示例#1
0
        public override void Split(TreeNode twoFourNode, int element)
        {
            TwoFourTreeNode p;
            twoFourNode = (TwoFourTreeNode) twoFourNode;

            if (twoFourNode.parent == null)
            {
                p = new TwoFourTreeNode();
            }
            else
            {
                p = (TwoFourTreeNode) twoFourNode.parent;
            }

            TwoFourTreeNode n1 = new TwoFourTreeNode();
            TwoFourTreeNode n2 = new TwoFourTreeNode();

            int[] elements = { element, twoFourNode.elements[0], twoFourNode.elements[1], twoFourNode.elements[2] };
            int middle;
            this.SortElements(elements, elements.Length);

            n1.elements[0] = elements[0];
            n1.elements[1] = elements[1];
            n2.elements[0] = elements[3];
            middle = elements[2];
            n1.parent = p;
            n2.parent = p;

            if (p.NumberOfElements() == 0)
            {
                p.children[0] = n1;
                p.children[1] = n2;
                this.root = p;
            }

            else if (p.NumberOfElements() == 1)
            {
                if (n2.elements[0] < p.elements[0])
                {
                    p.children[2] = p.children[1];
                    p.children[0] = n1;
                    p.children[1] = n2;
                }
                else
                {
                    p.children[1] = n1;
                    p.children[2] = n2;
                }
            }
            else if (p.NumberOfElements() == 2)
            {
                if (n2.elements[0] < p.elements[0] && n2.elements[0] < p.elements[1])
                {
                    p.children[3] = p.children[2];
                    p.children[2] = p.children[1];
                    p.children[0] = n1;
                    p.children[1] = n2;
                }
                else if (n1.elements[1] > p.elements[0] && n1.elements[1] > p.elements[1])
                {
                    p.children[2] = n1;
                    p.children[3] = n2;
                }
                else
                {
                    p.children[3] = p.children[2];
                    p.children[1] = n1;
                    p.children[2] = n2;
                }
            }
            else if (p.NumberOfElements() == 3)
            {
                if (n2.elements[0] < p.elements[0])
                {
                    p.children[4] = p.children[3];
                    p.children[3] = p.children[2];
                    p.children[2] = p.children[1];
                    p.children[1] = n2;
                    p.children[0] = n1;
                }

                else if (n1.elements[0] > p.elements[0] && n2.elements[0] < p.elements[1])
                {
                    p.children[4] = p.children[3];
                    p.children[3] = p.children[2];
                    p.children[2] = n2;
                    p.children[1] = n1;
                }

                else if (n1.elements[0] > p.elements[1] && n2.elements[0] < p.elements[2])
                {
                    p.children[4] = p.children[3];
                    p.children[3] = n2;
                    p.children[2] = n1;
                }
                else
                {
                    p.children[3] = n1;
                    p.children[4] = n2;
                }
            }

            //if it is not a leaf check
            if (twoFourNode.IsLeaf() == false)
            {
                twoFourNode.children[0].parent = n1;
                twoFourNode.children[1].parent = n1;
                twoFourNode.children[2].parent = n1;

                twoFourNode.children[3].parent = n2;
                twoFourNode.children[4].parent = n2;

                n1.children[0] = twoFourNode.children[0];
                n1.children[1] = twoFourNode.children[1];
                n1.children[2] = twoFourNode.children[2];

                n2.children[0] = twoFourNode.children[3];
                n2.children[1] = twoFourNode.children[4];
            }

            if (p.NumberOfElements() == 3)
            {
                this.Split(p, middle);
            }

            else if (p.NumberOfElements() < this.limit)
            {
                p.elements[p.NumberOfElements()] = middle;

                this.SortElements(p.elements, p.NumberOfElements());
            }
        }
示例#2
0
        //Tries to insert the elements, if not returns false
        public bool TryInsert(TreeNode treeNode, int element)
        {
            bool result = true;

