					node26.SetId(26);
#if !BEHAVIAC_RELEASE
					node26.SetAgentType("AgentNodeTest");
#endif
					node15.AddChild(node26);
					node15.SetHasEvents(node15.HasEvents() | node26.HasEvents());
				}
				bt.SetHasEvents(bt.HasEvents() | node15.HasEvents());
			}
			return true;
		}
示例#4
0
		public static bool build_behavior_tree(BehaviorTree bt)
		{
			bt.SetClassNameString("BehaviorTree");
			bt.SetId(-1);
			bt.SetName("node_test/if_else_ut_0");
			bt.IsFSM = false;
#if !BEHAVIAC_RELEASE
			bt.SetAgentType("AgentNodeTest");
#endif
			// children
			{
				IfElse node0 = new IfElse();
				node0.SetClassNameString("IfElse");
				node0.SetId(0);
#if !BEHAVIAC_RELEASE
				node0.SetAgentType("AgentNodeTest");
#endif
				bt.AddChild(node0);
				{
					True node1 = new True();
					node1.SetClassNameString("True");
					node1.SetId(1);
#if !BEHAVIAC_RELEASE
					node1.SetAgentType("AgentNodeTest");
#endif
					node0.AddChild(node1);
					node0.SetHasEvents(node0.HasEvents() | node1.HasEvents());
				}
				{
					Action_bt_node_test_if_else_ut_0_node2 node2 = new Action_bt_node_test_if_else_ut_0_node2();
					node2.SetClassNameString("Action");
					node2.SetId(2);
#if !BEHAVIAC_RELEASE
					node2.SetAgentType("AgentNodeTest");
#endif
					node0.AddChild(node2);
					node0.SetHasEvents(node0.HasEvents() | node2.HasEvents());
				}
				{
					Action_bt_node_test_if_else_ut_0_node3 node3 = new Action_bt_node_test_if_else_ut_0_node3();
					node3.SetClassNameString("Action");
					node3.SetId(3);
#if !BEHAVIAC_RELEASE
					node3.SetAgentType("AgentNodeTest");
#endif
					node0.AddChild(node3);
					node0.SetHasEvents(node0.HasEvents() | node3.HasEvents());
				}
				bt.SetHasEvents(bt.HasEvents() | node0.HasEvents());
			}
			return true;
		}
示例#5
0
		public static bool build_behavior_tree(BehaviorTree bt)
		{
			bt.SetClassNameString("BehaviorTree");
			bt.SetId(-1);
			bt.SetName("node_test/selector_loop_ut_5");
			bt.IsFSM = false;
#if !BEHAVIAC_RELEASE
			bt.SetAgentType("AgentNodeTest");
#endif
			// children
			{
				SelectorLoop node0 = new SelectorLoop();
				node0.SetClassNameString("SelectorLoop");
				node0.SetId(0);
#if !BEHAVIAC_RELEASE
				node0.SetAgentType("AgentNodeTest");
#endif
				bt.AddChild(node0);
				{
					WithPrecondition node1 = new WithPrecondition();
					node1.SetClassNameString("WithPrecondition");
					node1.SetId(1);
#if !BEHAVIAC_RELEASE
					node1.SetAgentType("AgentNodeTest");
#endif
					node0.AddChild(node1);
					{
						False node4 = new False();
						node4.SetClassNameString("False");
						node4.SetId(4);
#if !BEHAVIAC_RELEASE
						node4.SetAgentType("AgentNodeTest");
#endif
						node1.AddChild(node4);
						node1.SetHasEvents(node1.HasEvents() | node4.HasEvents());
					}
					{
						Action_bt_node_test_selector_loop_ut_5_node5 node5 = new Action_bt_node_test_selector_loop_ut_5_node5();
						node5.SetClassNameString("Action");
						node5.SetId(5);
#if !BEHAVIAC_RELEASE
						node5.SetAgentType("AgentNodeTest");
#endif
						node1.AddChild(node5);
						node1.SetHasEvents(node1.HasEvents() | node5.HasEvents());
					}
					node0.SetHasEvents(node0.HasEvents() | node1.HasEvents());
				}
				{
					WithPrecondition node2 = new WithPrecondition();
					node2.SetClassNameString("WithPrecondition");
					node2.SetId(2);
#if !BEHAVIAC_RELEASE
					node2.SetAgentType("AgentNodeTest");
#endif
					node0.AddChild(node2);
					{
						True node3 = new True();
						node3.SetClassNameString("True");
						node3.SetId(3);
#if !BEHAVIAC_RELEASE
						node3.SetAgentType("AgentNodeTest");
#endif
						node2.AddChild(node3);
						node2.SetHasEvents(node2.HasEvents() | node3.HasEvents());
					}
					{
						Action_bt_node_test_selector_loop_ut_5_node6 node6 = new Action_bt_node_test_selector_loop_ut_5_node6();
						node6.SetClassNameString("Action");
						node6.SetId(6);
#if !BEHAVIAC_RELEASE
						node6.SetAgentType("AgentNodeTest");
#endif
						node2.AddChild(node6);
						node2.SetHasEvents(node2.HasEvents() | node6.HasEvents());
					}
					node0.SetHasEvents(node0.HasEvents() | node2.HasEvents());
				}
				{
					WithPrecondition node7 = new WithPrecondition();
					node7.SetClassNameString("WithPrecondition");
					node7.SetId(7);
#if !BEHAVIAC_RELEASE
					node7.SetAgentType("AgentNodeTest");
#endif
					node0.AddChild(node7);
					{
						True node8 = new True();
						node8.SetClassNameString("True");
						node8.SetId(8);
#if !BEHAVIAC_RELEASE
						node8.SetAgentType("AgentNodeTest");
#endif
						node7.AddChild(node8);
						node7.SetHasEvents(node7.HasEvents() | node8.HasEvents());
					}
					{
						Action_bt_node_test_selector_loop_ut_5_node9 node9 = new Action_bt_node_test_selector_loop_ut_5_node9();
						node9.SetClassNameString("Action");
						node9.SetId(9);
#if !BEHAVIAC_RELEASE
						node9.SetAgentType("AgentNodeTest");
#endif
						node7.AddChild(node9);
						node7.SetHasEvents(node7.HasEvents() | node9.HasEvents());
					}
					node0.SetHasEvents(node0.HasEvents() | node7.HasEvents());
				}
				bt.SetHasEvents(bt.HasEvents() | node0.HasEvents());
			}
			return true;
		}
示例#6
0
 public static bool build_behavior_tree(BehaviorTree bt)
 {
     bt.SetClassNameString("BehaviorTree");
     bt.SetId(-1);
     bt.SetName("node_test/event_subtree_0");
     #if !BEHAVIAC_RELEASE
     bt.SetAgentType("AgentNodeTest");
     #endif
     // children
     {
         Sequence node0 = new Sequence();
         node0.SetClassNameString("Sequence");
         node0.SetId(0);
     #if !BEHAVIAC_RELEASE
         node0.SetAgentType("AgentNodeTest");
     #endif
         bt.AddChild(node0);
         {
             True node1 = new True();
             node1.SetClassNameString("True");
             node1.SetId(1);
     #if !BEHAVIAC_RELEASE
             node1.SetAgentType("AgentNodeTest");
     #endif
             node0.AddChild(node1);
             node0.SetHasEvents(node0.HasEvents() | node1.HasEvents());
         }
         {
             Action_bt_node_test_event_subtree_0_node2 node2 = new Action_bt_node_test_event_subtree_0_node2();
             node2.SetClassNameString("Action");
             node2.SetId(2);
     #if !BEHAVIAC_RELEASE
             node2.SetAgentType("AgentNodeTest");
     #endif
             node0.AddChild(node2);
             node0.SetHasEvents(node0.HasEvents() | node2.HasEvents());
         }
         bt.SetHasEvents(bt.HasEvents() | node0.HasEvents());
     }
     return true;
 }
示例#7
0
		public static bool build_behavior_tree(BehaviorTree bt)
		{
			bt.SetClassNameString("BehaviorTree");
			bt.SetId(-1);
			bt.SetName("node_test/event_subtree_1");
			bt.IsFSM = false;
#if !BEHAVIAC_RELEASE
			bt.SetAgentType("AgentNodeTest");
#endif
			// pars
			bt.AddPar("AgentNodeTest", "int", "_$local_task_param_$_0", "0");
			// children
			{
				Task_bt_node_test_event_subtree_1_node6 node6 = new Task_bt_node_test_event_subtree_1_node6();
				node6.SetClassNameString("Task");
				node6.SetId(6);
#if !BEHAVIAC_RELEASE
				node6.SetAgentType("AgentNodeTest");
#endif
				bt.AddChild(node6);
				{
					Sequence node0 = new Sequence();
					node0.SetClassNameString("Sequence");
					node0.SetId(0);
#if !BEHAVIAC_RELEASE
					node0.SetAgentType("AgentNodeTest");
#endif
					node6.AddChild(node0);
					{
						True node1 = new True();
						node1.SetClassNameString("True");
						node1.SetId(1);
#if !BEHAVIAC_RELEASE
						node1.SetAgentType("AgentNodeTest");
#endif
						node0.AddChild(node1);
						node0.SetHasEvents(node0.HasEvents() | node1.HasEvents());
					}
					{
						Action_bt_node_test_event_subtree_1_node2 node2 = new Action_bt_node_test_event_subtree_1_node2();
						node2.SetClassNameString("Action");
						node2.SetId(2);
#if !BEHAVIAC_RELEASE
						node2.SetAgentType("AgentNodeTest");
#endif
						node0.AddChild(node2);
						node0.SetHasEvents(node0.HasEvents() | node2.HasEvents());
					}
					node6.SetHasEvents(node6.HasEvents() | node0.HasEvents());
				}
				bt.SetHasEvents(bt.HasEvents() | node6.HasEvents());
			}
			return true;
		}
示例#8
0
		public static bool build_behavior_tree(BehaviorTree bt)
		{
			bt.SetClassNameString("BehaviorTree");
			bt.SetId(-1);
			bt.SetName("node_test/decoration_failureuntil_ut_1");
			bt.IsFSM = false;
#if !BEHAVIAC_RELEASE
			bt.SetAgentType("AgentNodeTest");
#endif
			// children
			{
				DecoratorFailureUntil_bt_node_test_decoration_failureuntil_ut_1_node0 node0 = new DecoratorFailureUntil_bt_node_test_decoration_failureuntil_ut_1_node0();
				node0.SetClassNameString("DecoratorFailureUntil");
				node0.SetId(0);
#if !BEHAVIAC_RELEASE
				node0.SetAgentType("AgentNodeTest");
#endif
				bt.AddChild(node0);
				{
					True node1 = new True();
					node1.SetClassNameString("True");
					node1.SetId(1);
#if !BEHAVIAC_RELEASE
					node1.SetAgentType("AgentNodeTest");
#endif
					node0.AddChild(node1);
					node0.SetHasEvents(node0.HasEvents() | node1.HasEvents());
				}
				bt.SetHasEvents(bt.HasEvents() | node0.HasEvents());
			}
			return true;
		}
示例#9
0
		public static bool build_behavior_tree(BehaviorTree bt)
		{
			bt.SetClassNameString("BehaviorTree");
			bt.SetId(-1);
			bt.SetName("node_test/decoration_loopuntil_ut_2");
			bt.IsFSM = false;
#if !BEHAVIAC_RELEASE
			bt.SetAgentType("AgentNodeTest");
#endif
			// children
			{
				Sequence node0 = new Sequence();
				node0.SetClassNameString("Sequence");
				node0.SetId(0);
#if !BEHAVIAC_RELEASE
				node0.SetAgentType("AgentNodeTest");
#endif
				bt.AddChild(node0);
				{
					Action_bt_node_test_decoration_loopuntil_ut_2_node4 node4 = new Action_bt_node_test_decoration_loopuntil_ut_2_node4();
					node4.SetClassNameString("Action");
					node4.SetId(4);
#if !BEHAVIAC_RELEASE
					node4.SetAgentType("AgentNodeTest");
#endif
					node0.AddChild(node4);
					node0.SetHasEvents(node0.HasEvents() | node4.HasEvents());
				}
				{
					DecoratorLoopUntil_bt_node_test_decoration_loopuntil_ut_2_node1 node1 = new DecoratorLoopUntil_bt_node_test_decoration_loopuntil_ut_2_node1();
					node1.SetClassNameString("DecoratorLoopUntil");
					node1.SetId(1);
#if !BEHAVIAC_RELEASE
					node1.SetAgentType("AgentNodeTest");
#endif
					node0.AddChild(node1);
					{
						DecoratorAlwaysFailure_bt_node_test_decoration_loopuntil_ut_2_node6 node6 = new DecoratorAlwaysFailure_bt_node_test_decoration_loopuntil_ut_2_node6();
						node6.SetClassNameString("DecoratorAlwaysFailure");
						node6.SetId(6);
#if !BEHAVIAC_RELEASE
						node6.SetAgentType("AgentNodeTest");
#endif
						node1.AddChild(node6);
						{
							True node5 = new True();
							node5.SetClassNameString("True");
							node5.SetId(5);
#if !BEHAVIAC_RELEASE
							node5.SetAgentType("AgentNodeTest");
#endif
							node6.AddChild(node5);
							node6.SetHasEvents(node6.HasEvents() | node5.HasEvents());
						}
						node1.SetHasEvents(node1.HasEvents() | node6.HasEvents());
					}
					node0.SetHasEvents(node0.HasEvents() | node1.HasEvents());
				}
				{
					Action_bt_node_test_decoration_loopuntil_ut_2_node3 node3 = new Action_bt_node_test_decoration_loopuntil_ut_2_node3();
					node3.SetClassNameString("Action");
					node3.SetId(3);
#if !BEHAVIAC_RELEASE
					node3.SetAgentType("AgentNodeTest");
#endif
					node0.AddChild(node3);
					node0.SetHasEvents(node0.HasEvents() | node3.HasEvents());
				}
				bt.SetHasEvents(bt.HasEvents() | node0.HasEvents());
			}
			return true;
		}
        public static bool build_behavior_tree(BehaviorTree bt)
        {
            bt.SetClassNameString("BehaviorTree");
            bt.SetId(-1);
            bt.SetName("WrapperAI/TowerExampleInput");
            bt.AddPar("Assets.Scripts.GameLogic.SkillSlotType", "p_curSlotType", "SLOT_SKILL_0", string.Empty);
            bt.AddPar("uint", "p_targetID", "0", string.Empty);
            bt.AddPar("int", "p_srchRange", "0", string.Empty);
            bt.AddPar("UnityEngine.Vector3", "p_AttackMoveDest", "{kEpsilon=0;x=0;y=0;z=0;}", string.Empty);
            bt.AddPar("bool", "p_IsAttackMove_Attack", "false", string.Empty);
            bt.AddPar("bool", "p_AttackIsFinished", "true", string.Empty);
            bt.AddPar("uint", "p_CmdID", "0", string.Empty);
            bt.AddPar("UnityEngine.Vector3", "p_attackPathCurTargetPos", "{kEpsilon=0;x=0;y=0;z=0;}", string.Empty);
            bt.AddPar("int", "p_organType", "0", string.Empty);
            bt.AddPar("int", "p_bornWaitFrame", "0", string.Empty);
            Sequence sequence = new Sequence();

            sequence.SetClassNameString("Sequence");
            sequence.SetId(0);
            bt.AddChild(sequence);
            Assignment_bt_WrapperAI_TowerExampleInput_node82 assignment_bt_WrapperAI_TowerExampleInput_node = new Assignment_bt_WrapperAI_TowerExampleInput_node82();

            assignment_bt_WrapperAI_TowerExampleInput_node.SetClassNameString("Assignment");
            assignment_bt_WrapperAI_TowerExampleInput_node.SetId(82);
            sequence.AddChild(assignment_bt_WrapperAI_TowerExampleInput_node);
            sequence.SetHasEvents(sequence.HasEvents() | assignment_bt_WrapperAI_TowerExampleInput_node.HasEvents());
            Assignment_bt_WrapperAI_TowerExampleInput_node33 assignment_bt_WrapperAI_TowerExampleInput_node2 = new Assignment_bt_WrapperAI_TowerExampleInput_node33();

            assignment_bt_WrapperAI_TowerExampleInput_node2.SetClassNameString("Assignment");
            assignment_bt_WrapperAI_TowerExampleInput_node2.SetId(33);
            sequence.AddChild(assignment_bt_WrapperAI_TowerExampleInput_node2);
            sequence.SetHasEvents(sequence.HasEvents() | assignment_bt_WrapperAI_TowerExampleInput_node2.HasEvents());
            Selector selector = new Selector();

            selector.SetClassNameString("Selector");
            selector.SetId(48);
            sequence.AddChild(selector);
            Sequence sequence2 = new Sequence();

            sequence2.SetClassNameString("Sequence");
            sequence2.SetId(49);
            selector.AddChild(sequence2);
            Condition_bt_WrapperAI_TowerExampleInput_node36 condition_bt_WrapperAI_TowerExampleInput_node = new Condition_bt_WrapperAI_TowerExampleInput_node36();

            condition_bt_WrapperAI_TowerExampleInput_node.SetClassNameString("Condition");
            condition_bt_WrapperAI_TowerExampleInput_node.SetId(36);
            sequence2.AddChild(condition_bt_WrapperAI_TowerExampleInput_node);
            sequence2.SetHasEvents(sequence2.HasEvents() | condition_bt_WrapperAI_TowerExampleInput_node.HasEvents());
            Assignment_bt_WrapperAI_TowerExampleInput_node34 assignment_bt_WrapperAI_TowerExampleInput_node3 = new Assignment_bt_WrapperAI_TowerExampleInput_node34();

            assignment_bt_WrapperAI_TowerExampleInput_node3.SetClassNameString("Assignment");
            assignment_bt_WrapperAI_TowerExampleInput_node3.SetId(34);
            sequence2.AddChild(assignment_bt_WrapperAI_TowerExampleInput_node3);
            sequence2.SetHasEvents(sequence2.HasEvents() | assignment_bt_WrapperAI_TowerExampleInput_node3.HasEvents());
            selector.SetHasEvents(selector.HasEvents() | sequence2.HasEvents());
            Sequence sequence3 = new Sequence();

