private static void PlayMissSequence(int row, int column, bool showAnimation) { if (showAnimation) { UtilityFunctions.AddSplash(row, column); } Audio.PlaySoundEffect(GameResources.GameSound("Miss")); UtilityFunctions.DrawAnimationSequence(); }
private static void PlayHitSequence(int row, int column, bool showAnimation) { if (showAnimation) { UtilityFunctions.AddExplosion(row, column); } Audio.PlaySoundEffect(GameResources.GameSound("Hit")); UtilityFunctions.DrawAnimationSequence(); }
private static void PlayMissSequence(int row, int column, bool showAnimation) { if (showAnimation) { UtilityFunctions.AddSplash(row, column); } if (Variables._isMute == false) //mute extension { Audio.PlaySoundEffect(GameResources.GameSound("Miss")); } UtilityFunctions.DrawAnimationSequence(); }