protected override void load(int version, string agentType, List <property_t> properties) { base.load(version, agentType, properties); for (int i = 0; i < properties.Count; ++i) { property_t p = properties[i]; if (p.name == "Opl") { this.m_opl = AgentMeta.ParseProperty(p.value); } else if (p.name == "Opr") { int pParenthesis = p.value.IndexOf('('); if (pParenthesis == -1) { this.m_opr = AgentMeta.ParseProperty(p.value); } else { this.m_opr = AgentMeta.ParseMethod(p.value); } } } }
public override void Load(string instance, string[] paramStrs) { Debug.Check(paramStrs.Length == 1); _instance = instance; _value = (CInstanceMember <string>)AgentMeta.ParseProperty <string>(paramStrs[0]); }
public override void Load(string instance, string[] paramStrs) { Debug.Check(paramStrs.Length == 1); _instance = instance; _retreatPosition = AgentMeta.ParseProperty <bVector3>(paramStrs[0]); }
public override void Load(string instance, string[] paramStrs) { Debug.Check(paramStrs.Length == 1); _instance = instance; _enemyTarget = AgentMeta.ParseProperty <FightAgent>(paramStrs[0]); }
public override void Load(string instance, string[] paramStrs) { Debug.Check(paramStrs.Length == 1); _instance = instance; _param0 = (CInstanceMember <UnityEngine.Vector3>)AgentMeta.ParseProperty <UnityEngine.Vector3>(paramStrs[0]); }
public override void Load(string instance, string[] paramStrs) { Debug.Check(paramStrs.Length == 1); _instance = instance; _param0 = AgentMeta.ParseProperty <IList>(paramStrs[0]); }
public override void Load(string instance, string[] paramStrs) { Debug.Check(paramStrs.Length == 2); _instance = instance; _param0 = (CInstanceMember <float>)AgentMeta.ParseProperty <float>(paramStrs[0]); _param1 = (CInstanceMember <int>)AgentMeta.ParseProperty <int>(paramStrs[1]); }
public override void Load(string instance, string[] paramStrs) { Debug.Check(paramStrs.Length == 2); _instance = instance; _param0 = AgentMeta.ParseProperty <GameActor>(paramStrs[0]); _param1 = (CInstanceMember <eMapDirection>)AgentMeta.ParseProperty <eMapDirection>(paramStrs[1]); }
public override void Load(string instance, string[] paramStrs) { Debug.Check(paramStrs.Length == 2); _instance = instance; _param0 = AgentMeta.ParseProperty <IList>(paramStrs[0]); _param1 = (CInstanceMember <System.Object>)AgentMeta.ParseProperty <System.Object>(paramStrs[1]); }
public CInstanceConst_FirstStruct(string typeName, string valueStr) : base(typeName, valueStr) { List <string> paramStrs = behaviac.StringUtils.SplitTokensForStruct(valueStr); Debug.Check(paramStrs != null && paramStrs.Count == 2); _s1 = (CInstanceMember <int>)AgentMeta.ParseProperty <int>(paramStrs[0]); _s2 = (CInstanceMember <float>)AgentMeta.ParseProperty <float>(paramStrs[1]); }
public override void Load(string instance, string[] paramStrs) { Debug.Check(paramStrs.Length == 4); _instance = instance; _param0 = (CInstanceMember <string>)AgentMeta.ParseProperty <string>(paramStrs[0]); _param1 = AgentMeta.ParseProperty <UnityEngine.Transform>(paramStrs[1]); _param2 = (CInstanceMember <UnityEngine.Vector3>)AgentMeta.ParseProperty <UnityEngine.Vector3>(paramStrs[2]); _param3 = (CInstanceMember <float>)AgentMeta.ParseProperty <float>(paramStrs[3]); }
protected override void load(int version, string agentType, List <property_t> properties) { base.load(version, agentType, properties); for (int i = 0; i < properties.Count; ++i) { property_t p = properties[i]; if (p.name == "Count") { this.m_count = AgentMeta.ParseProperty(p.value); } } }
protected override void load(int version, string agentType, List <property_t> properties) { base.load(version, agentType, properties); for (int i = 0; i < properties.Count; ++i) { property_t p = properties[i]; if (p.name == "ReferenceBehavior") { int pParenthesis = p.value.IndexOf('('); if (pParenthesis == -1) { this.m_referencedBehaviorPath = AgentMeta.ParseProperty(p.value); } else { this.m_referencedBehaviorPath = AgentMeta.ParseMethod(p.value); } string szTreePath = this.GetReferencedTree(null); //conservatively make it true bool bHasEvents = true; if (!string.IsNullOrEmpty(szTreePath)) { if (Config.PreloadBehaviors) { BehaviorTree behaviorTree = Workspace.Instance.LoadBehaviorTree(szTreePath); Debug.Check(behaviorTree != null); if (behaviorTree != null) { bHasEvents = behaviorTree.HasEvents(); } } this.m_bHasEvents |= bHasEvents; } } else if (p.name == "Task") { this.m_taskMethod = AgentMeta.ParseMethod(p.value); } } }