            sequence3.SetClassNameString("Sequence");
            sequence3.SetId(50);
            selector.AddChild(sequence3);
            Condition_bt_WrapperAI_TowerExampleInput_node39 condition_bt_WrapperAI_TowerExampleInput_node2 = new Condition_bt_WrapperAI_TowerExampleInput_node39();

            condition_bt_WrapperAI_TowerExampleInput_node2.SetClassNameString("Condition");
            condition_bt_WrapperAI_TowerExampleInput_node2.SetId(39);
            sequence3.AddChild(condition_bt_WrapperAI_TowerExampleInput_node2);
            sequence3.SetHasEvents(sequence3.HasEvents() | condition_bt_WrapperAI_TowerExampleInput_node2.HasEvents());
            Assignment_bt_WrapperAI_TowerExampleInput_node37 assignment_bt_WrapperAI_TowerExampleInput_node4 = new Assignment_bt_WrapperAI_TowerExampleInput_node37();

            assignment_bt_WrapperAI_TowerExampleInput_node4.SetClassNameString("Assignment");
            assignment_bt_WrapperAI_TowerExampleInput_node4.SetId(37);
            sequence3.AddChild(assignment_bt_WrapperAI_TowerExampleInput_node4);
            sequence3.SetHasEvents(sequence3.HasEvents() | assignment_bt_WrapperAI_TowerExampleInput_node4.HasEvents());
            selector.SetHasEvents(selector.HasEvents() | sequence3.HasEvents());
            Sequence sequence4 = new Sequence();

            sequence4.SetClassNameString("Sequence");
            sequence4.SetId(51);
            selector.AddChild(sequence4);
            Condition_bt_WrapperAI_TowerExampleInput_node42 condition_bt_WrapperAI_TowerExampleInput_node3 = new Condition_bt_WrapperAI_TowerExampleInput_node42();

            condition_bt_WrapperAI_TowerExampleInput_node3.SetClassNameString("Condition");
            condition_bt_WrapperAI_TowerExampleInput_node3.SetId(42);
            sequence4.AddChild(condition_bt_WrapperAI_TowerExampleInput_node3);
            sequence4.SetHasEvents(sequence4.HasEvents() | condition_bt_WrapperAI_TowerExampleInput_node3.HasEvents());
            Assignment_bt_WrapperAI_TowerExampleInput_node40 assignment_bt_WrapperAI_TowerExampleInput_node5 = new Assignment_bt_WrapperAI_TowerExampleInput_node40();

            assignment_bt_WrapperAI_TowerExampleInput_node5.SetClassNameString("Assignment");
            assignment_bt_WrapperAI_TowerExampleInput_node5.SetId(40);
            sequence4.AddChild(assignment_bt_WrapperAI_TowerExampleInput_node5);
            sequence4.SetHasEvents(sequence4.HasEvents() | assignment_bt_WrapperAI_TowerExampleInput_node5.HasEvents());
            selector.SetHasEvents(selector.HasEvents() | sequence4.HasEvents());
            Sequence sequence5 = new Sequence();

            sequence5.SetClassNameString("Sequence");
            sequence5.SetId(52);
            selector.AddChild(sequence5);
            Condition_bt_WrapperAI_TowerExampleInput_node45 condition_bt_WrapperAI_TowerExampleInput_node4 = new Condition_bt_WrapperAI_TowerExampleInput_node45();

            condition_bt_WrapperAI_TowerExampleInput_node4.SetClassNameString("Condition");
            condition_bt_WrapperAI_TowerExampleInput_node4.SetId(45);
            sequence5.AddChild(condition_bt_WrapperAI_TowerExampleInput_node4);
            sequence5.SetHasEvents(sequence5.HasEvents() | condition_bt_WrapperAI_TowerExampleInput_node4.HasEvents());
            Assignment_bt_WrapperAI_TowerExampleInput_node43 assignment_bt_WrapperAI_TowerExampleInput_node6 = new Assignment_bt_WrapperAI_TowerExampleInput_node43();

            assignment_bt_WrapperAI_TowerExampleInput_node6.SetClassNameString("Assignment");
            assignment_bt_WrapperAI_TowerExampleInput_node6.SetId(43);
            sequence5.AddChild(assignment_bt_WrapperAI_TowerExampleInput_node6);
            sequence5.SetHasEvents(sequence5.HasEvents() | assignment_bt_WrapperAI_TowerExampleInput_node6.HasEvents());
            selector.SetHasEvents(selector.HasEvents() | sequence5.HasEvents());
            sequence.SetHasEvents(sequence.HasEvents() | selector.HasEvents());
            Assignment_bt_WrapperAI_TowerExampleInput_node47 assignment_bt_WrapperAI_TowerExampleInput_node7 = new Assignment_bt_WrapperAI_TowerExampleInput_node47();

            assignment_bt_WrapperAI_TowerExampleInput_node7.SetClassNameString("Assignment");
            assignment_bt_WrapperAI_TowerExampleInput_node7.SetId(47);
            sequence.AddChild(assignment_bt_WrapperAI_TowerExampleInput_node7);
            sequence.SetHasEvents(sequence.HasEvents() | assignment_bt_WrapperAI_TowerExampleInput_node7.HasEvents());
            WaitFrames_bt_WrapperAI_TowerExampleInput_node46 waitFrames_bt_WrapperAI_TowerExampleInput_node = new WaitFrames_bt_WrapperAI_TowerExampleInput_node46();

            waitFrames_bt_WrapperAI_TowerExampleInput_node.SetClassNameString("WaitFrames");
            waitFrames_bt_WrapperAI_TowerExampleInput_node.SetId(46);
            sequence.AddChild(waitFrames_bt_WrapperAI_TowerExampleInput_node);
            sequence.SetHasEvents(sequence.HasEvents() | waitFrames_bt_WrapperAI_TowerExampleInput_node.HasEvents());
            Selector selector2 = new Selector();

            selector2.SetClassNameString("Selector");
            selector2.SetId(14);
            sequence.AddChild(selector2);
            Action_bt_WrapperAI_TowerExampleInput_node29 action_bt_WrapperAI_TowerExampleInput_node = new Action_bt_WrapperAI_TowerExampleInput_node29();

            action_bt_WrapperAI_TowerExampleInput_node.SetClassNameString("Action");
            action_bt_WrapperAI_TowerExampleInput_node.SetId(29);
            selector2.AddChild(action_bt_WrapperAI_TowerExampleInput_node);
            selector2.SetHasEvents(selector2.HasEvents() | action_bt_WrapperAI_TowerExampleInput_node.HasEvents());
            True @true = new True();

            @true.SetClassNameString("True");
            @true.SetId(30);
            selector2.AddChild(@true);
            selector2.SetHasEvents(selector2.HasEvents() | @true.HasEvents());
            sequence.SetHasEvents(sequence.HasEvents() | selector2.HasEvents());
            DecoratorLoop_bt_WrapperAI_TowerExampleInput_node28 decoratorLoop_bt_WrapperAI_TowerExampleInput_node = new DecoratorLoop_bt_WrapperAI_TowerExampleInput_node28();

            decoratorLoop_bt_WrapperAI_TowerExampleInput_node.SetClassNameString("DecoratorLoop");
            decoratorLoop_bt_WrapperAI_TowerExampleInput_node.SetId(28);
            sequence.AddChild(decoratorLoop_bt_WrapperAI_TowerExampleInput_node);
            SelectorLoop selectorLoop = new SelectorLoop();

            selectorLoop.SetClassNameString("SelectorLoop");
            selectorLoop.SetId(1);
            decoratorLoop_bt_WrapperAI_TowerExampleInput_node.AddChild(selectorLoop);
            WithPrecondition withPrecondition = new WithPrecondition();

            withPrecondition.SetClassNameString("WithPrecondition");
            withPrecondition.SetId(11);
            selectorLoop.AddChild(withPrecondition);
            Condition_bt_WrapperAI_TowerExampleInput_node12 condition_bt_WrapperAI_TowerExampleInput_node5 = new Condition_bt_WrapperAI_TowerExampleInput_node12();

            condition_bt_WrapperAI_TowerExampleInput_node5.SetClassNameString("Condition");
            condition_bt_WrapperAI_TowerExampleInput_node5.SetId(12);
            withPrecondition.AddChild(condition_bt_WrapperAI_TowerExampleInput_node5);
            withPrecondition.SetHasEvents(withPrecondition.HasEvents() | condition_bt_WrapperAI_TowerExampleInput_node5.HasEvents());
            Sequence sequence6 = new Sequence();

            sequence6.SetClassNameString("Sequence");
            sequence6.SetId(13);
            withPrecondition.AddChild(sequence6);
            IfElse ifElse = new IfElse();

            ifElse.SetClassNameString("IfElse");
            ifElse.SetId(9);
            sequence6.AddChild(ifElse);
            Sequence sequence7 = new Sequence();

            sequence7.SetClassNameString("Sequence");
            sequence7.SetId(26);
            ifElse.AddChild(sequence7);
            Condition_bt_WrapperAI_TowerExampleInput_node15 condition_bt_WrapperAI_TowerExampleInput_node6 = new Condition_bt_WrapperAI_TowerExampleInput_node15();

            condition_bt_WrapperAI_TowerExampleInput_node6.SetClassNameString("Condition");
            condition_bt_WrapperAI_TowerExampleInput_node6.SetId(15);
            sequence7.AddChild(condition_bt_WrapperAI_TowerExampleInput_node6);
            sequence7.SetHasEvents(sequence7.HasEvents() | condition_bt_WrapperAI_TowerExampleInput_node6.HasEvents());
            Condition_bt_WrapperAI_TowerExampleInput_node27 condition_bt_WrapperAI_TowerExampleInput_node7 = new Condition_bt_WrapperAI_TowerExampleInput_node27();

            condition_bt_WrapperAI_TowerExampleInput_node7.SetClassNameString("Condition");
            condition_bt_WrapperAI_TowerExampleInput_node7.SetId(27);
            sequence7.AddChild(condition_bt_WrapperAI_TowerExampleInput_node7);
            sequence7.SetHasEvents(sequence7.HasEvents() | condition_bt_WrapperAI_TowerExampleInput_node7.HasEvents());
            ifElse.SetHasEvents(ifElse.HasEvents() | sequence7.HasEvents());
            Sequence sequence8 = new Sequence();

            sequence8.SetClassNameString("Sequence");
            sequence8.SetId(17);
            ifElse.AddChild(sequence8);
            Action_bt_WrapperAI_TowerExampleInput_node16 action_bt_WrapperAI_TowerExampleInput_node2 = new Action_bt_WrapperAI_TowerExampleInput_node16();

            action_bt_WrapperAI_TowerExampleInput_node2.SetClassNameString("Action");
            action_bt_WrapperAI_TowerExampleInput_node2.SetId(16);
            sequence8.AddChild(action_bt_WrapperAI_TowerExampleInput_node2);
            sequence8.SetHasEvents(sequence8.HasEvents() | action_bt_WrapperAI_TowerExampleInput_node2.HasEvents());
            Assignment_bt_WrapperAI_TowerExampleInput_node18 assignment_bt_WrapperAI_TowerExampleInput_node8 = new Assignment_bt_WrapperAI_TowerExampleInput_node18();

            assignment_bt_WrapperAI_TowerExampleInput_node8.SetClassNameString("Assignment");
            assignment_bt_WrapperAI_TowerExampleInput_node8.SetId(18);
            sequence8.AddChild(assignment_bt_WrapperAI_TowerExampleInput_node8);
            sequence8.SetHasEvents(sequence8.HasEvents() | assignment_bt_WrapperAI_TowerExampleInput_node8.HasEvents());
            ifElse.SetHasEvents(ifElse.HasEvents() | sequence8.HasEvents());
            Noop noop = new Noop();

            noop.SetClassNameString("Noop");
            noop.SetId(19);
            ifElse.AddChild(noop);
            ifElse.SetHasEvents(ifElse.HasEvents() | noop.HasEvents());
            sequence6.SetHasEvents(sequence6.HasEvents() | ifElse.HasEvents());
            Sequence sequence9 = new Sequence();

            sequence9.SetClassNameString("Sequence");
            sequence9.SetId(81);
            sequence6.AddChild(sequence9);
            IfElse ifElse2 = new IfElse();

            ifElse2.SetClassNameString("IfElse");
            ifElse2.SetId(10);
            sequence9.AddChild(ifElse2);
            And and = new And();

            and.SetClassNameString("And");
            and.SetId(21);
            ifElse2.AddChild(and);
            Condition_bt_WrapperAI_TowerExampleInput_node20 condition_bt_WrapperAI_TowerExampleInput_node8 = new Condition_bt_WrapperAI_TowerExampleInput_node20();

            condition_bt_WrapperAI_TowerExampleInput_node8.SetClassNameString("Condition");
            condition_bt_WrapperAI_TowerExampleInput_node8.SetId(20);
            and.AddChild(condition_bt_WrapperAI_TowerExampleInput_node8);
            and.SetHasEvents(and.HasEvents() | condition_bt_WrapperAI_TowerExampleInput_node8.HasEvents());
            Condition_bt_WrapperAI_TowerExampleInput_node22 condition_bt_WrapperAI_TowerExampleInput_node9 = new Condition_bt_WrapperAI_TowerExampleInput_node22();

            condition_bt_WrapperAI_TowerExampleInput_node9.SetClassNameString("Condition");
            condition_bt_WrapperAI_TowerExampleInput_node9.SetId(22);
            and.AddChild(condition_bt_WrapperAI_TowerExampleInput_node9);
            and.SetHasEvents(and.HasEvents() | condition_bt_WrapperAI_TowerExampleInput_node9.HasEvents());
            ifElse2.SetHasEvents(ifElse2.HasEvents() | and.HasEvents());
            Noop noop2 = new Noop();

            noop2.SetClassNameString("Noop");
            noop2.SetId(23);
            ifElse2.AddChild(noop2);
            ifElse2.SetHasEvents(ifElse2.HasEvents() | noop2.HasEvents());
            Sequence sequence10 = new Sequence();

            sequence10.SetClassNameString("Sequence");
            sequence10.SetId(24);
            ifElse2.AddChild(sequence10);
            Action_bt_WrapperAI_TowerExampleInput_node25 action_bt_WrapperAI_TowerExampleInput_node3 = new Action_bt_WrapperAI_TowerExampleInput_node25();

            action_bt_WrapperAI_TowerExampleInput_node3.SetClassNameString("Action");
            action_bt_WrapperAI_TowerExampleInput_node3.SetId(25);
            sequence10.AddChild(action_bt_WrapperAI_TowerExampleInput_node3);
            sequence10.SetHasEvents(sequence10.HasEvents() | action_bt_WrapperAI_TowerExampleInput_node3.HasEvents());
            Assignment_bt_WrapperAI_TowerExampleInput_node83 assignment_bt_WrapperAI_TowerExampleInput_node9 = new Assignment_bt_WrapperAI_TowerExampleInput_node83();

            assignment_bt_WrapperAI_TowerExampleInput_node9.SetClassNameString("Assignment");
            assignment_bt_WrapperAI_TowerExampleInput_node9.SetId(83);
            sequence10.AddChild(assignment_bt_WrapperAI_TowerExampleInput_node9);
            sequence10.SetHasEvents(sequence10.HasEvents() | assignment_bt_WrapperAI_TowerExampleInput_node9.HasEvents());
            ifElse2.SetHasEvents(ifElse2.HasEvents() | sequence10.HasEvents());
            sequence9.SetHasEvents(sequence9.HasEvents() | ifElse2.HasEvents());
            IfElse ifElse3 = new IfElse();

            ifElse3.SetClassNameString("IfElse");
            ifElse3.SetId(84);
            sequence9.AddChild(ifElse3);
            Condition_bt_WrapperAI_TowerExampleInput_node85 condition_bt_WrapperAI_TowerExampleInput_node10 = new Condition_bt_WrapperAI_TowerExampleInput_node85();

            condition_bt_WrapperAI_TowerExampleInput_node10.SetClassNameString("Condition");
            condition_bt_WrapperAI_TowerExampleInput_node10.SetId(85);
            ifElse3.AddChild(condition_bt_WrapperAI_TowerExampleInput_node10);
            ifElse3.SetHasEvents(ifElse3.HasEvents() | condition_bt_WrapperAI_TowerExampleInput_node10.HasEvents());
            Sequence sequence11 = new Sequence();

            sequence11.SetClassNameString("Sequence");
            sequence11.SetId(86);
            ifElse3.AddChild(sequence11);
            Action_bt_WrapperAI_TowerExampleInput_node140 action_bt_WrapperAI_TowerExampleInput_node4 = new Action_bt_WrapperAI_TowerExampleInput_node140();

            action_bt_WrapperAI_TowerExampleInput_node4.SetClassNameString("Action");
            action_bt_WrapperAI_TowerExampleInput_node4.SetId(140);
            sequence11.AddChild(action_bt_WrapperAI_TowerExampleInput_node4);
            sequence11.SetHasEvents(sequence11.HasEvents() | action_bt_WrapperAI_TowerExampleInput_node4.HasEvents());
            Action_bt_WrapperAI_TowerExampleInput_node87 action_bt_WrapperAI_TowerExampleInput_node5 = new Action_bt_WrapperAI_TowerExampleInput_node87();

            action_bt_WrapperAI_TowerExampleInput_node5.SetClassNameString("Action");
            action_bt_WrapperAI_TowerExampleInput_node5.SetId(87);
            sequence11.AddChild(action_bt_WrapperAI_TowerExampleInput_node5);
            sequence11.SetHasEvents(sequence11.HasEvents() | action_bt_WrapperAI_TowerExampleInput_node5.HasEvents());
            Action_bt_WrapperAI_TowerExampleInput_node88 action_bt_WrapperAI_TowerExampleInput_node6 = new Action_bt_WrapperAI_TowerExampleInput_node88();