            //If it is root just add the element to the root
            if (treeNode.NumberOfElements() == 0 && treeNode.parent == null)
            {
                treeNode.elements[0] = element;

            }

            else if (treeNode.NumberOfElements() < this.limit)
            {
                treeNode.elements[treeNode.NumberOfElements()] = element;

                this.SortElements(treeNode.elements, treeNode.NumberOfElements());

            }
            else
            {
                result = false;
            }

            return result;
        }
示例#3
0
        public TreeNode parent; //parent node

        #endregion Fields

        #region Constructors

        //in case this node isn't a leaf, numberOfElement + 1 gives the number of children
        public TreeNode()
        {
            this.parent = null;
        }
示例#4
0
        public void TakeElementFromNextRightSibling(TreeNode p, TreeNode node, int n)
        {
            node.elements[0] = p.elements[n];
            p.elements[n] = p.children[n + 1].elements[0];

            if (this.limit == 2)
            {
                p.children[n + 1].elements[0] = p.children[n + 1].elements[1];
                p.children[n + 1].elements[1] = 0;
            }
            else
            {

                p.children[n + 1].elements[0] = p.children[n + 1].elements[1];
                p.children[n + 1].elements[1] = p.children[n + 1].elements[2];
                p.children[n + 1].elements[2] = 0;
            }

            if (node.IsLeaf() == false)
            {
                node.children[1] = p.children[n + 1].children[0];

                if (this.limit == 2)
                {
                    p.children[n + 1].children[0] = p.children[n + 1].children[1];
                    p.children[n + 1].children[1] = p.children[n + 1].children[2];
                    p.children[n + 1].children[2] = null;
                }

                else
                {

                    p.children[n + 1].children[0] = p.children[n + 1].children[1];
                    p.children[n + 1].children[1] = p.children[n + 1].children[2];
                    p.children[n + 1].children[2] = p.children[n + 1].children[3];
                    p.children[n + 1].children[3] = null;
                }

                node.children[1].parent = node;
            }
        }
示例#5
0
        public void TakeElementFromTwoNextRightSibling(TreeNode p, TreeNode node, int n)
        {
            node.elements[0] = p.elements[n];
            p.elements[n] = p.children[n + 1].elements[0];
            p.children[n + 1].elements[0] = p.elements[n + 1];
            p.elements[n + 1] = p.children[n + 2].elements[0];

            if (p.children[n + 2].NumberOfElements() == 2)
            {
                p.children[n + 2].elements[0] = p.children[n + 2].elements[1];
                p.children[n + 2].elements[1] = 0;
            }

            else if (p.children[n + 2].NumberOfElements() == 3)
            {
                p.children[n + 2].elements[0] = p.children[n + 2].elements[1];
                p.children[n + 2].elements[1] = p.children[n + 2].elements[2];
                p.children[n + 2].elements[2] = 0;
            }

            if (node.IsLeaf() == false)
            {
                node.children[1] = p.children[n + 1].children[0];
                p.children[n + 1].children[0] = p.children[n + 1].children[1];
                p.children[n + 1].children[1] = p.children[n + 2].children[0];

                if (p.children[n + 2].NumberOfElements() == 1)
                {
                    p.children[n + 2].children[0] = p.children[n + 2].children[1];
                    p.children[n + 2].children[1] = p.children[n + 2].children[2];
                    p.children[n + 2].children[2] = null;
                }
                else if (p.children[n + 2].NumberOfElements() == 2)
                {
                    p.children[n + 2].children[0] = p.children[n + 2].children[1];
                    p.children[n + 2].children[1] = p.children[n + 2].children[2];
                    p.children[n + 2].children[2] = p.children[n + 2].children[3];
                    p.children[n + 2].children[3] = null;
                }

                node.children[1].parent = node;
                p.children[n + 1].children[1].parent = p.children[n + 1];
            }
        }
示例#6
0
        public void Merge(TreeNode node)
        {
            if (node.parent.NumberOfElements() == 1)
            {
                //empty node at the left
                if (node.parent.children[0] == node)
                {
                    node.parent.children[1].elements[1] = node.parent.children[1].elements[0];
                    node.parent.children[1].elements[0] = node.parent.elements[0];
                    node.parent.elements[0] = 0;

