public static SavedBrushes GenerateSavedBrushesAsset() { SavedBrushes asset = ScriptableObject.CreateInstance <SavedBrushes>(); var uniquePath = AssetDatabase.GenerateUniqueAssetPath(PathToToolRoot + "ObjectPainter_SavedBrushes.asset"); AssetDatabase.CreateAsset(asset, uniquePath); AssetDatabase.SaveAssets(); AssetDatabase.Refresh(); return(AssetDatabase.LoadAssetAtPath(uniquePath, typeof(SavedBrushes)) as SavedBrushes); }
public static SavedBrushes LoadSavedBrushes() { string[] guids = AssetDatabase.FindAssets(string.Format("t:{0}", typeof(SavedBrushes).ToString().Replace("UnityEngine.", string.Empty))); for (int i = 0; i < guids.Length; i++) { string assetPath = AssetDatabase.GUIDToAssetPath(guids[i]); SavedBrushes asset = AssetDatabase.LoadAssetAtPath <SavedBrushes>(assetPath); if (asset != null) { return(asset); } } return(GenerateSavedBrushesAsset()); }