            action_bt_WrapperAI_TowerExampleInput_node6.SetClassNameString("Action");
            action_bt_WrapperAI_TowerExampleInput_node6.SetId(88);
            sequence11.AddChild(action_bt_WrapperAI_TowerExampleInput_node6);
            sequence11.SetHasEvents(sequence11.HasEvents() | action_bt_WrapperAI_TowerExampleInput_node6.HasEvents());
            Action_bt_WrapperAI_TowerExampleInput_node91 action_bt_WrapperAI_TowerExampleInput_node7 = new Action_bt_WrapperAI_TowerExampleInput_node91();

            action_bt_WrapperAI_TowerExampleInput_node7.SetClassNameString("Action");
            action_bt_WrapperAI_TowerExampleInput_node7.SetId(91);
            sequence11.AddChild(action_bt_WrapperAI_TowerExampleInput_node7);
            sequence11.SetHasEvents(sequence11.HasEvents() | action_bt_WrapperAI_TowerExampleInput_node7.HasEvents());
            DecoratorLoopUntil_bt_WrapperAI_TowerExampleInput_node92 decoratorLoopUntil_bt_WrapperAI_TowerExampleInput_node = new DecoratorLoopUntil_bt_WrapperAI_TowerExampleInput_node92();

            decoratorLoopUntil_bt_WrapperAI_TowerExampleInput_node.SetClassNameString("DecoratorLoopUntil");
            decoratorLoopUntil_bt_WrapperAI_TowerExampleInput_node.SetId(92);
            sequence11.AddChild(decoratorLoopUntil_bt_WrapperAI_TowerExampleInput_node);
            Condition_bt_WrapperAI_TowerExampleInput_node93 condition_bt_WrapperAI_TowerExampleInput_node11 = new Condition_bt_WrapperAI_TowerExampleInput_node93();

            condition_bt_WrapperAI_TowerExampleInput_node11.SetClassNameString("Condition");
            condition_bt_WrapperAI_TowerExampleInput_node11.SetId(93);
            decoratorLoopUntil_bt_WrapperAI_TowerExampleInput_node.AddChild(condition_bt_WrapperAI_TowerExampleInput_node11);
            decoratorLoopUntil_bt_WrapperAI_TowerExampleInput_node.SetHasEvents(decoratorLoopUntil_bt_WrapperAI_TowerExampleInput_node.HasEvents() | condition_bt_WrapperAI_TowerExampleInput_node11.HasEvents());
            sequence11.SetHasEvents(sequence11.HasEvents() | decoratorLoopUntil_bt_WrapperAI_TowerExampleInput_node.HasEvents());
            ifElse3.SetHasEvents(ifElse3.HasEvents() | sequence11.HasEvents());
            WaitFrames_bt_WrapperAI_TowerExampleInput_node5 waitFrames_bt_WrapperAI_TowerExampleInput_node2 = new WaitFrames_bt_WrapperAI_TowerExampleInput_node5();

            waitFrames_bt_WrapperAI_TowerExampleInput_node2.SetClassNameString("WaitFrames");
            waitFrames_bt_WrapperAI_TowerExampleInput_node2.SetId(5);
            ifElse3.AddChild(waitFrames_bt_WrapperAI_TowerExampleInput_node2);
            ifElse3.SetHasEvents(ifElse3.HasEvents() | waitFrames_bt_WrapperAI_TowerExampleInput_node2.HasEvents());
            sequence9.SetHasEvents(sequence9.HasEvents() | ifElse3.HasEvents());
            sequence6.SetHasEvents(sequence6.HasEvents() | sequence9.HasEvents());
            withPrecondition.SetHasEvents(withPrecondition.HasEvents() | sequence6.HasEvents());
            selectorLoop.SetHasEvents(selectorLoop.HasEvents() | withPrecondition.HasEvents());
            WithPrecondition withPrecondition2 = new WithPrecondition();

            withPrecondition2.SetClassNameString("WithPrecondition");
            withPrecondition2.SetId(2);
            selectorLoop.AddChild(withPrecondition2);
            Condition_bt_WrapperAI_TowerExampleInput_node3 condition_bt_WrapperAI_TowerExampleInput_node12 = new Condition_bt_WrapperAI_TowerExampleInput_node3();

            condition_bt_WrapperAI_TowerExampleInput_node12.SetClassNameString("Condition");
            condition_bt_WrapperAI_TowerExampleInput_node12.SetId(3);
            withPrecondition2.AddChild(condition_bt_WrapperAI_TowerExampleInput_node12);
            withPrecondition2.SetHasEvents(withPrecondition2.HasEvents() | condition_bt_WrapperAI_TowerExampleInput_node12.HasEvents());
            Sequence sequence12 = new Sequence();

            sequence12.SetClassNameString("Sequence");
            sequence12.SetId(6);
            withPrecondition2.AddChild(sequence12);
            Action_bt_WrapperAI_TowerExampleInput_node4 action_bt_WrapperAI_TowerExampleInput_node8 = new Action_bt_WrapperAI_TowerExampleInput_node4();

            action_bt_WrapperAI_TowerExampleInput_node8.SetClassNameString("Action");
            action_bt_WrapperAI_TowerExampleInput_node8.SetId(4);
            sequence12.AddChild(action_bt_WrapperAI_TowerExampleInput_node8);
            sequence12.SetHasEvents(sequence12.HasEvents() | action_bt_WrapperAI_TowerExampleInput_node8.HasEvents());
            DecoratorLoop_bt_WrapperAI_TowerExampleInput_node7 decoratorLoop_bt_WrapperAI_TowerExampleInput_node2 = new DecoratorLoop_bt_WrapperAI_TowerExampleInput_node7();

            decoratorLoop_bt_WrapperAI_TowerExampleInput_node2.SetClassNameString("DecoratorLoop");
            decoratorLoop_bt_WrapperAI_TowerExampleInput_node2.SetId(7);
            sequence12.AddChild(decoratorLoop_bt_WrapperAI_TowerExampleInput_node2);
            Noop noop3 = new Noop();

            noop3.SetClassNameString("Noop");
            noop3.SetId(8);
            decoratorLoop_bt_WrapperAI_TowerExampleInput_node2.AddChild(noop3);
            decoratorLoop_bt_WrapperAI_TowerExampleInput_node2.SetHasEvents(decoratorLoop_bt_WrapperAI_TowerExampleInput_node2.HasEvents() | noop3.HasEvents());
            sequence12.SetHasEvents(sequence12.HasEvents() | decoratorLoop_bt_WrapperAI_TowerExampleInput_node2.HasEvents());
            withPrecondition2.SetHasEvents(withPrecondition2.HasEvents() | sequence12.HasEvents());
            selectorLoop.SetHasEvents(selectorLoop.HasEvents() | withPrecondition2.HasEvents());
            decoratorLoop_bt_WrapperAI_TowerExampleInput_node.SetHasEvents(decoratorLoop_bt_WrapperAI_TowerExampleInput_node.HasEvents() | selectorLoop.HasEvents());
            sequence.SetHasEvents(sequence.HasEvents() | decoratorLoop_bt_WrapperAI_TowerExampleInput_node.HasEvents());
            bt.SetHasEvents(bt.HasEvents() | sequence.HasEvents());
            return(true);
        }
示例#11
0
		public static bool build_behavior_tree(BehaviorTree bt)
		{
			bt.SetClassNameString("BehaviorTree");
			bt.SetId(-1);
			bt.SetName("node_test/query_subtree_2");
			bt.IsFSM = false;
#if !BEHAVIAC_RELEASE
			bt.SetAgentType("AgentNodeTest");
#endif
			bt.SetDomains("test subtree2");
			bt.SetDescriptors("1:{Descriptor=int Self.AgentNodeTest::testVar_1;Reference=const int 80;}");
			// children
			{
				Sequence node0 = new Sequence();
				node0.SetClassNameString("Sequence");
				node0.SetId(0);
#if !BEHAVIAC_RELEASE
				node0.SetAgentType("AgentNodeTest");
#endif
				bt.AddChild(node0);
				{
					Action_bt_node_test_query_subtree_2_node1 node1 = new Action_bt_node_test_query_subtree_2_node1();
					node1.SetClassNameString("Action");
					node1.SetId(1);
#if !BEHAVIAC_RELEASE
					node1.SetAgentType("AgentNodeTest");
#endif
					node0.AddChild(node1);
					node0.SetHasEvents(node0.HasEvents() | node1.HasEvents());
				}
				{
					True node2 = new True();
					node2.SetClassNameString("True");
					node2.SetId(2);
#if !BEHAVIAC_RELEASE
					node2.SetAgentType("AgentNodeTest");
#endif
					node0.AddChild(node2);
					node0.SetHasEvents(node0.HasEvents() | node2.HasEvents());
				}
				bt.SetHasEvents(bt.HasEvents() | node0.HasEvents());
			}
			return true;
		}
        public static bool build_behavior_tree(BehaviorTree bt)
        {
            bt.SetClassNameString("BehaviorTree");
            bt.SetId(-1);
            bt.SetName("WrapperAI/Soldier/BTSoldierSiege");
            bt.AddPar("Assets.Scripts.GameLogic.SkillSlotType", "p_curSlotType", "SLOT_SKILL_0", string.Empty);
            bt.AddPar("uint", "p_targetID", "0", string.Empty);
            bt.AddPar("int", "p_srchRange", "0", string.Empty);
            bt.AddPar("UnityEngine.Vector3", "p_AttackMoveDest", "{kEpsilon=0;x=0;y=0;z=0;}", string.Empty);
            bt.AddPar("bool", "p_IsAttackMove_Attack", "false", string.Empty);
            bt.AddPar("bool", "p_AttackIsFinished", "true", string.Empty);
            bt.AddPar("uint", "p_CmdID", "0", string.Empty);
            bt.AddPar("UnityEngine.Vector3", "p_attackPathCurTargetPos", "{kEpsilon=0;x=0;y=0;z=0;}", string.Empty);
            bt.AddPar("uint", "p_tempTargetId", "0", string.Empty);
            bt.AddPar("ushort", "p_chooseTargetCount", "0", string.Empty);
            Sequence sequence = new Sequence();

            sequence.SetClassNameString("Sequence");
            sequence.SetId(0);
            bt.AddChild(sequence);
            Assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node106 assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node = new Assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node106();

            assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node.SetClassNameString("Assignment");
            assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node.SetId(106);
            sequence.AddChild(assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node);
            sequence.SetHasEvents(sequence.HasEvents() | assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node.HasEvents());
            DecoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node14 decoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node = new DecoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node14();

            decoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node.SetClassNameString("DecoratorLoop");
            decoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node.SetId(14);
            sequence.AddChild(decoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node);
            SelectorLoop selectorLoop = new SelectorLoop();

            selectorLoop.SetClassNameString("SelectorLoop");
            selectorLoop.SetId(1);
            decoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node.AddChild(selectorLoop);
            WithPrecondition withPrecondition = new WithPrecondition();

            withPrecondition.SetClassNameString("WithPrecondition");
            withPrecondition.SetId(59);
            selectorLoop.AddChild(withPrecondition);
            Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node78 condition_bt_WrapperAI_Soldier_BTSoldierSiege_node = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node78();

            condition_bt_WrapperAI_Soldier_BTSoldierSiege_node.SetClassNameString("Condition");
            condition_bt_WrapperAI_Soldier_BTSoldierSiege_node.SetId(78);
            withPrecondition.AddChild(condition_bt_WrapperAI_Soldier_BTSoldierSiege_node);
            withPrecondition.SetHasEvents(withPrecondition.HasEvents() | condition_bt_WrapperAI_Soldier_BTSoldierSiege_node.HasEvents());
            Sequence sequence2 = new Sequence();

            sequence2.SetClassNameString("Sequence");
            sequence2.SetId(41);
            withPrecondition.AddChild(sequence2);
            Assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node42 assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node2 = new Assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node42();

            assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node2.SetClassNameString("Assignment");
            assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node2.SetId(42);
            sequence2.AddChild(assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node2);
            sequence2.SetHasEvents(sequence2.HasEvents() | assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node2.HasEvents());
            SelectorLoop selectorLoop2 = new SelectorLoop();

            selectorLoop2.SetClassNameString("SelectorLoop");
            selectorLoop2.SetId(29);
            sequence2.AddChild(selectorLoop2);
            WithPrecondition withPrecondition2 = new WithPrecondition();

            withPrecondition2.SetClassNameString("WithPrecondition");
            withPrecondition2.SetId(4);
            selectorLoop2.AddChild(withPrecondition2);
            Sequence sequence3 = new Sequence();

            sequence3.SetClassNameString("Sequence");
            sequence3.SetId(105);
            withPrecondition2.AddChild(sequence3);
            Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node39 condition_bt_WrapperAI_Soldier_BTSoldierSiege_node2 = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node39();

            condition_bt_WrapperAI_Soldier_BTSoldierSiege_node2.SetClassNameString("Condition");
            condition_bt_WrapperAI_Soldier_BTSoldierSiege_node2.SetId(39);
            sequence3.AddChild(condition_bt_WrapperAI_Soldier_BTSoldierSiege_node2);
            sequence3.SetHasEvents(sequence3.HasEvents() | condition_bt_WrapperAI_Soldier_BTSoldierSiege_node2.HasEvents());
            Compute_bt_WrapperAI_Soldier_BTSoldierSiege_node40 compute_bt_WrapperAI_Soldier_BTSoldierSiege_node = new Compute_bt_WrapperAI_Soldier_BTSoldierSiege_node40();

            compute_bt_WrapperAI_Soldier_BTSoldierSiege_node.SetClassNameString("Compute");
            compute_bt_WrapperAI_Soldier_BTSoldierSiege_node.SetId(40);
            sequence3.AddChild(compute_bt_WrapperAI_Soldier_BTSoldierSiege_node);
            sequence3.SetHasEvents(sequence3.HasEvents() | compute_bt_WrapperAI_Soldier_BTSoldierSiege_node.HasEvents());
            Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node37 condition_bt_WrapperAI_Soldier_BTSoldierSiege_node3 = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node37();

            condition_bt_WrapperAI_Soldier_BTSoldierSiege_node3.SetClassNameString("Condition");
            condition_bt_WrapperAI_Soldier_BTSoldierSiege_node3.SetId(37);
            sequence3.AddChild(condition_bt_WrapperAI_Soldier_BTSoldierSiege_node3);
            sequence3.SetHasEvents(sequence3.HasEvents() | condition_bt_WrapperAI_Soldier_BTSoldierSiege_node3.HasEvents());
            Assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node107 assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node3 = new Assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node107();

            assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node3.SetClassNameString("Assignment");
            assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node3.SetId(107);
            sequence3.AddChild(assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node3);
            sequence3.SetHasEvents(sequence3.HasEvents() | assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node3.HasEvents());
            Assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node38 assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node4 = new Assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node38();

            assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node4.SetClassNameString("Assignment");
            assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node4.SetId(38);
            sequence3.AddChild(assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node4);
            sequence3.SetHasEvents(sequence3.HasEvents() | assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node4.HasEvents());
            Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node33 condition_bt_WrapperAI_Soldier_BTSoldierSiege_node4 = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node33();

            condition_bt_WrapperAI_Soldier_BTSoldierSiege_node4.SetClassNameString("Condition");
            condition_bt_WrapperAI_Soldier_BTSoldierSiege_node4.SetId(33);
            sequence3.AddChild(condition_bt_WrapperAI_Soldier_BTSoldierSiege_node4);
            sequence3.SetHasEvents(sequence3.HasEvents() | condition_bt_WrapperAI_Soldier_BTSoldierSiege_node4.HasEvents());
            Assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node34 assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node5 = new Assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node34();

            assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node5.SetClassNameString("Assignment");
            assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node5.SetId(34);
            sequence3.AddChild(assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node5);
            sequence3.SetHasEvents(sequence3.HasEvents() | assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node5.HasEvents());
            withPrecondition2.SetHasEvents(withPrecondition2.HasEvents() | sequence3.HasEvents());
            False @false = new False();

            @false.SetClassNameString("False");
            @false.SetId(36);
            withPrecondition2.AddChild(@false);
            withPrecondition2.SetHasEvents(withPrecondition2.HasEvents() | @false.HasEvents());
            selectorLoop2.SetHasEvents(selectorLoop2.HasEvents() | withPrecondition2.HasEvents());
            WithPrecondition withPrecondition3 = new WithPrecondition();

            withPrecondition3.SetClassNameString("WithPrecondition");
            withPrecondition3.SetId(30);
            selectorLoop2.AddChild(withPrecondition3);
            True @true = new True();