                    //remove the node
                    node.parent.children[0] = node.parent.children[1];
                    node.parent.children[1] = null;

                    //if node is internal
                    if (node.IsLeaf() == false)
                    {
                        node.parent.children[0].children[2] = node.parent.children[0].children[1];
                        node.parent.children[0].children[1] = node.parent.children[0].children[0];
                        node.parent.children[0].children[0] = node.children[0];
                        //update the parent
                        node.parent.children[0].children[0].parent = node.parent.children[0];
                    }
                }
                //empty node at the right
                else
                {
                    node.parent.children[0].elements[1] = node.parent.elements[0];
                    node.parent.elements[0] = 0;

                    node.parent.children[1] = null;

                    //if node is internal
                    if (node.IsLeaf() == false)
                    {
                        node.parent.children[0].children[2] = node.children[0];
                        node.parent.children[0].children[2].parent = node.parent.children[0];
                    }
                }
            }
            else if (node.parent.NumberOfElements() == 2)
            {
                //empty node at the left
                if (node.parent.children[0] == node)
                {
                    node.parent.children[1].elements[1] = node.parent.children[1].elements[0];
                    node.parent.children[1].elements[0] = node.parent.elements[0];
                    node.parent.elements[0] = node.parent.elements[1];
                    node.parent.elements[1] = 0;

                    node.parent.children[0] = node.parent.children[1];
                    node.parent.children[1] = node.parent.children[2];
                    node.parent.children[2] = null;

                    //if node is internal
                    if (node.IsLeaf() == false)
                    {
                        node.parent.children[0].children[2] = node.parent.children[0].children[1];
                        node.parent.children[0].children[1] = node.parent.children[0].children[0];
                        node.parent.children[0].children[0] = node.children[0];

                        node.parent.children[0].children[0].parent = node.parent.children[0];
                    }

                }

                //empty node at the middle
                else if (node.parent.children[1] == node)
                {
                    node.parent.children[0].elements[1] = node.parent.elements[0];
                    node.parent.elements[0] = node.parent.elements[1];
                    node.parent.elements[1] = 0;

                    node.parent.children[1] = node.parent.children[2];
                    node.parent.children[2] = null;

                    //if node is internal
                    if (node.IsLeaf() == false)
                    {
                        node.parent.children[0].children[2] = node.children[0];
                        node.parent.children[0].children[2].parent = node.parent.children[0];
                    }
                }

                //empty node at the right
                else
                {
                    node.parent.children[1].elements[1] = node.parent.elements[1];
                    node.parent.elements[1] = 0;

                    node.parent.children[2] = null;

                    //if node is internal
                    if (node.IsLeaf() == false)
                    {
                        node.parent.children[1].children[2] = node.children[0];
                        node.parent.children[1].children[2].parent = node.parent.children[1];
                    }
                }
            }
            else if (node.parent.NumberOfElements() == 3)
            {
                if (node.parent.children[0] == node)
                {
                    node.parent.children[1].elements[1] = node.parent.children[1].elements[0];
                    node.parent.children[1].elements[0] = node.parent.elements[0];
                    node.parent.elements[0] = node.parent.elements[1];
                    node.parent.elements[1] = node.parent.elements[2];
                    node.parent.elements[2] = 0;

                    node.parent.children[0] = node.parent.children[1];
                    node.parent.children[1] = node.parent.children[2];
                    node.parent.children[2] = node.parent.children[3];
                    node.parent.children[3] = null;