protected override void load(int version, string agentType, List <property_t> properties) { base.load(version, agentType, properties); for (int i = 0; i < properties.Count; ++i) { property_t p = properties[i]; if (p.name == "Opl") { this.m_opl = AgentMeta.ParseProperty(p.value); } else if (p.name == "Operator") { Debug.Check(p.value == "Add" || p.value == "Sub" || p.value == "Mul" || p.value == "Div"); this.m_operator = OperationUtils.ParseOperatorType(p.value); } else if (p.name == "Opr1") { int pParenthesis = p.value.IndexOf('('); if (pParenthesis == -1) { this.m_opr1 = AgentMeta.ParseProperty(p.value); } else { this.m_opr1 = AgentMeta.ParseMethod(p.value); } } else if (p.name == "Opr2") { int pParenthesis = p.value.IndexOf('('); if (pParenthesis == -1) { this.m_opr2 = AgentMeta.ParseProperty(p.value); } else { this.m_opr2 = AgentMeta.ParseMethod(p.value); } } } }
public static object FromString(Type type, string valStr, bool bStrIsArrayType /*= false*/) { if (!string.IsNullOrEmpty(valStr) && valStr == "null") { Debug.Check(Utils.IsRefNullType(type)); return(null); } if (type.IsByRef) { type = type.GetElementType(); } bool bIsArrayType = Utils.IsArrayType(type); object v = null; //customized type, struct or enum if (bStrIsArrayType || bIsArrayType) { if (bIsArrayType) { Type elemType = type.GetGenericArguments()[0]; v = StringUtils.FromStringVector(elemType, valStr); } else { v = StringUtils.FromStringVector(type, valStr); } } else if (type == typeof(behaviac.IProperty)) { v = AgentMeta.ParseProperty(valStr); } else if (Utils.IsCustomClassType(type)) { v = StringUtils.FromStringStruct(type, valStr); } else { v = Utils.FromStringPrimitive(type, valStr); } return(v); }
public virtual bool load(List <property_t> properties) { for (int i = 0; i < properties.Count; ++i) { property_t p = properties[i]; if (p.name == "Mode") { switch (p.value) { case "Condition": this.m_mode = TransitionMode.Condition; break; case "Success": this.m_mode = TransitionMode.Success; break; case "Failure": this.m_mode = TransitionMode.Failure; break; case "End": this.m_mode = TransitionMode.End; break; } } else if (p.name == "Opl") { if (StringUtils.IsValidString(p.value)) { int pParenthesis = p.value.IndexOf('('); if (pParenthesis == -1) { this.m_opl = AgentMeta.ParseProperty(p.value); } else { this.m_opl = AgentMeta.ParseMethod(p.value); } } } else if (p.name == "Opr1") { if (StringUtils.IsValidString(p.value)) { int pParenthesis = p.value.IndexOf('('); if (pParenthesis == -1) { this.m_opr1 = AgentMeta.ParseProperty(p.value); } else { this.m_opr1 = AgentMeta.ParseMethod(p.value); } } } else if (p.name == "Operator") { this.m_operator = OperationUtils.ParseOperatorType(p.value); } else if (p.name == "Opr2") { if (StringUtils.IsValidString(p.value)) { int pParenthesis = p.value.IndexOf('('); if (pParenthesis == -1) { this.m_opr2 = AgentMeta.ParseProperty(p.value); } else { this.m_opr2 = AgentMeta.ParseMethod(p.value); } } } } return(this.m_opl != null); }
public virtual bool load(List <property_t> properties) { for (int i = 0; i < properties.Count; ++i) { property_t p = properties[i]; if (p.name == "Opl") { if (StringUtils.IsValidString(p.value)) { int pParenthesis = p.value.IndexOf('('); if (pParenthesis == -1) { this.m_opl = AgentMeta.ParseProperty(p.value); } else { this.m_opl = AgentMeta.ParseMethod(p.value); } } } else if (p.name == "Opr1") { if (StringUtils.IsValidString(p.value)) { int pParenthesis = p.value.IndexOf('('); if (pParenthesis == -1) { this.m_opr1 = AgentMeta.ParseProperty(p.value); } else { this.m_opr1 = AgentMeta.ParseMethod(p.value); } } } else if (p.name == "Operator") { this.m_operator = OperationUtils.ParseOperatorType(p.value); } else if (p.name == "Opr2") { if (StringUtils.IsValidString(p.value)) { int pParenthesis = p.value.IndexOf('('); if (pParenthesis == -1) { this.m_opr2 = AgentMeta.ParseProperty(p.value); } else { this.m_opr2 = AgentMeta.ParseMethod(p.value); } } } } return(this.m_opl != null); }
public static bool ParseForStruct(Type type, string str, ref string strT, Dictionary <string, IInstanceMember> props) { int pB = 0; int i = 0; while (i < str.Length) { char c = str[i]; if (c == ';' || c == '{' || c == '}') { int p = pB; while (p <= i) { strT += str[p++]; } pB = i + 1; } else if (c == ' ') { //par or property string propName = ""; int p = pB; while (str[p] != '=') { propName += str[p++]; } //skip '=' Debug.Check(str[p] == '='); p++; string valueStr = str.Substring(p); string typeStr = ""; while (str[p] != ' ') { typeStr += str[p++]; } //bool bStatic = false; if (typeStr == "static") { //skip ' ' Debug.Check(str[p] == ' '); p++; while (str[p] != ' ') { typeStr += str[p++]; } //bStatic = true; } string parName = ""; //skip ' ' Debug.Check(str[i] == ' '); i++; while (str[i] != ';') { parName += str[i++]; } props[propName] = AgentMeta.ParseProperty(valueStr); //skip ';' Debug.Check(str[i] == ';'); pB = i + 1; } i++; } return(true); }