            @true.SetClassNameString("True");
            @true.SetId(31);
            withPrecondition3.AddChild(@true);
            withPrecondition3.SetHasEvents(withPrecondition3.HasEvents() | @true.HasEvents());
            IfElse ifElse = new IfElse();

            ifElse.SetClassNameString("IfElse");
            ifElse.SetId(108);
            withPrecondition3.AddChild(ifElse);
            Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node109 condition_bt_WrapperAI_Soldier_BTSoldierSiege_node5 = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node109();

            condition_bt_WrapperAI_Soldier_BTSoldierSiege_node5.SetClassNameString("Condition");
            condition_bt_WrapperAI_Soldier_BTSoldierSiege_node5.SetId(109);
            ifElse.AddChild(condition_bt_WrapperAI_Soldier_BTSoldierSiege_node5);
            ifElse.SetHasEvents(ifElse.HasEvents() | condition_bt_WrapperAI_Soldier_BTSoldierSiege_node5.HasEvents());
            Sequence sequence4 = new Sequence();

            sequence4.SetClassNameString("Sequence");
            sequence4.SetId(110);
            ifElse.AddChild(sequence4);
            Action_bt_WrapperAI_Soldier_BTSoldierSiege_node111 action_bt_WrapperAI_Soldier_BTSoldierSiege_node = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node111();

            action_bt_WrapperAI_Soldier_BTSoldierSiege_node.SetClassNameString("Action");
            action_bt_WrapperAI_Soldier_BTSoldierSiege_node.SetId(111);
            sequence4.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node);
            sequence4.SetHasEvents(sequence4.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node.HasEvents());
            Action_bt_WrapperAI_Soldier_BTSoldierSiege_node112 action_bt_WrapperAI_Soldier_BTSoldierSiege_node2 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node112();

            action_bt_WrapperAI_Soldier_BTSoldierSiege_node2.SetClassNameString("Action");
            action_bt_WrapperAI_Soldier_BTSoldierSiege_node2.SetId(112);
            sequence4.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node2);
            sequence4.SetHasEvents(sequence4.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node2.HasEvents());
            IfElse ifElse2 = new IfElse();

            ifElse2.SetClassNameString("IfElse");
            ifElse2.SetId(5);
            sequence4.AddChild(ifElse2);
            Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node6 condition_bt_WrapperAI_Soldier_BTSoldierSiege_node6 = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node6();

            condition_bt_WrapperAI_Soldier_BTSoldierSiege_node6.SetClassNameString("Condition");
            condition_bt_WrapperAI_Soldier_BTSoldierSiege_node6.SetId(6);
            ifElse2.AddChild(condition_bt_WrapperAI_Soldier_BTSoldierSiege_node6);
            ifElse2.SetHasEvents(ifElse2.HasEvents() | condition_bt_WrapperAI_Soldier_BTSoldierSiege_node6.HasEvents());
            Sequence sequence5 = new Sequence();

            sequence5.SetClassNameString("Sequence");
            sequence5.SetId(7);
            ifElse2.AddChild(sequence5);
            Action_bt_WrapperAI_Soldier_BTSoldierSiege_node23 action_bt_WrapperAI_Soldier_BTSoldierSiege_node3 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node23();

            action_bt_WrapperAI_Soldier_BTSoldierSiege_node3.SetClassNameString("Action");
            action_bt_WrapperAI_Soldier_BTSoldierSiege_node3.SetId(23);
            sequence5.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node3);
            sequence5.SetHasEvents(sequence5.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node3.HasEvents());
            Action_bt_WrapperAI_Soldier_BTSoldierSiege_node113 action_bt_WrapperAI_Soldier_BTSoldierSiege_node4 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node113();

            action_bt_WrapperAI_Soldier_BTSoldierSiege_node4.SetClassNameString("Action");
            action_bt_WrapperAI_Soldier_BTSoldierSiege_node4.SetId(113);
            sequence5.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node4);
            sequence5.SetHasEvents(sequence5.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node4.HasEvents());
            Selector selector = new Selector();

            selector.SetClassNameString("Selector");
            selector.SetId(17);
            sequence5.AddChild(selector);
            Action_bt_WrapperAI_Soldier_BTSoldierSiege_node114 action_bt_WrapperAI_Soldier_BTSoldierSiege_node5 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node114();

            action_bt_WrapperAI_Soldier_BTSoldierSiege_node5.SetClassNameString("Action");
            action_bt_WrapperAI_Soldier_BTSoldierSiege_node5.SetId(114);
            selector.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node5);
            selector.SetHasEvents(selector.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node5.HasEvents());
            DecoratorAlwaysFailure_bt_WrapperAI_Soldier_BTSoldierSiege_node19 decoratorAlwaysFailure_bt_WrapperAI_Soldier_BTSoldierSiege_node = new DecoratorAlwaysFailure_bt_WrapperAI_Soldier_BTSoldierSiege_node19();

            decoratorAlwaysFailure_bt_WrapperAI_Soldier_BTSoldierSiege_node.SetClassNameString("DecoratorAlwaysFailure");
            decoratorAlwaysFailure_bt_WrapperAI_Soldier_BTSoldierSiege_node.SetId(19);
            selector.AddChild(decoratorAlwaysFailure_bt_WrapperAI_Soldier_BTSoldierSiege_node);
            Assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node18 assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node6 = new Assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node18();

            assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node6.SetClassNameString("Assignment");
            assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node6.SetId(18);
            decoratorAlwaysFailure_bt_WrapperAI_Soldier_BTSoldierSiege_node.AddChild(assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node6);
            decoratorAlwaysFailure_bt_WrapperAI_Soldier_BTSoldierSiege_node.SetHasEvents(decoratorAlwaysFailure_bt_WrapperAI_Soldier_BTSoldierSiege_node.HasEvents() | assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node6.HasEvents());
            selector.SetHasEvents(selector.HasEvents() | decoratorAlwaysFailure_bt_WrapperAI_Soldier_BTSoldierSiege_node.HasEvents());
            sequence5.SetHasEvents(sequence5.HasEvents() | selector.HasEvents());
            Action_bt_WrapperAI_Soldier_BTSoldierSiege_node140 action_bt_WrapperAI_Soldier_BTSoldierSiege_node6 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node140();

            action_bt_WrapperAI_Soldier_BTSoldierSiege_node6.SetClassNameString("Action");
            action_bt_WrapperAI_Soldier_BTSoldierSiege_node6.SetId(140);
            sequence5.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node6);
            sequence5.SetHasEvents(sequence5.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node6.HasEvents());
            Action_bt_WrapperAI_Soldier_BTSoldierSiege_node116 action_bt_WrapperAI_Soldier_BTSoldierSiege_node7 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node116();

            action_bt_WrapperAI_Soldier_BTSoldierSiege_node7.SetClassNameString("Action");
            action_bt_WrapperAI_Soldier_BTSoldierSiege_node7.SetId(116);
            sequence5.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node7);
            sequence5.SetHasEvents(sequence5.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node7.HasEvents());
            DecoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node117 decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node = new DecoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node117();

            decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node.SetClassNameString("DecoratorLoopUntil");
            decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node.SetId(117);
            sequence5.AddChild(decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node);
            Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node118 condition_bt_WrapperAI_Soldier_BTSoldierSiege_node7 = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node118();

            condition_bt_WrapperAI_Soldier_BTSoldierSiege_node7.SetClassNameString("Condition");
            condition_bt_WrapperAI_Soldier_BTSoldierSiege_node7.SetId(118);
            decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node.AddChild(condition_bt_WrapperAI_Soldier_BTSoldierSiege_node7);
            decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node.SetHasEvents(decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node.HasEvents() | condition_bt_WrapperAI_Soldier_BTSoldierSiege_node7.HasEvents());
            sequence5.SetHasEvents(sequence5.HasEvents() | decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node.HasEvents());
            ifElse2.SetHasEvents(ifElse2.HasEvents() | sequence5.HasEvents());
            Sequence sequence6 = new Sequence();

            sequence6.SetClassNameString("Sequence");
            sequence6.SetId(9);
            ifElse2.AddChild(sequence6);
            Action_bt_WrapperAI_Soldier_BTSoldierSiege_node32 action_bt_WrapperAI_Soldier_BTSoldierSiege_node8 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node32();

            action_bt_WrapperAI_Soldier_BTSoldierSiege_node8.SetClassNameString("Action");
            action_bt_WrapperAI_Soldier_BTSoldierSiege_node8.SetId(32);
            sequence6.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node8);
            sequence6.SetHasEvents(sequence6.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node8.HasEvents());
            Action_bt_WrapperAI_Soldier_BTSoldierSiege_node13 action_bt_WrapperAI_Soldier_BTSoldierSiege_node9 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node13();

            action_bt_WrapperAI_Soldier_BTSoldierSiege_node9.SetClassNameString("Action");
            action_bt_WrapperAI_Soldier_BTSoldierSiege_node9.SetId(13);
            sequence6.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node9);
            sequence6.SetHasEvents(sequence6.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node9.HasEvents());
            DecoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node15 decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node2 = new DecoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node15();

            decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node2.SetClassNameString("DecoratorLoopUntil");
            decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node2.SetId(15);
            sequence6.AddChild(decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node2);
            Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node16 condition_bt_WrapperAI_Soldier_BTSoldierSiege_node8 = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node16();

            condition_bt_WrapperAI_Soldier_BTSoldierSiege_node8.SetClassNameString("Condition");
            condition_bt_WrapperAI_Soldier_BTSoldierSiege_node8.SetId(16);
            decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node2.AddChild(condition_bt_WrapperAI_Soldier_BTSoldierSiege_node8);
            decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node2.SetHasEvents(decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node2.HasEvents() | condition_bt_WrapperAI_Soldier_BTSoldierSiege_node8.HasEvents());
            sequence6.SetHasEvents(sequence6.HasEvents() | decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node2.HasEvents());
            ifElse2.SetHasEvents(ifElse2.HasEvents() | sequence6.HasEvents());
            sequence4.SetHasEvents(sequence4.HasEvents() | ifElse2.HasEvents());
            Action_bt_WrapperAI_Soldier_BTSoldierSiege_node28 action_bt_WrapperAI_Soldier_BTSoldierSiege_node10 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node28();

            action_bt_WrapperAI_Soldier_BTSoldierSiege_node10.SetClassNameString("Action");
            action_bt_WrapperAI_Soldier_BTSoldierSiege_node10.SetId(28);
            sequence4.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node10);
            sequence4.SetHasEvents(sequence4.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node10.HasEvents());
            ifElse.SetHasEvents(ifElse.HasEvents() | sequence4.HasEvents());
            Sequence sequence7 = new Sequence();

            sequence7.SetClassNameString("Sequence");
            sequence7.SetId(128);
            ifElse.AddChild(sequence7);
            Action_bt_WrapperAI_Soldier_BTSoldierSiege_node129 action_bt_WrapperAI_Soldier_BTSoldierSiege_node11 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node129();

            action_bt_WrapperAI_Soldier_BTSoldierSiege_node11.SetClassNameString("Action");
            action_bt_WrapperAI_Soldier_BTSoldierSiege_node11.SetId(129);
            sequence7.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node11);
            sequence7.SetHasEvents(sequence7.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node11.HasEvents());
            IfElse ifElse3 = new IfElse();

            ifElse3.SetClassNameString("IfElse");
            ifElse3.SetId(119);
            sequence7.AddChild(ifElse3);
            Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node120 condition_bt_WrapperAI_Soldier_BTSoldierSiege_node9 = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node120();

            condition_bt_WrapperAI_Soldier_BTSoldierSiege_node9.SetClassNameString("Condition");
            condition_bt_WrapperAI_Soldier_BTSoldierSiege_node9.SetId(120);
            ifElse3.AddChild(condition_bt_WrapperAI_Soldier_BTSoldierSiege_node9);
            ifElse3.SetHasEvents(ifElse3.HasEvents() | condition_bt_WrapperAI_Soldier_BTSoldierSiege_node9.HasEvents());
            Sequence sequence8 = new Sequence();

            sequence8.SetClassNameString("Sequence");
            sequence8.SetId(121);
            ifElse3.AddChild(sequence8);
            Action_bt_WrapperAI_Soldier_BTSoldierSiege_node24 action_bt_WrapperAI_Soldier_BTSoldierSiege_node12 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node24();

            action_bt_WrapperAI_Soldier_BTSoldierSiege_node12.SetClassNameString("Action");
            action_bt_WrapperAI_Soldier_BTSoldierSiege_node12.SetId(24);
            sequence8.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node12);
            sequence8.SetHasEvents(sequence8.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node12.HasEvents());
            Action_bt_WrapperAI_Soldier_BTSoldierSiege_node444 action_bt_WrapperAI_Soldier_BTSoldierSiege_node13 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node444();

            action_bt_WrapperAI_Soldier_BTSoldierSiege_node13.SetClassNameString("Action");
            action_bt_WrapperAI_Soldier_BTSoldierSiege_node13.SetId(444);
            sequence8.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node13);
            sequence8.SetHasEvents(sequence8.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node13.HasEvents());
            Assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node122 assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node7 = new Assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node122();

            assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node7.SetClassNameString("Assignment");
            assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node7.SetId(122);
            sequence8.AddChild(assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node7);
            sequence8.SetHasEvents(sequence8.HasEvents() | assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node7.HasEvents());
            Action_bt_WrapperAI_Soldier_BTSoldierSiege_node123 action_bt_WrapperAI_Soldier_BTSoldierSiege_node14 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node123();

            action_bt_WrapperAI_Soldier_BTSoldierSiege_node14.SetClassNameString("Action");
            action_bt_WrapperAI_Soldier_BTSoldierSiege_node14.SetId(123);
            sequence8.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node14);
            sequence8.SetHasEvents(sequence8.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node14.HasEvents());
            Action_bt_WrapperAI_Soldier_BTSoldierSiege_node124 action_bt_WrapperAI_Soldier_BTSoldierSiege_node15 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node124();

            action_bt_WrapperAI_Soldier_BTSoldierSiege_node15.SetClassNameString("Action");
            action_bt_WrapperAI_Soldier_BTSoldierSiege_node15.SetId(124);
            sequence8.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node15);
            sequence8.SetHasEvents(sequence8.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node15.HasEvents());
            ifElse3.SetHasEvents(ifElse3.HasEvents() | sequence8.HasEvents());
            Sequence sequence9 = new Sequence();

            sequence9.SetClassNameString("Sequence");
            sequence9.SetId(125);
            ifElse3.AddChild(sequence9);
            Action_bt_WrapperAI_Soldier_BTSoldierSiege_node126 action_bt_WrapperAI_Soldier_BTSoldierSiege_node16 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node126();

            action_bt_WrapperAI_Soldier_BTSoldierSiege_node16.SetClassNameString("Action");
            action_bt_WrapperAI_Soldier_BTSoldierSiege_node16.SetId(126);
            sequence9.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node16);
            sequence9.SetHasEvents(sequence9.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node16.HasEvents());
            Action_bt_WrapperAI_Soldier_BTSoldierSiege_node127 action_bt_WrapperAI_Soldier_BTSoldierSiege_node17 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node127();

            action_bt_WrapperAI_Soldier_BTSoldierSiege_node17.SetClassNameString("Action");
            action_bt_WrapperAI_Soldier_BTSoldierSiege_node17.SetId(127);
            sequence9.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node17);
            sequence9.SetHasEvents(sequence9.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node17.HasEvents());
            ifElse3.SetHasEvents(ifElse3.HasEvents() | sequence9.HasEvents());
            sequence7.SetHasEvents(sequence7.HasEvents() | ifElse3.HasEvents());
            ifElse.SetHasEvents(ifElse.HasEvents() | sequence7.HasEvents());
            withPrecondition3.SetHasEvents(withPrecondition3.HasEvents() | ifElse.HasEvents());
            selectorLoop2.SetHasEvents(selectorLoop2.HasEvents() | withPrecondition3.HasEvents());
            sequence2.SetHasEvents(sequence2.HasEvents() | selectorLoop2.HasEvents());
            withPrecondition.SetHasEvents(withPrecondition.HasEvents() | sequence2.HasEvents());
            selectorLoop.SetHasEvents(selectorLoop.HasEvents() | withPrecondition.HasEvents());
            WithPrecondition withPrecondition4 = new WithPrecondition();

            withPrecondition4.SetClassNameString("WithPrecondition");
            withPrecondition4.SetId(515);
            selectorLoop.AddChild(withPrecondition4);
            Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node516 condition_bt_WrapperAI_Soldier_BTSoldierSiege_node10 = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node516();

            condition_bt_WrapperAI_Soldier_BTSoldierSiege_node10.SetClassNameString("Condition");
            condition_bt_WrapperAI_Soldier_BTSoldierSiege_node10.SetId(516);
            withPrecondition4.AddChild(condition_bt_WrapperAI_Soldier_BTSoldierSiege_node10);
            withPrecondition4.SetHasEvents(withPrecondition4.HasEvents() | condition_bt_WrapperAI_Soldier_BTSoldierSiege_node10.HasEvents());
            Selector selector2 = new Selector();

            selector2.SetClassNameString("Selector");
            selector2.SetId(2);
            withPrecondition4.AddChild(selector2);
            Sequence sequence10 = new Sequence();

            sequence10.SetClassNameString("Sequence");
            sequence10.SetId(3);
            selector2.AddChild(sequence10);
            Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node10 condition_bt_WrapperAI_Soldier_BTSoldierSiege_node11 = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node10();

            condition_bt_WrapperAI_Soldier_BTSoldierSiege_node11.SetClassNameString("Condition");
            condition_bt_WrapperAI_Soldier_BTSoldierSiege_node11.SetId(10);
            sequence10.AddChild(condition_bt_WrapperAI_Soldier_BTSoldierSiege_node11);
            sequence10.SetHasEvents(sequence10.HasEvents() | condition_bt_WrapperAI_Soldier_BTSoldierSiege_node11.HasEvents());
            Assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node11 assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node8 = new Assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node11();

            assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node8.SetClassNameString("Assignment");
            assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node8.SetId(11);
            sequence10.AddChild(assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node8);
            sequence10.SetHasEvents(sequence10.HasEvents() | assignment_bt_WrapperAI_Soldier_BTSoldierSiege_node8.HasEvents());
            Action_bt_WrapperAI_Soldier_BTSoldierSiege_node12 action_bt_WrapperAI_Soldier_BTSoldierSiege_node18 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node12();

            action_bt_WrapperAI_Soldier_BTSoldierSiege_node18.SetClassNameString("Action");
            action_bt_WrapperAI_Soldier_BTSoldierSiege_node18.SetId(12);
            sequence10.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node18);
            sequence10.SetHasEvents(sequence10.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node18.HasEvents());
            Action_bt_WrapperAI_Soldier_BTSoldierSiege_node8 action_bt_WrapperAI_Soldier_BTSoldierSiege_node19 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node8();

            action_bt_WrapperAI_Soldier_BTSoldierSiege_node19.SetClassNameString("Action");
            action_bt_WrapperAI_Soldier_BTSoldierSiege_node19.SetId(8);
            sequence10.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node19);
            sequence10.SetHasEvents(sequence10.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node19.HasEvents());
            selector2.SetHasEvents(selector2.HasEvents() | sequence10.HasEvents());
            Sequence sequence11 = new Sequence();

            sequence11.SetClassNameString("Sequence");
            sequence11.SetId(517);
            selector2.AddChild(sequence11);
            Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node20 condition_bt_WrapperAI_Soldier_BTSoldierSiege_node12 = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node20();

            condition_bt_WrapperAI_Soldier_BTSoldierSiege_node12.SetClassNameString("Condition");
            condition_bt_WrapperAI_Soldier_BTSoldierSiege_node12.SetId(20);
            sequence11.AddChild(condition_bt_WrapperAI_Soldier_BTSoldierSiege_node12);
            sequence11.SetHasEvents(sequence11.HasEvents() | condition_bt_WrapperAI_Soldier_BTSoldierSiege_node12.HasEvents());
            Action_bt_WrapperAI_Soldier_BTSoldierSiege_node518 action_bt_WrapperAI_Soldier_BTSoldierSiege_node20 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node518();