                    //if node is internal
                    if (node.IsLeaf() == false)
                    {
                        node.parent.children[0].children[2] = node.parent.children[0].children[1];
                        node.parent.children[0].children[1] = node.parent.children[0].children[0];
                        node.parent.children[0].children[0] = node.children[0];

                        node.parent.children[0].children[0].parent = node.parent.children[0];
                    }
                }
                else if (node.parent.children[1] == node)
                {
                    node.parent.children[0].elements[1] = node.parent.elements[0];
                    node.parent.elements[0] = node.parent.elements[1];
                    node.parent.elements[1] = node.parent.elements[2];
                    node.parent.elements[2] = 0;

                    node.parent.children[1] = node.parent.children[2];
                    node.parent.children[2] = node.parent.children[3];
                    node.parent.children[3] = null;

                    //if node is internal
                    if (node.IsLeaf() == false)
                    {
                        node.parent.children[0].children[2] = node.children[0];
                        node.parent.children[0].children[2].parent = node.parent.children[0];
                    }
                }
                else if (node.parent.children[2] == node)
                {
                    node.parent.children[1].elements[1] = node.parent.elements[1];
                    node.parent.elements[1] = node.parent.elements[2];
                    node.parent.elements[2]= 0;

                    node.parent.children[2] = node.parent.children[3];
                    node.parent.children[3] = null;

                    //if node is internal
                    if (node.IsLeaf() == false)
                    {
                        node.parent.children[1].children[2] = node.children[0];
                        node.parent.children[1].children[2].parent = node.parent.children[1];
                    }
                }
                else if (node.parent.children[3] == node)
                {
                    node.parent.children[2].elements[1] = node.parent.elements[2];
                    node.parent.elements[2] = 0;

                    node.parent.children[3] = null;

                    //if node is internal
                    if (node.IsLeaf() == false)
                    {
                        node.parent.children[2].children[2] = node.children[0];
                        node.parent.children[2].children[2].parent = node.parent.children[2];
                    }
                }
            }
        }
示例#7
0
 public virtual void Split(TreeNode treeNode, int element)
 {
     Console.WriteLine("This method should be overrided");
 }
示例#8
0
        public TreeNode InOrderSuccessor(int element, TreeNode node)
        {
            TreeNode next;

            // When this method is called, key will equal smallValue or largeValue, and we must do a comparison.
            // We check if location is a three node and, if it is, we compare key to smallValue. If equal, go down middleChild.
            if (node.children[0] != null && node.children[1] != null && node.children[2] != null && node.children[3] != null)
            {
                if (node.elements[0] == element)
                {
                    next = node.children[1];
                }
                else if (node.elements[1] == element)
                {
                    next = node.children[2];
                }
                else
                {
                    next = node.children[3];
                }
            }

            else if (node.children[0] != null && node.children[1] != null && node.children[2] != null)
            {
                if (node.elements[0] == element)
                {
                    next = node.children[1];
                }
                else
                {
                    next = node.children[2];
                }
            }
            else
            {
                next = node.children[1];
            }

            // Continue down left branches until we encounter a leaf.
            while (next.IsLeaf() == false)
            {
                next = next.children[0];
            }

            return next;
        }
示例#9
0
        //Look for the right or the closest siblings with two or three elements, if not returns -1
        public int HasChildWithTwoElement(TreeNode node)
        {
            int result = -1;

            //check the number of the children equality to 2
            if (node.NumberOfElements() == 1)
            {
                for (int i = 0; i < node.children.Length; i++)
                {
                    if (node.children[i] != null)
                    {
                        if (node.children[i].NumberOfElements() == 2 || node.children[i].NumberOfElements() == 3)
                        {
                            result = i;
                            result = result + node.children[i].NumberOfElements() * 10;
                            break;
                        }
                    }
                }
            }