            action_bt_WrapperAI_Soldier_BTSoldierSiege_node20.SetClassNameString("Action");
            action_bt_WrapperAI_Soldier_BTSoldierSiege_node20.SetId(518);
            sequence11.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node20);
            sequence11.SetHasEvents(sequence11.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node20.HasEvents());
            Action_bt_WrapperAI_Soldier_BTSoldierSiege_node519 action_bt_WrapperAI_Soldier_BTSoldierSiege_node21 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node519();

            action_bt_WrapperAI_Soldier_BTSoldierSiege_node21.SetClassNameString("Action");
            action_bt_WrapperAI_Soldier_BTSoldierSiege_node21.SetId(519);
            sequence11.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node21);
            sequence11.SetHasEvents(sequence11.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node21.HasEvents());
            IfElse ifElse4 = new IfElse();

            ifElse4.SetClassNameString("IfElse");
            ifElse4.SetId(520);
            sequence11.AddChild(ifElse4);
            Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node521 condition_bt_WrapperAI_Soldier_BTSoldierSiege_node13 = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node521();

            condition_bt_WrapperAI_Soldier_BTSoldierSiege_node13.SetClassNameString("Condition");
            condition_bt_WrapperAI_Soldier_BTSoldierSiege_node13.SetId(521);
            ifElse4.AddChild(condition_bt_WrapperAI_Soldier_BTSoldierSiege_node13);
            ifElse4.SetHasEvents(ifElse4.HasEvents() | condition_bt_WrapperAI_Soldier_BTSoldierSiege_node13.HasEvents());
            Sequence sequence12 = new Sequence();

            sequence12.SetClassNameString("Sequence");
            sequence12.SetId(522);
            ifElse4.AddChild(sequence12);
            Action_bt_WrapperAI_Soldier_BTSoldierSiege_node523 action_bt_WrapperAI_Soldier_BTSoldierSiege_node22 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node523();

            action_bt_WrapperAI_Soldier_BTSoldierSiege_node22.SetClassNameString("Action");
            action_bt_WrapperAI_Soldier_BTSoldierSiege_node22.SetId(523);
            sequence12.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node22);
            sequence12.SetHasEvents(sequence12.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node22.HasEvents());
            Action_bt_WrapperAI_Soldier_BTSoldierSiege_node524 action_bt_WrapperAI_Soldier_BTSoldierSiege_node23 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node524();

            action_bt_WrapperAI_Soldier_BTSoldierSiege_node23.SetClassNameString("Action");
            action_bt_WrapperAI_Soldier_BTSoldierSiege_node23.SetId(524);
            sequence12.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node23);
            sequence12.SetHasEvents(sequence12.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node23.HasEvents());
            Action_bt_WrapperAI_Soldier_BTSoldierSiege_node526 action_bt_WrapperAI_Soldier_BTSoldierSiege_node24 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node526();

            action_bt_WrapperAI_Soldier_BTSoldierSiege_node24.SetClassNameString("Action");
            action_bt_WrapperAI_Soldier_BTSoldierSiege_node24.SetId(526);
            sequence12.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node24);
            sequence12.SetHasEvents(sequence12.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node24.HasEvents());
            Action_bt_WrapperAI_Soldier_BTSoldierSiege_node25 action_bt_WrapperAI_Soldier_BTSoldierSiege_node25 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node25();

            action_bt_WrapperAI_Soldier_BTSoldierSiege_node25.SetClassNameString("Action");
            action_bt_WrapperAI_Soldier_BTSoldierSiege_node25.SetId(25);
            sequence12.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node25);
            sequence12.SetHasEvents(sequence12.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node25.HasEvents());
            Action_bt_WrapperAI_Soldier_BTSoldierSiege_node530 action_bt_WrapperAI_Soldier_BTSoldierSiege_node26 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node530();

            action_bt_WrapperAI_Soldier_BTSoldierSiege_node26.SetClassNameString("Action");
            action_bt_WrapperAI_Soldier_BTSoldierSiege_node26.SetId(530);
            sequence12.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node26);
            sequence12.SetHasEvents(sequence12.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node26.HasEvents());
            DecoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node531 decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node3 = new DecoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node531();

            decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node3.SetClassNameString("DecoratorLoopUntil");
            decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node3.SetId(531);
            sequence12.AddChild(decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node3);
            Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node532 condition_bt_WrapperAI_Soldier_BTSoldierSiege_node14 = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node532();

            condition_bt_WrapperAI_Soldier_BTSoldierSiege_node14.SetClassNameString("Condition");
            condition_bt_WrapperAI_Soldier_BTSoldierSiege_node14.SetId(532);
            decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node3.AddChild(condition_bt_WrapperAI_Soldier_BTSoldierSiege_node14);
            decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node3.SetHasEvents(decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node3.HasEvents() | condition_bt_WrapperAI_Soldier_BTSoldierSiege_node14.HasEvents());
            sequence12.SetHasEvents(sequence12.HasEvents() | decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node3.HasEvents());
            ifElse4.SetHasEvents(ifElse4.HasEvents() | sequence12.HasEvents());
            Sequence sequence13 = new Sequence();

            sequence13.SetClassNameString("Sequence");
            sequence13.SetId(533);
            ifElse4.AddChild(sequence13);
            Action_bt_WrapperAI_Soldier_BTSoldierSiege_node26 action_bt_WrapperAI_Soldier_BTSoldierSiege_node27 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node26();

            action_bt_WrapperAI_Soldier_BTSoldierSiege_node27.SetClassNameString("Action");
            action_bt_WrapperAI_Soldier_BTSoldierSiege_node27.SetId(26);
            sequence13.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node27);
            sequence13.SetHasEvents(sequence13.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node27.HasEvents());
            Action_bt_WrapperAI_Soldier_BTSoldierSiege_node535 action_bt_WrapperAI_Soldier_BTSoldierSiege_node28 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node535();

            action_bt_WrapperAI_Soldier_BTSoldierSiege_node28.SetClassNameString("Action");
            action_bt_WrapperAI_Soldier_BTSoldierSiege_node28.SetId(535);
            sequence13.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node28);
            sequence13.SetHasEvents(sequence13.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node28.HasEvents());
            DecoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node536 decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node4 = new DecoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node536();

            decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node4.SetClassNameString("DecoratorLoopUntil");
            decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node4.SetId(536);
            sequence13.AddChild(decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node4);
            Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node537 condition_bt_WrapperAI_Soldier_BTSoldierSiege_node15 = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node537();

            condition_bt_WrapperAI_Soldier_BTSoldierSiege_node15.SetClassNameString("Condition");
            condition_bt_WrapperAI_Soldier_BTSoldierSiege_node15.SetId(537);
            decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node4.AddChild(condition_bt_WrapperAI_Soldier_BTSoldierSiege_node15);
            decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node4.SetHasEvents(decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node4.HasEvents() | condition_bt_WrapperAI_Soldier_BTSoldierSiege_node15.HasEvents());
            sequence13.SetHasEvents(sequence13.HasEvents() | decoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierSiege_node4.HasEvents());
            ifElse4.SetHasEvents(ifElse4.HasEvents() | sequence13.HasEvents());
            sequence11.SetHasEvents(sequence11.HasEvents() | ifElse4.HasEvents());
            Action_bt_WrapperAI_Soldier_BTSoldierSiege_node538 action_bt_WrapperAI_Soldier_BTSoldierSiege_node29 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node538();

            action_bt_WrapperAI_Soldier_BTSoldierSiege_node29.SetClassNameString("Action");
            action_bt_WrapperAI_Soldier_BTSoldierSiege_node29.SetId(538);
            sequence11.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node29);
            sequence11.SetHasEvents(sequence11.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node29.HasEvents());
            selector2.SetHasEvents(selector2.HasEvents() | sequence11.HasEvents());
            withPrecondition4.SetHasEvents(withPrecondition4.HasEvents() | selector2.HasEvents());
            selectorLoop.SetHasEvents(selectorLoop.HasEvents() | withPrecondition4.HasEvents());
            WithPrecondition withPrecondition5 = new WithPrecondition();

            withPrecondition5.SetClassNameString("WithPrecondition");
            withPrecondition5.SetId(21);
            selectorLoop.AddChild(withPrecondition5);
            Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node22 condition_bt_WrapperAI_Soldier_BTSoldierSiege_node16 = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node22();

            condition_bt_WrapperAI_Soldier_BTSoldierSiege_node16.SetClassNameString("Condition");
            condition_bt_WrapperAI_Soldier_BTSoldierSiege_node16.SetId(22);
            withPrecondition5.AddChild(condition_bt_WrapperAI_Soldier_BTSoldierSiege_node16);
            withPrecondition5.SetHasEvents(withPrecondition5.HasEvents() | condition_bt_WrapperAI_Soldier_BTSoldierSiege_node16.HasEvents());
            Sequence sequence14 = new Sequence();

            sequence14.SetClassNameString("Sequence");
            sequence14.SetId(27);
            withPrecondition5.AddChild(sequence14);
            Selector selector3 = new Selector();

            selector3.SetClassNameString("Selector");
            selector3.SetId(487);
            sequence14.AddChild(selector3);
            Action_bt_WrapperAI_Soldier_BTSoldierSiege_node488 action_bt_WrapperAI_Soldier_BTSoldierSiege_node30 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node488();

            action_bt_WrapperAI_Soldier_BTSoldierSiege_node30.SetClassNameString("Action");
            action_bt_WrapperAI_Soldier_BTSoldierSiege_node30.SetId(488);
            selector3.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node30);
            selector3.SetHasEvents(selector3.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node30.HasEvents());
            Action_bt_WrapperAI_Soldier_BTSoldierSiege_node35 action_bt_WrapperAI_Soldier_BTSoldierSiege_node31 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node35();

            action_bt_WrapperAI_Soldier_BTSoldierSiege_node31.SetClassNameString("Action");
            action_bt_WrapperAI_Soldier_BTSoldierSiege_node31.SetId(35);
            selector3.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node31);
            selector3.SetHasEvents(selector3.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node31.HasEvents());
            sequence14.SetHasEvents(sequence14.HasEvents() | selector3.HasEvents());
            DecoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node65 decoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node2 = new DecoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node65();

            decoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node2.SetClassNameString("DecoratorLoop");
            decoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node2.SetId(65);
            sequence14.AddChild(decoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node2);
            Noop noop = new Noop();

            noop.SetClassNameString("Noop");
            noop.SetId(66);
            decoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node2.AddChild(noop);
            decoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node2.SetHasEvents(decoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node2.HasEvents() | noop.HasEvents());
            sequence14.SetHasEvents(sequence14.HasEvents() | decoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node2.HasEvents());
            withPrecondition5.SetHasEvents(withPrecondition5.HasEvents() | sequence14.HasEvents());
            selectorLoop.SetHasEvents(selectorLoop.HasEvents() | withPrecondition5.HasEvents());
            WithPrecondition withPrecondition6 = new WithPrecondition();

            withPrecondition6.SetClassNameString("WithPrecondition");
            withPrecondition6.SetId(450);
            selectorLoop.AddChild(withPrecondition6);
            Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node454 condition_bt_WrapperAI_Soldier_BTSoldierSiege_node17 = new Condition_bt_WrapperAI_Soldier_BTSoldierSiege_node454();

            condition_bt_WrapperAI_Soldier_BTSoldierSiege_node17.SetClassNameString("Condition");
            condition_bt_WrapperAI_Soldier_BTSoldierSiege_node17.SetId(454);
            withPrecondition6.AddChild(condition_bt_WrapperAI_Soldier_BTSoldierSiege_node17);
            withPrecondition6.SetHasEvents(withPrecondition6.HasEvents() | condition_bt_WrapperAI_Soldier_BTSoldierSiege_node17.HasEvents());
            Sequence sequence15 = new Sequence();

            sequence15.SetClassNameString("Sequence");
            sequence15.SetId(455);
            withPrecondition6.AddChild(sequence15);
            Action_bt_WrapperAI_Soldier_BTSoldierSiege_node456 action_bt_WrapperAI_Soldier_BTSoldierSiege_node32 = new Action_bt_WrapperAI_Soldier_BTSoldierSiege_node456();

            action_bt_WrapperAI_Soldier_BTSoldierSiege_node32.SetClassNameString("Action");
            action_bt_WrapperAI_Soldier_BTSoldierSiege_node32.SetId(456);
            sequence15.AddChild(action_bt_WrapperAI_Soldier_BTSoldierSiege_node32);
            sequence15.SetHasEvents(sequence15.HasEvents() | action_bt_WrapperAI_Soldier_BTSoldierSiege_node32.HasEvents());
            DecoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node457 decoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node3 = new DecoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node457();

            decoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node3.SetClassNameString("DecoratorLoop");
            decoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node3.SetId(457);
            sequence15.AddChild(decoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node3);
            Noop noop2 = new Noop();

            noop2.SetClassNameString("Noop");
            noop2.SetId(458);
            decoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node3.AddChild(noop2);
            decoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node3.SetHasEvents(decoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node3.HasEvents() | noop2.HasEvents());
            sequence15.SetHasEvents(sequence15.HasEvents() | decoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node3.HasEvents());
            withPrecondition6.SetHasEvents(withPrecondition6.HasEvents() | sequence15.HasEvents());
            selectorLoop.SetHasEvents(selectorLoop.HasEvents() | withPrecondition6.HasEvents());
            decoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node.SetHasEvents(decoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node.HasEvents() | selectorLoop.HasEvents());
            sequence.SetHasEvents(sequence.HasEvents() | decoratorLoop_bt_WrapperAI_Soldier_BTSoldierSiege_node.HasEvents());
            bt.SetHasEvents(bt.HasEvents() | sequence.HasEvents());
            return(true);
        }
示例#13
0
        public static bool build_behavior_tree(BehaviorTree bt)
        {
            bt.SetClassNameString("BehaviorTree");
            bt.SetId(-1);
            bt.SetName("WrapperAI/Soldier/BTSoldierNormal");
            bt.AddPar("Assets.Scripts.GameLogic.SkillSlotType", "p_curSlotType", "SLOT_SKILL_0", string.Empty);
            bt.AddPar("uint", "p_targetID", "0", string.Empty);
            bt.AddPar("int", "p_srchRange", "0", string.Empty);
            bt.AddPar("UnityEngine.Vector3", "p_AttackMoveDest", "{kEpsilon=0;x=0;y=0;z=0;}", string.Empty);
            bt.AddPar("bool", "p_IsAttackMove_Attack", "false", string.Empty);
            bt.AddPar("bool", "p_AttackIsFinished", "true", string.Empty);
            bt.AddPar("uint", "p_CmdID", "0", string.Empty);
            bt.AddPar("UnityEngine.Vector3", "p_attackPathCurTargetPos", "{kEpsilon=0;x=0;y=0;z=0;}", string.Empty);
            bt.AddPar("int", "p_pursueTime", "0", string.Empty);
            bt.AddPar("uint", "p_abandonTargetID", "0", string.Empty);
            Sequence pChild = new Sequence();

            pChild.SetClassNameString("Sequence");
            pChild.SetId(0);
            bt.AddChild(pChild);
            Assignment_bt_WrapperAI_Soldier_BTSoldierNormal_node106 _node = new Assignment_bt_WrapperAI_Soldier_BTSoldierNormal_node106();

            _node.SetClassNameString("Assignment");
            _node.SetId(0x6a);
            pChild.AddChild(_node);
            pChild.SetHasEvents(pChild.HasEvents() | _node.HasEvents());
            DecoratorLoop_bt_WrapperAI_Soldier_BTSoldierNormal_node14 _node2 = new DecoratorLoop_bt_WrapperAI_Soldier_BTSoldierNormal_node14();

            _node2.SetClassNameString("DecoratorLoop");
            _node2.SetId(14);
            pChild.AddChild(_node2);
            SelectorLoop loop = new SelectorLoop();

            loop.SetClassNameString("SelectorLoop");
            loop.SetId(1);
            _node2.AddChild(loop);
            WithPrecondition precondition = new WithPrecondition();

            precondition.SetClassNameString("WithPrecondition");
            precondition.SetId(0x3b);
            loop.AddChild(precondition);
            Condition_bt_WrapperAI_Soldier_BTSoldierNormal_node78 _node3 = new Condition_bt_WrapperAI_Soldier_BTSoldierNormal_node78();

            _node3.SetClassNameString("Condition");
            _node3.SetId(0x4e);
            precondition.AddChild(_node3);
            precondition.SetHasEvents(precondition.HasEvents() | _node3.HasEvents());
            Sequence sequence2 = new Sequence();

            sequence2.SetClassNameString("Sequence");
            sequence2.SetId(0x69);
            precondition.AddChild(sequence2);
            IfElse @else = new IfElse();

            @else.SetClassNameString("IfElse");
            @else.SetId(0x21);
            sequence2.AddChild(@else);
            Action_bt_WrapperAI_Soldier_BTSoldierNormal_node29 _node4 = new Action_bt_WrapperAI_Soldier_BTSoldierNormal_node29();

            _node4.SetClassNameString("Action");
            _node4.SetId(0x1d);
            @else.AddChild(_node4);
            @else.SetHasEvents(@else.HasEvents() | _node4.HasEvents());
            Sequence sequence3 = new Sequence();

            sequence3.SetClassNameString("Sequence");
            sequence3.SetId(0x1f);
            @else.AddChild(sequence3);
            Action_bt_WrapperAI_Soldier_BTSoldierNormal_node30 _node5 = new Action_bt_WrapperAI_Soldier_BTSoldierNormal_node30();

            _node5.SetClassNameString("Action");
            _node5.SetId(30);
            sequence3.AddChild(_node5);
            sequence3.SetHasEvents(sequence3.HasEvents() | _node5.HasEvents());
            Assignment_bt_WrapperAI_Soldier_BTSoldierNormal_node32 _node6 = new Assignment_bt_WrapperAI_Soldier_BTSoldierNormal_node32();

            _node6.SetClassNameString("Assignment");
            _node6.SetId(0x20);
            sequence3.AddChild(_node6);
            sequence3.SetHasEvents(sequence3.HasEvents() | _node6.HasEvents());
            @else.SetHasEvents(@else.HasEvents() | sequence3.HasEvents());
            Noop noop = new Noop();

            noop.SetClassNameString("Noop");
            noop.SetId(0x22);
            @else.AddChild(noop);
            @else.SetHasEvents(@else.HasEvents() | noop.HasEvents());
            sequence2.SetHasEvents(sequence2.HasEvents() | @else.HasEvents());
            IfElse else2 = new IfElse();

            else2.SetClassNameString("IfElse");
            else2.SetId(10);
            sequence2.AddChild(else2);
            Condition_bt_WrapperAI_Soldier_BTSoldierNormal_node11 _node7 = new Condition_bt_WrapperAI_Soldier_BTSoldierNormal_node11();

            _node7.SetClassNameString("Condition");
            _node7.SetId(11);
            else2.AddChild(_node7);
            else2.SetHasEvents(else2.HasEvents() | _node7.HasEvents());
            Noop noop2 = new Noop();

            noop2.SetClassNameString("Noop");
            noop2.SetId(12);
            else2.AddChild(noop2);
            else2.SetHasEvents(else2.HasEvents() | noop2.HasEvents());
            Assignment_bt_WrapperAI_Soldier_BTSoldierNormal_node107 _node8 = new Assignment_bt_WrapperAI_Soldier_BTSoldierNormal_node107();

            _node8.SetClassNameString("Assignment");
            _node8.SetId(0x6b);
            else2.AddChild(_node8);
            else2.SetHasEvents(else2.HasEvents() | _node8.HasEvents());
            sequence2.SetHasEvents(sequence2.HasEvents() | else2.HasEvents());
            Assignment_bt_WrapperAI_Soldier_BTSoldierNormal_node26 _node9 = new Assignment_bt_WrapperAI_Soldier_BTSoldierNormal_node26();

            _node9.SetClassNameString("Assignment");
            _node9.SetId(0x1a);
            sequence2.AddChild(_node9);
            sequence2.SetHasEvents(sequence2.HasEvents() | _node9.HasEvents());
            Parallel_bt_WrapperAI_Soldier_BTSoldierNormal_node2 _node10 = new Parallel_bt_WrapperAI_Soldier_BTSoldierNormal_node2();

            _node10.SetClassNameString("Parallel");
            _node10.SetId(2);
            sequence2.AddChild(_node10);
            Sequence sequence4 = new Sequence();

            sequence4.SetClassNameString("Sequence");
            sequence4.SetId(3);
            _node10.AddChild(sequence4);
            IfElse else3 = new IfElse();

            else3.SetClassNameString("IfElse");
            else3.SetId(0x24);
            sequence4.AddChild(else3);
            Condition_bt_WrapperAI_Soldier_BTSoldierNormal_node4 _node11 = new Condition_bt_WrapperAI_Soldier_BTSoldierNormal_node4();

            _node11.SetClassNameString("Condition");
            _node11.SetId(4);
            else3.AddChild(_node11);
            else3.SetHasEvents(else3.HasEvents() | _node11.HasEvents());
            True @true = new True();

            @true.SetClassNameString("True");
            @true.SetId(0x27);
            else3.AddChild(@true);
            else3.SetHasEvents(else3.HasEvents() | @true.HasEvents());
            DecoratorAlwaysFailure_bt_WrapperAI_Soldier_BTSoldierNormal_node37 _node12 = new DecoratorAlwaysFailure_bt_WrapperAI_Soldier_BTSoldierNormal_node37();

            _node12.SetClassNameString("DecoratorAlwaysFailure");
            _node12.SetId(0x25);
            else3.AddChild(_node12);
            Sequence sequence5 = new Sequence();

            sequence5.SetClassNameString("Sequence");
            sequence5.SetId(0x29);
            _node12.AddChild(sequence5);
            Assignment_bt_WrapperAI_Soldier_BTSoldierNormal_node38 _node13 = new Assignment_bt_WrapperAI_Soldier_BTSoldierNormal_node38();

            _node13.SetClassNameString("Assignment");
            _node13.SetId(0x26);
            sequence5.AddChild(_node13);
            sequence5.SetHasEvents(sequence5.HasEvents() | _node13.HasEvents());
            Assignment_bt_WrapperAI_Soldier_BTSoldierNormal_node42 _node14 = new Assignment_bt_WrapperAI_Soldier_BTSoldierNormal_node42();

            _node14.SetClassNameString("Assignment");
            _node14.SetId(0x2a);
            sequence5.AddChild(_node14);
            sequence5.SetHasEvents(sequence5.HasEvents() | _node14.HasEvents());
            _node12.SetHasEvents(_node12.HasEvents() | sequence5.HasEvents());
            else3.SetHasEvents(else3.HasEvents() | _node12.HasEvents());
            sequence4.SetHasEvents(sequence4.HasEvents() | else3.HasEvents());
            Compute_bt_WrapperAI_Soldier_BTSoldierNormal_node20 _node15 = new Compute_bt_WrapperAI_Soldier_BTSoldierNormal_node20();

            _node15.SetClassNameString("Compute");
            _node15.SetId(20);
            sequence4.AddChild(_node15);
            sequence4.SetHasEvents(sequence4.HasEvents() | _node15.HasEvents());
            _node10.SetHasEvents(_node10.HasEvents() | sequence4.HasEvents());
            IfElse else4 = new IfElse();

            else4.SetClassNameString("IfElse");
            else4.SetId(0x6c);
            _node10.AddChild(else4);
            Condition_bt_WrapperAI_Soldier_BTSoldierNormal_node109 _node16 = new Condition_bt_WrapperAI_Soldier_BTSoldierNormal_node109();

            _node16.SetClassNameString("Condition");
            _node16.SetId(0x6d);
            else4.AddChild(_node16);
            else4.SetHasEvents(else4.HasEvents() | _node16.HasEvents());
            Sequence sequence6 = new Sequence();

            sequence6.SetClassNameString("Sequence");
            sequence6.SetId(110);
            else4.AddChild(sequence6);
            Assignment_bt_WrapperAI_Soldier_BTSoldierNormal_node40 _node17 = new Assignment_bt_WrapperAI_Soldier_BTSoldierNormal_node40();

            _node17.SetClassNameString("Assignment");
            _node17.SetId(40);
            sequence6.AddChild(_node17);
            sequence6.SetHasEvents(sequence6.HasEvents() | _node17.HasEvents());
            Action_bt_WrapperAI_Soldier_BTSoldierNormal_node111 _node18 = new Action_bt_WrapperAI_Soldier_BTSoldierNormal_node111();

            _node18.SetClassNameString("Action");
            _node18.SetId(0x6f);
            sequence6.AddChild(_node18);
            sequence6.SetHasEvents(sequence6.HasEvents() | _node18.HasEvents());
            Action_bt_WrapperAI_Soldier_BTSoldierNormal_node112 _node19 = new Action_bt_WrapperAI_Soldier_BTSoldierNormal_node112();

            _node19.SetClassNameString("Action");
            _node19.SetId(0x70);
            sequence6.AddChild(_node19);
            sequence6.SetHasEvents(sequence6.HasEvents() | _node19.HasEvents());
            Assignment_bt_WrapperAI_Soldier_BTSoldierNormal_node44 _node20 = new Assignment_bt_WrapperAI_Soldier_BTSoldierNormal_node44();

            _node20.SetClassNameString("Assignment");
            _node20.SetId(0x2c);
            sequence6.AddChild(_node20);
            sequence6.SetHasEvents(sequence6.HasEvents() | _node20.HasEvents());
            IfElse else5 = new IfElse();

            else5.SetClassNameString("IfElse");
            else5.SetId(5);
            sequence6.AddChild(else5);
            Condition_bt_WrapperAI_Soldier_BTSoldierNormal_node6 _node21 = new Condition_bt_WrapperAI_Soldier_BTSoldierNormal_node6();

            _node21.SetClassNameString("Condition");
            _node21.SetId(6);
            else5.AddChild(_node21);
            else5.SetHasEvents(else5.HasEvents() | _node21.HasEvents());
            Sequence sequence7 = new Sequence();

            sequence7.SetClassNameString("Sequence");
            sequence7.SetId(7);
            else5.AddChild(sequence7);
            Action_bt_WrapperAI_Soldier_BTSoldierNormal_node23 _node22 = new Action_bt_WrapperAI_Soldier_BTSoldierNormal_node23();

            _node22.SetClassNameString("Action");
            _node22.SetId(0x17);
            sequence7.AddChild(_node22);
            sequence7.SetHasEvents(sequence7.HasEvents() | _node22.HasEvents());
            Action_bt_WrapperAI_Soldier_BTSoldierNormal_node113 _node23 = new Action_bt_WrapperAI_Soldier_BTSoldierNormal_node113();

            _node23.SetClassNameString("Action");
            _node23.SetId(0x71);
            sequence7.AddChild(_node23);
            sequence7.SetHasEvents(sequence7.HasEvents() | _node23.HasEvents());
            Selector selector = new Selector();

            selector.SetClassNameString("Selector");
            selector.SetId(0x11);
            sequence7.AddChild(selector);
            Action_bt_WrapperAI_Soldier_BTSoldierNormal_node114 _node24 = new Action_bt_WrapperAI_Soldier_BTSoldierNormal_node114();

            _node24.SetClassNameString("Action");
            _node24.SetId(0x72);
            selector.AddChild(_node24);
            selector.SetHasEvents(selector.HasEvents() | _node24.HasEvents());
            DecoratorAlwaysFailure_bt_WrapperAI_Soldier_BTSoldierNormal_node19 _node25 = new DecoratorAlwaysFailure_bt_WrapperAI_Soldier_BTSoldierNormal_node19();

            _node25.SetClassNameString("DecoratorAlwaysFailure");
            _node25.SetId(0x13);
            selector.AddChild(_node25);
            Assignment_bt_WrapperAI_Soldier_BTSoldierNormal_node18 _node26 = new Assignment_bt_WrapperAI_Soldier_BTSoldierNormal_node18();

            _node26.SetClassNameString("Assignment");
            _node26.SetId(0x12);
            _node25.AddChild(_node26);
            _node25.SetHasEvents(_node25.HasEvents() | _node26.HasEvents());
            selector.SetHasEvents(selector.HasEvents() | _node25.HasEvents());
            sequence7.SetHasEvents(sequence7.HasEvents() | selector.HasEvents());
            Action_bt_WrapperAI_Soldier_BTSoldierNormal_node140 _node27 = new Action_bt_WrapperAI_Soldier_BTSoldierNormal_node140();

            _node27.SetClassNameString("Action");
            _node27.SetId(140);
            sequence7.AddChild(_node27);
            sequence7.SetHasEvents(sequence7.HasEvents() | _node27.HasEvents());
            Action_bt_WrapperAI_Soldier_BTSoldierNormal_node116 _node28 = new Action_bt_WrapperAI_Soldier_BTSoldierNormal_node116();

            _node28.SetClassNameString("Action");
            _node28.SetId(0x74);
            sequence7.AddChild(_node28);
            sequence7.SetHasEvents(sequence7.HasEvents() | _node28.HasEvents());
            DecoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierNormal_node117 _node29 = new DecoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierNormal_node117();

            _node29.SetClassNameString("DecoratorLoopUntil");
            _node29.SetId(0x75);
            sequence7.AddChild(_node29);
            Condition_bt_WrapperAI_Soldier_BTSoldierNormal_node118 _node30 = new Condition_bt_WrapperAI_Soldier_BTSoldierNormal_node118();

            _node30.SetClassNameString("Condition");
            _node30.SetId(0x76);
            _node29.AddChild(_node30);
            _node29.SetHasEvents(_node29.HasEvents() | _node30.HasEvents());
            sequence7.SetHasEvents(sequence7.HasEvents() | _node29.HasEvents());
            else5.SetHasEvents(else5.HasEvents() | sequence7.HasEvents());
            Sequence sequence8 = new Sequence();

            sequence8.SetClassNameString("Sequence");
            sequence8.SetId(9);
            else5.AddChild(sequence8);
            Action_bt_WrapperAI_Soldier_BTSoldierNormal_node8 _node31 = new Action_bt_WrapperAI_Soldier_BTSoldierNormal_node8();

            _node31.SetClassNameString("Action");
            _node31.SetId(8);
            sequence8.AddChild(_node31);
            sequence8.SetHasEvents(sequence8.HasEvents() | _node31.HasEvents());
            Action_bt_WrapperAI_Soldier_BTSoldierNormal_node13 _node32 = new Action_bt_WrapperAI_Soldier_BTSoldierNormal_node13();

            _node32.SetClassNameString("Action");
            _node32.SetId(13);
            sequence8.AddChild(_node32);
            sequence8.SetHasEvents(sequence8.HasEvents() | _node32.HasEvents());
            DecoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierNormal_node15 _node33 = new DecoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierNormal_node15();

            _node33.SetClassNameString("DecoratorLoopUntil");
            _node33.SetId(15);
            sequence8.AddChild(_node33);
            Condition_bt_WrapperAI_Soldier_BTSoldierNormal_node16 _node34 = new Condition_bt_WrapperAI_Soldier_BTSoldierNormal_node16();

            _node34.SetClassNameString("Condition");
            _node34.SetId(0x10);
            _node33.AddChild(_node34);
            _node33.SetHasEvents(_node33.HasEvents() | _node34.HasEvents());
            sequence8.SetHasEvents(sequence8.HasEvents() | _node33.HasEvents());
            else5.SetHasEvents(else5.HasEvents() | sequence8.HasEvents());
            sequence6.SetHasEvents(sequence6.HasEvents() | else5.HasEvents());
            Action_bt_WrapperAI_Soldier_BTSoldierNormal_node28 _node35 = new Action_bt_WrapperAI_Soldier_BTSoldierNormal_node28();

            _node35.SetClassNameString("Action");
            _node35.SetId(0x1c);
            sequence6.AddChild(_node35);
            sequence6.SetHasEvents(sequence6.HasEvents() | _node35.HasEvents());
            else4.SetHasEvents(else4.HasEvents() | sequence6.HasEvents());
            Sequence sequence9 = new Sequence();

            sequence9.SetClassNameString("Sequence");
            sequence9.SetId(0x80);
            else4.AddChild(sequence9);
            Action_bt_WrapperAI_Soldier_BTSoldierNormal_node129 _node36 = new Action_bt_WrapperAI_Soldier_BTSoldierNormal_node129();

            _node36.SetClassNameString("Action");
            _node36.SetId(0x81);
            sequence9.AddChild(_node36);
            sequence9.SetHasEvents(sequence9.HasEvents() | _node36.HasEvents());
            IfElse else6 = new IfElse();

            else6.SetClassNameString("IfElse");
            else6.SetId(0x77);
            sequence9.AddChild(else6);
            Condition_bt_WrapperAI_Soldier_BTSoldierNormal_node120 _node37 = new Condition_bt_WrapperAI_Soldier_BTSoldierNormal_node120();

            _node37.SetClassNameString("Condition");
            _node37.SetId(120);
            else6.AddChild(_node37);
            else6.SetHasEvents(else6.HasEvents() | _node37.HasEvents());
            Sequence sequence10 = new Sequence();

            sequence10.SetClassNameString("Sequence");
            sequence10.SetId(0x79);
            else6.AddChild(sequence10);
            Action_bt_WrapperAI_Soldier_BTSoldierNormal_node24 _node38 = new Action_bt_WrapperAI_Soldier_BTSoldierNormal_node24();

            _node38.SetClassNameString("Action");
            _node38.SetId(0x18);
            sequence10.AddChild(_node38);
            sequence10.SetHasEvents(sequence10.HasEvents() | _node38.HasEvents());
            Action_bt_WrapperAI_Soldier_BTSoldierNormal_node444 _node39 = new Action_bt_WrapperAI_Soldier_BTSoldierNormal_node444();

            _node39.SetClassNameString("Action");
            _node39.SetId(0x1bc);
            sequence10.AddChild(_node39);
            sequence10.SetHasEvents(sequence10.HasEvents() | _node39.HasEvents());
            Assignment_bt_WrapperAI_Soldier_BTSoldierNormal_node122 _node40 = new Assignment_bt_WrapperAI_Soldier_BTSoldierNormal_node122();

            _node40.SetClassNameString("Assignment");
            _node40.SetId(0x7a);
            sequence10.AddChild(_node40);
            sequence10.SetHasEvents(sequence10.HasEvents() | _node40.HasEvents());
            Action_bt_WrapperAI_Soldier_BTSoldierNormal_node123 _node41 = new Action_bt_WrapperAI_Soldier_BTSoldierNormal_node123();

            _node41.SetClassNameString("Action");
            _node41.SetId(0x7b);
            sequence10.AddChild(_node41);
            sequence10.SetHasEvents(sequence10.HasEvents() | _node41.HasEvents());
            Action_bt_WrapperAI_Soldier_BTSoldierNormal_node124 _node42 = new Action_bt_WrapperAI_Soldier_BTSoldierNormal_node124();

            _node42.SetClassNameString("Action");
            _node42.SetId(0x7c);
            sequence10.AddChild(_node42);
            sequence10.SetHasEvents(sequence10.HasEvents() | _node42.HasEvents());
            else6.SetHasEvents(else6.HasEvents() | sequence10.HasEvents());
            Sequence sequence11 = new Sequence();

            sequence11.SetClassNameString("Sequence");
            sequence11.SetId(0x7d);
            else6.AddChild(sequence11);
            Action_bt_WrapperAI_Soldier_BTSoldierNormal_node126 _node43 = new Action_bt_WrapperAI_Soldier_BTSoldierNormal_node126();

            _node43.SetClassNameString("Action");
            _node43.SetId(0x7e);
            sequence11.AddChild(_node43);
            sequence11.SetHasEvents(sequence11.HasEvents() | _node43.HasEvents());
            Action_bt_WrapperAI_Soldier_BTSoldierNormal_node127 _node44 = new Action_bt_WrapperAI_Soldier_BTSoldierNormal_node127();