            //number of the children equality to 3
            else if (node.NumberOfElements() == 2)
            {
                if (node.children[0].NumberOfElements() == 0)
                {
                    for (int i = 0; i < node.children.Length; i++)
                    {
                        if (node.children[i] != null)
                        {
                            if (node.children[i].NumberOfElements() == 2 || node.children[i].NumberOfElements() == 3)
                            {
                                result = i;
                                result = result + node.children[i].NumberOfElements() * 10;
                                break;
                            }
                        }
                    }
                }

                // I should take from the right first so the loop counter is decreasing
                else
                {
                    for (int i = node.children.Length - 1; i >= 0; i--)
                    {
                        if (node.children[i] != null)
                        {
                            if (node.children[i].NumberOfElements() == 2 || node.children[i].NumberOfElements() == 3)
                            {
                                result = i;
                                result = result + node.children[i].NumberOfElements() * 10;
                                break;
                            }
                        }
                    }
                }
            }

            //number of the children equality to 4
            else if (node.NumberOfElements() == 3)
            {
                if (node.children[0].NumberOfElements() == 0)
                {
                    for (int i = 0; i < node.children.Length; i++)
                    {
                        if (node.children[i] != null)
                        {
                            if (node.children[i].NumberOfElements() == 2 || node.children[i].NumberOfElements() == 3)
                            {
                                result = i;
                                result = result + node.children[i].NumberOfElements() * 10;
                                break;
                            }
                        }
                    }
                }

               // I should take from the right first so the loop counter is decreasing
                else
                {

                    if (node.children[1].NumberOfElements() == 0)
                    {
                        //Check for the element at the right first
                        for (int i = 1; i < node.children.Length; i++)
                        {
                            if (node.children[i] != null)
                            {
                                if (node.children[i].NumberOfElements() == 2 || node.children[i].NumberOfElements() == 3)
                                {
                                    result = i;
                                    result = result + node.children[i].NumberOfElements() * 10;
                                    break;
                                }
                            }
                        }

                        //If doesn't exist in the right look left
                        if (result == -1)
                        {
                            if (node.children[0].NumberOfElements() == 2 || node.children[0].NumberOfElements() == 3)
                            {
                                result = node.children[0].NumberOfElements() * 10;
                            }
                        }
                    }

                    else
                    {
                        for (int i = node.children.Length - 1; i >= 0; i--)
                        {
                            if (node.children[i] != null)
                            {
                                if (node.children[i].NumberOfElements() == 2 || node.children[i].NumberOfElements() == 3)
                                {
                                    result = i;
                                    result = result + node.children[i].NumberOfElements() * 10;
                                    break;
                                }
                            }
                        }
                    }
                }
            }

            return result;
        }
示例#10
0
        public TreeNode FindSubtreeLeaf(TreeNode node, int element)
        {
            if (node.IsLeaf())
                return node;

            else
            {
                if (element < node.elements[0])
                    return this.FindSubtreeLeaf(node.children[0], element);

                else if (node.NumberOfElements() == 1 || (element > node.elements[0] && element < node.elements[1]))
                    return this.FindSubtreeLeaf(node.children[1], element);

                else if (node.NumberOfElements() == 2 || (element > node.elements[1] && element < node.elements[2]))
                    return this.FindSubtreeLeaf(node.children[2], element);

                else
                    return this.FindSubtreeLeaf(node.children[3], element);
            }
        }
示例#11
0
        //Recursively split to balance the tree
        public override void Split(TreeNode twoThreeNode, int element)
        {
            TwoThreeTreeNode p;

            if (twoThreeNode.parent == null)
            {
                p = new TwoThreeTreeNode();

            }
            else
            {
                p = (TwoThreeTreeNode) twoThreeNode.parent;
            }

            TwoThreeTreeNode n1 = new TwoThreeTreeNode();
            TwoThreeTreeNode n2 = new TwoThreeTreeNode();