            _node44.SetClassNameString("Action");
            _node44.SetId(0x7f);
            sequence11.AddChild(_node44);
            sequence11.SetHasEvents(sequence11.HasEvents() | _node44.HasEvents());
            else6.SetHasEvents(else6.HasEvents() | sequence11.HasEvents());
            sequence9.SetHasEvents(sequence9.HasEvents() | else6.HasEvents());
            else4.SetHasEvents(else4.HasEvents() | sequence9.HasEvents());
            _node10.SetHasEvents(_node10.HasEvents() | else4.HasEvents());
            sequence2.SetHasEvents(sequence2.HasEvents() | _node10.HasEvents());
            precondition.SetHasEvents(precondition.HasEvents() | sequence2.HasEvents());
            loop.SetHasEvents(loop.HasEvents() | precondition.HasEvents());
            WithPrecondition precondition2 = new WithPrecondition();

            precondition2.SetClassNameString("WithPrecondition");
            precondition2.SetId(0x203);
            loop.AddChild(precondition2);
            Condition_bt_WrapperAI_Soldier_BTSoldierNormal_node516 _node45 = new Condition_bt_WrapperAI_Soldier_BTSoldierNormal_node516();

            _node45.SetClassNameString("Condition");
            _node45.SetId(0x204);
            precondition2.AddChild(_node45);
            precondition2.SetHasEvents(precondition2.HasEvents() | _node45.HasEvents());
            Selector selector2 = new Selector();

            selector2.SetClassNameString("Selector");
            selector2.SetId(0x30);
            precondition2.AddChild(selector2);
            Sequence sequence12 = new Sequence();

            sequence12.SetClassNameString("Sequence");
            sequence12.SetId(0x31);
            selector2.AddChild(sequence12);
            Condition_bt_WrapperAI_Soldier_BTSoldierNormal_node25 _node46 = new Condition_bt_WrapperAI_Soldier_BTSoldierNormal_node25();

            _node46.SetClassNameString("Condition");
            _node46.SetId(0x19);
            sequence12.AddChild(_node46);
            sequence12.SetHasEvents(sequence12.HasEvents() | _node46.HasEvents());
            Assignment_bt_WrapperAI_Soldier_BTSoldierNormal_node50 _node47 = new Assignment_bt_WrapperAI_Soldier_BTSoldierNormal_node50();

            _node47.SetClassNameString("Assignment");
            _node47.SetId(50);
            sequence12.AddChild(_node47);
            sequence12.SetHasEvents(sequence12.HasEvents() | _node47.HasEvents());
            Action_bt_WrapperAI_Soldier_BTSoldierNormal_node51 _node48 = new Action_bt_WrapperAI_Soldier_BTSoldierNormal_node51();

            _node48.SetClassNameString("Action");
            _node48.SetId(0x33);
            sequence12.AddChild(_node48);
            sequence12.SetHasEvents(sequence12.HasEvents() | _node48.HasEvents());
            Action_bt_WrapperAI_Soldier_BTSoldierNormal_node43 _node49 = new Action_bt_WrapperAI_Soldier_BTSoldierNormal_node43();

            _node49.SetClassNameString("Action");
            _node49.SetId(0x2b);
            sequence12.AddChild(_node49);
            sequence12.SetHasEvents(sequence12.HasEvents() | _node49.HasEvents());
            selector2.SetHasEvents(selector2.HasEvents() | sequence12.HasEvents());
            Sequence sequence13 = new Sequence();

            sequence13.SetClassNameString("Sequence");
            sequence13.SetId(0x205);
            selector2.AddChild(sequence13);
            Condition_bt_WrapperAI_Soldier_BTSoldierNormal_node45 _node50 = new Condition_bt_WrapperAI_Soldier_BTSoldierNormal_node45();

            _node50.SetClassNameString("Condition");
            _node50.SetId(0x2d);
            sequence13.AddChild(_node50);
            sequence13.SetHasEvents(sequence13.HasEvents() | _node50.HasEvents());
            Action_bt_WrapperAI_Soldier_BTSoldierNormal_node518 _node51 = new Action_bt_WrapperAI_Soldier_BTSoldierNormal_node518();

            _node51.SetClassNameString("Action");
            _node51.SetId(0x206);
            sequence13.AddChild(_node51);
            sequence13.SetHasEvents(sequence13.HasEvents() | _node51.HasEvents());
            Action_bt_WrapperAI_Soldier_BTSoldierNormal_node519 _node52 = new Action_bt_WrapperAI_Soldier_BTSoldierNormal_node519();

            _node52.SetClassNameString("Action");
            _node52.SetId(0x207);
            sequence13.AddChild(_node52);
            sequence13.SetHasEvents(sequence13.HasEvents() | _node52.HasEvents());
            IfElse else7 = new IfElse();

            else7.SetClassNameString("IfElse");
            else7.SetId(520);
            sequence13.AddChild(else7);
            Condition_bt_WrapperAI_Soldier_BTSoldierNormal_node521 _node53 = new Condition_bt_WrapperAI_Soldier_BTSoldierNormal_node521();

            _node53.SetClassNameString("Condition");
            _node53.SetId(0x209);
            else7.AddChild(_node53);
            else7.SetHasEvents(else7.HasEvents() | _node53.HasEvents());
            Sequence sequence14 = new Sequence();

            sequence14.SetClassNameString("Sequence");
            sequence14.SetId(0x20a);
            else7.AddChild(sequence14);
            Action_bt_WrapperAI_Soldier_BTSoldierNormal_node523 _node54 = new Action_bt_WrapperAI_Soldier_BTSoldierNormal_node523();

            _node54.SetClassNameString("Action");
            _node54.SetId(0x20b);
            sequence14.AddChild(_node54);
            sequence14.SetHasEvents(sequence14.HasEvents() | _node54.HasEvents());
            Action_bt_WrapperAI_Soldier_BTSoldierNormal_node524 _node55 = new Action_bt_WrapperAI_Soldier_BTSoldierNormal_node524();

            _node55.SetClassNameString("Action");
            _node55.SetId(0x20c);
            sequence14.AddChild(_node55);
            sequence14.SetHasEvents(sequence14.HasEvents() | _node55.HasEvents());
            Action_bt_WrapperAI_Soldier_BTSoldierNormal_node526 _node56 = new Action_bt_WrapperAI_Soldier_BTSoldierNormal_node526();

            _node56.SetClassNameString("Action");
            _node56.SetId(0x20e);
            sequence14.AddChild(_node56);
            sequence14.SetHasEvents(sequence14.HasEvents() | _node56.HasEvents());
            Action_bt_WrapperAI_Soldier_BTSoldierNormal_node46 _node57 = new Action_bt_WrapperAI_Soldier_BTSoldierNormal_node46();

            _node57.SetClassNameString("Action");
            _node57.SetId(0x2e);
            sequence14.AddChild(_node57);
            sequence14.SetHasEvents(sequence14.HasEvents() | _node57.HasEvents());
            Action_bt_WrapperAI_Soldier_BTSoldierNormal_node530 _node58 = new Action_bt_WrapperAI_Soldier_BTSoldierNormal_node530();

            _node58.SetClassNameString("Action");
            _node58.SetId(530);
            sequence14.AddChild(_node58);
            sequence14.SetHasEvents(sequence14.HasEvents() | _node58.HasEvents());
            DecoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierNormal_node531 _node59 = new DecoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierNormal_node531();

            _node59.SetClassNameString("DecoratorLoopUntil");
            _node59.SetId(0x213);
            sequence14.AddChild(_node59);
            Condition_bt_WrapperAI_Soldier_BTSoldierNormal_node532 _node60 = new Condition_bt_WrapperAI_Soldier_BTSoldierNormal_node532();

            _node60.SetClassNameString("Condition");
            _node60.SetId(0x214);
            _node59.AddChild(_node60);
            _node59.SetHasEvents(_node59.HasEvents() | _node60.HasEvents());
            sequence14.SetHasEvents(sequence14.HasEvents() | _node59.HasEvents());
            else7.SetHasEvents(else7.HasEvents() | sequence14.HasEvents());
            Sequence sequence15 = new Sequence();

            sequence15.SetClassNameString("Sequence");
            sequence15.SetId(0x215);
            else7.AddChild(sequence15);
            Action_bt_WrapperAI_Soldier_BTSoldierNormal_node47 _node61 = new Action_bt_WrapperAI_Soldier_BTSoldierNormal_node47();

            _node61.SetClassNameString("Action");
            _node61.SetId(0x2f);
            sequence15.AddChild(_node61);
            sequence15.SetHasEvents(sequence15.HasEvents() | _node61.HasEvents());
            Action_bt_WrapperAI_Soldier_BTSoldierNormal_node535 _node62 = new Action_bt_WrapperAI_Soldier_BTSoldierNormal_node535();

            _node62.SetClassNameString("Action");
            _node62.SetId(0x217);
            sequence15.AddChild(_node62);
            sequence15.SetHasEvents(sequence15.HasEvents() | _node62.HasEvents());
            DecoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierNormal_node536 _node63 = new DecoratorLoopUntil_bt_WrapperAI_Soldier_BTSoldierNormal_node536();

            _node63.SetClassNameString("DecoratorLoopUntil");
            _node63.SetId(0x218);
            sequence15.AddChild(_node63);
            Condition_bt_WrapperAI_Soldier_BTSoldierNormal_node537 _node64 = new Condition_bt_WrapperAI_Soldier_BTSoldierNormal_node537();

            _node64.SetClassNameString("Condition");
            _node64.SetId(0x219);
            _node63.AddChild(_node64);
            _node63.SetHasEvents(_node63.HasEvents() | _node64.HasEvents());
            sequence15.SetHasEvents(sequence15.HasEvents() | _node63.HasEvents());
            else7.SetHasEvents(else7.HasEvents() | sequence15.HasEvents());
            sequence13.SetHasEvents(sequence13.HasEvents() | else7.HasEvents());
            Action_bt_WrapperAI_Soldier_BTSoldierNormal_node538 _node65 = new Action_bt_WrapperAI_Soldier_BTSoldierNormal_node538();

            _node65.SetClassNameString("Action");
            _node65.SetId(0x21a);
            sequence13.AddChild(_node65);
            sequence13.SetHasEvents(sequence13.HasEvents() | _node65.HasEvents());
            selector2.SetHasEvents(selector2.HasEvents() | sequence13.HasEvents());
            precondition2.SetHasEvents(precondition2.HasEvents() | selector2.HasEvents());
            loop.SetHasEvents(loop.HasEvents() | precondition2.HasEvents());
            WithPrecondition precondition3 = new WithPrecondition();

            precondition3.SetClassNameString("WithPrecondition");
            precondition3.SetId(0x15);
            loop.AddChild(precondition3);
            Condition_bt_WrapperAI_Soldier_BTSoldierNormal_node22 _node66 = new Condition_bt_WrapperAI_Soldier_BTSoldierNormal_node22();

            _node66.SetClassNameString("Condition");
            _node66.SetId(0x16);
            precondition3.AddChild(_node66);
            precondition3.SetHasEvents(precondition3.HasEvents() | _node66.HasEvents());
            Sequence sequence16 = new Sequence();

            sequence16.SetClassNameString("Sequence");
            sequence16.SetId(0x1b);
            precondition3.AddChild(sequence16);
            Selector selector3 = new Selector();

            selector3.SetClassNameString("Selector");
            selector3.SetId(0x1e7);
            sequence16.AddChild(selector3);
            Action_bt_WrapperAI_Soldier_BTSoldierNormal_node488 _node67 = new Action_bt_WrapperAI_Soldier_BTSoldierNormal_node488();

            _node67.SetClassNameString("Action");
            _node67.SetId(0x1e8);
            selector3.AddChild(_node67);
            selector3.SetHasEvents(selector3.HasEvents() | _node67.HasEvents());
            Action_bt_WrapperAI_Soldier_BTSoldierNormal_node35 _node68 = new Action_bt_WrapperAI_Soldier_BTSoldierNormal_node35();

            _node68.SetClassNameString("Action");
            _node68.SetId(0x23);
            selector3.AddChild(_node68);
            selector3.SetHasEvents(selector3.HasEvents() | _node68.HasEvents());
            sequence16.SetHasEvents(sequence16.HasEvents() | selector3.HasEvents());
            DecoratorLoop_bt_WrapperAI_Soldier_BTSoldierNormal_node65 _node69 = new DecoratorLoop_bt_WrapperAI_Soldier_BTSoldierNormal_node65();

            _node69.SetClassNameString("DecoratorLoop");
            _node69.SetId(0x41);
            sequence16.AddChild(_node69);
            Noop noop3 = new Noop();

            noop3.SetClassNameString("Noop");
            noop3.SetId(0x42);
            _node69.AddChild(noop3);
            _node69.SetHasEvents(_node69.HasEvents() | noop3.HasEvents());
            sequence16.SetHasEvents(sequence16.HasEvents() | _node69.HasEvents());
            precondition3.SetHasEvents(precondition3.HasEvents() | sequence16.HasEvents());
            loop.SetHasEvents(loop.HasEvents() | precondition3.HasEvents());
            WithPrecondition precondition4 = new WithPrecondition();

            precondition4.SetClassNameString("WithPrecondition");
            precondition4.SetId(450);
            loop.AddChild(precondition4);
            Condition_bt_WrapperAI_Soldier_BTSoldierNormal_node454 _node70 = new Condition_bt_WrapperAI_Soldier_BTSoldierNormal_node454();

            _node70.SetClassNameString("Condition");
            _node70.SetId(0x1c6);
            precondition4.AddChild(_node70);
            precondition4.SetHasEvents(precondition4.HasEvents() | _node70.HasEvents());
            Sequence sequence17 = new Sequence();

            sequence17.SetClassNameString("Sequence");
            sequence17.SetId(0x1c7);
            precondition4.AddChild(sequence17);
            Action_bt_WrapperAI_Soldier_BTSoldierNormal_node456 _node71 = new Action_bt_WrapperAI_Soldier_BTSoldierNormal_node456();

            _node71.SetClassNameString("Action");
            _node71.SetId(0x1c8);
            sequence17.AddChild(_node71);
            sequence17.SetHasEvents(sequence17.HasEvents() | _node71.HasEvents());
            DecoratorLoop_bt_WrapperAI_Soldier_BTSoldierNormal_node457 _node72 = new DecoratorLoop_bt_WrapperAI_Soldier_BTSoldierNormal_node457();

            _node72.SetClassNameString("DecoratorLoop");
            _node72.SetId(0x1c9);
            sequence17.AddChild(_node72);
            Noop noop4 = new Noop();

            noop4.SetClassNameString("Noop");
            noop4.SetId(0x1ca);
            _node72.AddChild(noop4);
            _node72.SetHasEvents(_node72.HasEvents() | noop4.HasEvents());
            sequence17.SetHasEvents(sequence17.HasEvents() | _node72.HasEvents());
            precondition4.SetHasEvents(precondition4.HasEvents() | sequence17.HasEvents());
            loop.SetHasEvents(loop.HasEvents() | precondition4.HasEvents());
            _node2.SetHasEvents(_node2.HasEvents() | loop.HasEvents());
            pChild.SetHasEvents(pChild.HasEvents() | _node2.HasEvents());
            bt.SetHasEvents(bt.HasEvents() | pChild.HasEvents());
            return(true);
        }
示例#14
0
 public static bool build_behavior_tree(BehaviorTree bt)
 {
     bt.SetClassNameString("BehaviorTree");
     bt.SetId(-1);
     bt.SetName("node_test/selector_stochastic_ut_1");
     #if !BEHAVIAC_RELEASE
     bt.SetAgentType("AgentNodeTest");
     #endif
     // children
     {
         SelectorStochastic_bt_node_test_selector_stochastic_ut_1_node0 node0 = new SelectorStochastic_bt_node_test_selector_stochastic_ut_1_node0();
         node0.SetClassNameString("SelectorStochastic");
         node0.SetId(0);
     #if !BEHAVIAC_RELEASE
         node0.SetAgentType("AgentNodeTest");
     #endif
         bt.AddChild(node0);
         {
             Action_bt_node_test_selector_stochastic_ut_1_node1 node1 = new Action_bt_node_test_selector_stochastic_ut_1_node1();
             node1.SetClassNameString("Action");
             node1.SetId(1);
     #if !BEHAVIAC_RELEASE
             node1.SetAgentType("AgentNodeTest");
     #endif
             node0.AddChild(node1);
             node0.SetHasEvents(node0.HasEvents() | node1.HasEvents());
         }
         {
             True node2 = new True();
             node2.SetClassNameString("True");
             node2.SetId(2);
     #if !BEHAVIAC_RELEASE
             node2.SetAgentType("AgentNodeTest");
     #endif
             node0.AddChild(node2);
             node0.SetHasEvents(node0.HasEvents() | node2.HasEvents());
         }
         {
             True node3 = new True();
             node3.SetClassNameString("True");
             node3.SetId(3);
     #if !BEHAVIAC_RELEASE
             node3.SetAgentType("AgentNodeTest");
     #endif
             node0.AddChild(node3);
             node0.SetHasEvents(node0.HasEvents() | node3.HasEvents());
         }
         bt.SetHasEvents(bt.HasEvents() | node0.HasEvents());
     }
     return true;
 }
示例#15
0
		public static bool build_behavior_tree(BehaviorTree bt)
		{
			bt.SetClassNameString("BehaviorTree");
			bt.SetId(-1);
			bt.SetName("node_test/condition_ut_1");
			bt.IsFSM = false;
#if !BEHAVIAC_RELEASE
			bt.SetAgentType("AgentNodeTest");
#endif
			// pars
			bt.AddPar("AgentNodeTest", "ParTestAgent", "par_agent", "null");
			// children
			{
				Sequence node0 = new Sequence();
				node0.SetClassNameString("Sequence");
				node0.SetId(0);
#if !BEHAVIAC_RELEASE
				node0.SetAgentType("AgentNodeTest");
#endif
				bt.AddChild(node0);
				{
					Or node9 = new Or();
					node9.SetClassNameString("Or");
					node9.SetId(9);
#if !BEHAVIAC_RELEASE
					node9.SetAgentType("AgentNodeTest");
#endif
					node0.AddChild(node9);
					{
						Condition_bt_node_test_condition_ut_1_node10 node10 = new Condition_bt_node_test_condition_ut_1_node10();
						node10.SetClassNameString("Condition");
						node10.SetId(10);
#if !BEHAVIAC_RELEASE
						node10.SetAgentType("AgentNodeTest");
#endif
						node9.AddChild(node10);
						node9.SetHasEvents(node9.HasEvents() | node10.HasEvents());
					}
					{
						True node11 = new True();
						node11.SetClassNameString("True");
						node11.SetId(11);
#if !BEHAVIAC_RELEASE
						node11.SetAgentType("AgentNodeTest");
#endif
						node9.AddChild(node11);
						node9.SetHasEvents(node9.HasEvents() | node11.HasEvents());
					}
					node0.SetHasEvents(node0.HasEvents() | node9.HasEvents());
				}
				{
					Or node1 = new Or();
					node1.SetClassNameString("Or");
					node1.SetId(1);
#if !BEHAVIAC_RELEASE
					node1.SetAgentType("AgentNodeTest");
#endif
					node0.AddChild(node1);
					{
						True node3 = new True();
						node3.SetClassNameString("True");
						node3.SetId(3);
#if !BEHAVIAC_RELEASE
						node3.SetAgentType("AgentNodeTest");
#endif
						node1.AddChild(node3);
						node1.SetHasEvents(node1.HasEvents() | node3.HasEvents());
					}
					{
						False node5 = new False();
						node5.SetClassNameString("False");
						node5.SetId(5);
#if !BEHAVIAC_RELEASE
						node5.SetAgentType("AgentNodeTest");
#endif
						node1.AddChild(node5);
						node1.SetHasEvents(node1.HasEvents() | node5.HasEvents());
					}
					node0.SetHasEvents(node0.HasEvents() | node1.HasEvents());
				}
				{
					Action_bt_node_test_condition_ut_1_node2 node2 = new Action_bt_node_test_condition_ut_1_node2();
					node2.SetClassNameString("Action");
					node2.SetId(2);
#if !BEHAVIAC_RELEASE
					node2.SetAgentType("AgentNodeTest");
#endif
					node0.AddChild(node2);
					node0.SetHasEvents(node0.HasEvents() | node2.HasEvents());
				}
				{
					Or node4 = new Or();
					node4.SetClassNameString("Or");
					node4.SetId(4);
#if !BEHAVIAC_RELEASE
					node4.SetAgentType("AgentNodeTest");
#endif
					node0.AddChild(node4);
					{
						False node6 = new False();
						node6.SetClassNameString("False");
						node6.SetId(6);
#if !BEHAVIAC_RELEASE
						node6.SetAgentType("AgentNodeTest");
#endif
						node4.AddChild(node6);
						node4.SetHasEvents(node4.HasEvents() | node6.HasEvents());
					}
					{
						False node7 = new False();
						node7.SetClassNameString("False");
						node7.SetId(7);
#if !BEHAVIAC_RELEASE
						node7.SetAgentType("AgentNodeTest");
#endif
						node4.AddChild(node7);
						node4.SetHasEvents(node4.HasEvents() | node7.HasEvents());
					}
					node0.SetHasEvents(node0.HasEvents() | node4.HasEvents());
				}
				{
					Action_bt_node_test_condition_ut_1_node8 node8 = new Action_bt_node_test_condition_ut_1_node8();
					node8.SetClassNameString("Action");
					node8.SetId(8);
#if !BEHAVIAC_RELEASE
					node8.SetAgentType("AgentNodeTest");
#endif
					node0.AddChild(node8);
					node0.SetHasEvents(node0.HasEvents() | node8.HasEvents());
				}
				bt.SetHasEvents(bt.HasEvents() | node0.HasEvents());
			}
			return true;
		}
示例#16
0
		public static bool build_behavior_tree(BehaviorTree bt)
		{
			bt.SetClassNameString("BehaviorTree");
			bt.SetId(-1);
			bt.SetName("node_test/enter_exit_action_ut_1");
			bt.IsFSM = false;
#if !BEHAVIAC_RELEASE
			bt.SetAgentType("AgentNodeTest");
#endif
			// children
			{
				Parallel_bt_node_test_enter_exit_action_ut_1_node0 node0 = new Parallel_bt_node_test_enter_exit_action_ut_1_node0();
				node0.SetClassNameString("Parallel");
				node0.SetId(0);
#if !BEHAVIAC_RELEASE
				node0.SetAgentType("AgentNodeTest");
#endif
				// attachments
				{
					Precondition_bt_node_test_enter_exit_action_ut_1_attach1 attach1 = new Precondition_bt_node_test_enter_exit_action_ut_1_attach1();
					attach1.SetClassNameString("Precondition");
					attach1.SetId(1);
#if !BEHAVIAC_RELEASE
					attach1.SetAgentType("AgentNodeTest");
#endif
					node0.Attach(attach1, true, false, false);
				}
				{
					Effector_bt_node_test_enter_exit_action_ut_1_attach2 attach2 = new Effector_bt_node_test_enter_exit_action_ut_1_attach2();
					attach2.SetClassNameString("Effector");
					attach2.SetId(2);
#if !BEHAVIAC_RELEASE
					attach2.SetAgentType("AgentNodeTest");
#endif
					node0.Attach(attach2, false, true, false);
				}
				bt.AddChild(node0);
				{
					WaitforSignal node3 = new WaitforSignal();
					node3.SetClassNameString("WaitforSignal");
					node3.SetId(3);
#if !BEHAVIAC_RELEASE
					node3.SetAgentType("AgentNodeTest");
#endif
					// attachments
					{
						Precondition_bt_node_test_enter_exit_action_ut_1_attach4 attach4 = new Precondition_bt_node_test_enter_exit_action_ut_1_attach4();
						attach4.SetClassNameString("Precondition");
						attach4.SetId(4);
#if !BEHAVIAC_RELEASE
						attach4.SetAgentType("AgentNodeTest");
#endif
						node3.Attach(attach4, true, false, false);
					}
					{
						Effector_bt_node_test_enter_exit_action_ut_1_attach5 attach5 = new Effector_bt_node_test_enter_exit_action_ut_1_attach5();
						attach5.SetClassNameString("Effector");
						attach5.SetId(5);
#if !BEHAVIAC_RELEASE
						attach5.SetAgentType("AgentNodeTest");
#endif
						node3.Attach(attach5, false, true, false);
					}
					node0.AddChild(node3);
					{
						Condition_bt_node_test_enter_exit_action_ut_1_node6 node6 = new Condition_bt_node_test_enter_exit_action_ut_1_node6();
						node6.SetClassNameString("Condition");
						node6.SetId(6);
#if !BEHAVIAC_RELEASE
						node6.SetAgentType("AgentNodeTest");
#endif
						node3.SetCustomCondition(node6);
						node3.SetHasEvents(node3.HasEvents() | node6.HasEvents());
					}
					node0.SetHasEvents(node0.HasEvents() | node3.HasEvents());
				}
				{
					True node7 = new True();
					node7.SetClassNameString("True");
					node7.SetId(7);
#if !BEHAVIAC_RELEASE
					node7.SetAgentType("AgentNodeTest");
#endif
					node0.AddChild(node7);
					node0.SetHasEvents(node0.HasEvents() | node7.HasEvents());
				}
				bt.SetHasEvents(bt.HasEvents() | node0.HasEvents());
			}
			return true;
		}
示例#17
0
		public static bool build_behavior_tree(BehaviorTree bt)
		{
			bt.SetClassNameString("BehaviorTree");
			bt.SetId(-1);
			bt.SetName("node_test/condition_ut_3");
			bt.IsFSM = false;
#if !BEHAVIAC_RELEASE
			bt.SetAgentType("AgentNodeTest");
#endif
			// children
			{
				Sequence node0 = new Sequence();
				node0.SetClassNameString("Sequence");
				node0.SetId(0);
#if !BEHAVIAC_RELEASE
				node0.SetAgentType("AgentNodeTest");
#endif
				bt.AddChild(node0);
				{
					And node9 = new And();
					node9.SetClassNameString("And");
					node9.SetId(9);
#if !BEHAVIAC_RELEASE
					node9.SetAgentType("AgentNodeTest");
#endif
					node0.AddChild(node9);
					{
						Or node13 = new Or();
						node13.SetClassNameString("Or");
						node13.SetId(13);
#if !BEHAVIAC_RELEASE
						node13.SetAgentType("AgentNodeTest");
#endif
						node9.AddChild(node13);
						{
							True node10 = new True();
							node10.SetClassNameString("True");
							node10.SetId(10);
#if !BEHAVIAC_RELEASE
							node10.SetAgentType("AgentNodeTest");
#endif
							node13.AddChild(node10);
							node13.SetHasEvents(node13.HasEvents() | node10.HasEvents());
						}
						{
							False node14 = new False();
							node14.SetClassNameString("False");
							node14.SetId(14);
#if !BEHAVIAC_RELEASE
							node14.SetAgentType("AgentNodeTest");
#endif
							node13.AddChild(node14);
							node13.SetHasEvents(node13.HasEvents() | node14.HasEvents());
						}
						node9.SetHasEvents(node9.HasEvents() | node13.HasEvents());
					}
					{
						True node11 = new True();
						node11.SetClassNameString("True");
						node11.SetId(11);
#if !BEHAVIAC_RELEASE
						node11.SetAgentType("AgentNodeTest");
#endif
						node9.AddChild(node11);
						node9.SetHasEvents(node9.HasEvents() | node11.HasEvents());
					}
					node0.SetHasEvents(node0.HasEvents() | node9.HasEvents());
				}
				{
					Action_bt_node_test_condition_ut_3_node2 node2 = new Action_bt_node_test_condition_ut_3_node2();
					node2.SetClassNameString("Action");
					node2.SetId(2);
#if !BEHAVIAC_RELEASE
					node2.SetAgentType("AgentNodeTest");
#endif
					node0.AddChild(node2);
					node0.SetHasEvents(node0.HasEvents() | node2.HasEvents());
				}
				{
					Or node1 = new Or();
					node1.SetClassNameString("Or");
					node1.SetId(1);
#if !BEHAVIAC_RELEASE
					node1.SetAgentType("AgentNodeTest");
#endif
					node0.AddChild(node1);
					{
						And node15 = new And();
						node15.SetClassNameString("And");
						node15.SetId(15);
#if !BEHAVIAC_RELEASE
						node15.SetAgentType("AgentNodeTest");
#endif
						node1.AddChild(node15);
						{
							True node3 = new True();
							node3.SetClassNameString("True");
							node3.SetId(3);
#if !BEHAVIAC_RELEASE
							node3.SetAgentType("AgentNodeTest");
#endif
							node15.AddChild(node3);
							node15.SetHasEvents(node15.HasEvents() | node3.HasEvents());
						}
						{
							True node16 = new True();
							node16.SetClassNameString("True");
							node16.SetId(16);
#if !BEHAVIAC_RELEASE
							node16.SetAgentType("AgentNodeTest");
#endif
							node15.AddChild(node16);
							node15.SetHasEvents(node15.HasEvents() | node16.HasEvents());
						}
						node1.SetHasEvents(node1.HasEvents() | node15.HasEvents());
					}
					{
						False node5 = new False();
						node5.SetClassNameString("False");
						node5.SetId(5);
#if !BEHAVIAC_RELEASE
						node5.SetAgentType("AgentNodeTest");
#endif
						node1.AddChild(node5);
						node1.SetHasEvents(node1.HasEvents() | node5.HasEvents());
					}
					node0.SetHasEvents(node0.HasEvents() | node1.HasEvents());
				}
				{
					Action_bt_node_test_condition_ut_3_node8 node8 = new Action_bt_node_test_condition_ut_3_node8();
					node8.SetClassNameString("Action");
					node8.SetId(8);
#if !BEHAVIAC_RELEASE
					node8.SetAgentType("AgentNodeTest");
#endif
					node0.AddChild(node8);
					node0.SetHasEvents(node0.HasEvents() | node8.HasEvents());
				}
				{
					And node4 = new And();
					node4.SetClassNameString("And");
					node4.SetId(4);
#if !BEHAVIAC_RELEASE
					node4.SetAgentType("AgentNodeTest");
#endif
					node0.AddChild(node4);
					{
						Or node18 = new Or();
						node18.SetClassNameString("Or");
						node18.SetId(18);
#if !BEHAVIAC_RELEASE
						node18.SetAgentType("AgentNodeTest");
#endif
						node4.AddChild(node18);
						{
							Or node19 = new Or();
							node19.SetClassNameString("Or");
							node19.SetId(19);
#if !BEHAVIAC_RELEASE
							node19.SetAgentType("AgentNodeTest");
#endif
							node18.AddChild(node19);
							{
								False node6 = new False();
								node6.SetClassNameString("False");
								node6.SetId(6);
#if !BEHAVIAC_RELEASE
								node6.SetAgentType("AgentNodeTest");
#endif
								node19.AddChild(node6);
								node19.SetHasEvents(node19.HasEvents() | node6.HasEvents());
							}
							{
								True node21 = new True();
								node21.SetClassNameString("True");
								node21.SetId(21);
#if !BEHAVIAC_RELEASE
								node21.SetAgentType("AgentNodeTest");
#endif
								node19.AddChild(node21);
								node19.SetHasEvents(node19.HasEvents() | node21.HasEvents());
							}
							node18.SetHasEvents(node18.HasEvents() | node19.HasEvents());
						}
						{
							False node22 = new False();
							node22.SetClassNameString("False");
							node22.SetId(22);
#if !BEHAVIAC_RELEASE
							node22.SetAgentType("AgentNodeTest");
#endif
							node18.AddChild(node22);
							node18.SetHasEvents(node18.HasEvents() | node22.HasEvents());
						}
						node4.SetHasEvents(node4.HasEvents() | node18.HasEvents());
					}
					{
						And node17 = new And();
						node17.SetClassNameString("And");
						node17.SetId(17);
#if !BEHAVIAC_RELEASE
						node17.SetAgentType("AgentNodeTest");
#endif
						node4.AddChild(node17);
						{
							True node7 = new True();
							node7.SetClassNameString("True");
							node7.SetId(7);
#if !BEHAVIAC_RELEASE
							node7.SetAgentType("AgentNodeTest");
#endif
							node17.AddChild(node7);
							node17.SetHasEvents(node17.HasEvents() | node7.HasEvents());
						}
						{
							And node20 = new And();
							node20.SetClassNameString("And");
							node20.SetId(20);
#if !BEHAVIAC_RELEASE
							node20.SetAgentType("AgentNodeTest");
#endif
							node17.AddChild(node20);
							{
								True node23 = new True();
								node23.SetClassNameString("True");
								node23.SetId(23);
#if !BEHAVIAC_RELEASE
								node23.SetAgentType("AgentNodeTest");
#endif
								node20.AddChild(node23);
								node20.SetHasEvents(node20.HasEvents() | node23.HasEvents());
							}
							{
								True node24 = new True();
								node24.SetClassNameString("True");
								node24.SetId(24);
#if !BEHAVIAC_RELEASE
								node24.SetAgentType("AgentNodeTest");
#endif
								node20.AddChild(node24);
								node20.SetHasEvents(node20.HasEvents() | node24.HasEvents());
							}
							node17.SetHasEvents(node17.HasEvents() | node20.HasEvents());
						}
						node4.SetHasEvents(node4.HasEvents() | node17.HasEvents());
					}
					node0.SetHasEvents(node0.HasEvents() | node4.HasEvents());
				}
				{
					Action_bt_node_test_condition_ut_3_node12 node12 = new Action_bt_node_test_condition_ut_3_node12();
					node12.SetClassNameString("Action");
					node12.SetId(12);
#if !BEHAVIAC_RELEASE
					node12.SetAgentType("AgentNodeTest");
#endif
					node0.AddChild(node12);
					node0.SetHasEvents(node0.HasEvents() | node12.HasEvents());
				}
				bt.SetHasEvents(bt.HasEvents() | node0.HasEvents());
			}
			return true;
		}
示例#18
0
 public static bool build_behavior_tree(BehaviorTree bt)
 {
     bt.SetClassNameString("BehaviorTree");
     bt.SetId(-1);
     bt.SetName("node_test/enter_exit_action_ut_1");
     #if !BEHAVIAC_RELEASE
     bt.SetAgentType("AgentNodeTest");
     #endif
     // children
     {
         Parallel_bt_node_test_enter_exit_action_ut_1_node0 node0 = new Parallel_bt_node_test_enter_exit_action_ut_1_node0();
         node0.SetClassNameString("Parallel");
         node0.SetId(0);
     #if !BEHAVIAC_RELEASE
         node0.SetAgentType("AgentNodeTest");
     #endif
         bt.AddChild(node0);
         {
             WaitforSignal_bt_node_test_enter_exit_action_ut_1_node3 node3 = new WaitforSignal_bt_node_test_enter_exit_action_ut_1_node3();
             node3.SetClassNameString("WaitforSignal");
             node3.SetId(3);
     #if !BEHAVIAC_RELEASE
             node3.SetAgentType("AgentNodeTest");
     #endif
             // attachments
             {
                 Predicate_bt_node_test_enter_exit_action_ut_1_attach5 attach5 = new Predicate_bt_node_test_enter_exit_action_ut_1_attach5();
                 attach5.SetClassNameString("Predicate");
                 attach5.SetId(5);
     #if !BEHAVIAC_RELEASE
                 attach5.SetAgentType("AgentNodeTest");
     #endif
                 node3.Attach(attach5);
             }
             node0.AddChild(node3);
             node0.SetHasEvents(node0.HasEvents() | node3.HasEvents());
         }
         {
             True node4 = new True();
             node4.SetClassNameString("True");
             node4.SetId(4);
     #if !BEHAVIAC_RELEASE
             node4.SetAgentType("AgentNodeTest");
     #endif
             node0.AddChild(node4);
             node0.SetHasEvents(node0.HasEvents() | node4.HasEvents());
         }
         bt.SetHasEvents(bt.HasEvents() | node0.HasEvents());
     }
     return true;
 }