            //finding the smallest, middle and large elements
            int small, middle, large;

            if (element < twoThreeNode.elements[0])
            {
                small = element;
                middle = twoThreeNode.elements[0];
                large = twoThreeNode.elements[1];
            }
            else if (element > twoThreeNode.elements[1])
            {
                small = twoThreeNode.elements[0];
                middle = twoThreeNode.elements[1];
                large = element;
            }
            else
            {
                small = twoThreeNode.elements[0];
                middle = element;
                large = twoThreeNode.elements[1];
            }

            //set smallest and largest keys to the n1 and n2 respectively
            n1.elements[0] = small;
            n2.elements[0] = large;

            //Make p the parent node of n1 and n2
            n1.parent = p;
            n2.parent = p;

            if (p.NumberOfElements() == 0)
            {
                p.children[0] = n1;
                p.children[1] = n2;
                this.root = p;

                n1.isLeaf = true;
                n2.isLeaf = true;
            }
            else if (p.NumberOfElements() == 1)
            {
                if (n2.elements[0] < p.elements[0])
                {
                    p.children[2] = p.children[1];
                    p.children[0] = n1;
                    p.children[1] = n2;
                }
                else
                {
                    p.children[1] = n1;
                    p.children[2] = n2;
                }
                n1.isLeaf = true;
                n2.isLeaf = true;

            }
            else
            {
                if (n2.elements[0] < p.elements[0] && n2.elements[0] < p.elements[1])
                {
                    p.children[3] = p.children[2];
                    p.children[2] = p.children[1];
                    p.children[0] = n1;
                    p.children[1] = n2;
                }
                else if (n1.elements[0] > p.elements[0] && n1.elements[0] > p.elements[1])
                {
                    p.children[2] = n1;
                    p.children[3] = n2;
                }

                else
                {
                    p.children[3] = p.children[2];
                    p.children[1] = n1;
                    p.children[2] = n2;
                }
            }

            //if it is not a leaf check
            if (twoThreeNode.IsLeaf() == false)
            {
                twoThreeNode.children[0].parent = n1;
                twoThreeNode.children[1].parent = n1;
                twoThreeNode.children[2].parent = n2;
                twoThreeNode.children[3].parent = n2;
                n1.children[0] = twoThreeNode.children[0];
                n1.children[1] = twoThreeNode.children[1];
                n2.children[0] = twoThreeNode.children[2];
                n2.children[1] = twoThreeNode.children[3];
                n1.isLeaf = false;
                n2.isLeaf = false;
            }

            if (p.NumberOfElements() == 2)
            {
                this.Split(p, middle);
                if (n1.children[0] != null || n2.children[0] != null)
                {
                    if (n1.children[0].IsLeaf() || n2.children[0].IsLeaf())
                    {
                        n1.isLeaf = false;
                        n2.isLeaf = false;
                    }
                }
                else
                {
                    n1.isLeaf = true;
                    n2.isLeaf = true;
                }

                n1.parent.isLeaf = false;
                n2.parent.isLeaf = false;

            }

            else if (p.NumberOfElements() == 1)
            {
                if (p.elements[0] < middle)
                {
                    p.elements[1] = middle;
                }
                else
                {
                    p.elements[1] = p.elements[0];
                    p.elements[0] = middle;
                }

            }

            else
            {
                p.elements[0] = middle;

            }
        }
示例#12
0
        public TreeNode FindNode(TreeNode node, int element)
        {
            bool isFound = false;
            if (node != null)
            {
                for (int i = 0; i < node.NumberOfElements(); i++)
                {
                    if (node.elements[i] == element)
                        isFound = true;
                }

                if (isFound == true)
                    return node;

                else if (node.NumberOfElements() == 1)
                {
                    if (element < node.elements[0])
                        return FindNode(node.children[0], element);
                    else
                        return FindNode(node.children[1], element);
                }
                else if (node.NumberOfElements() == 2)
                {
                    if (element < node.elements[0])
                    {
                        return FindNode(node.children[0], element);
                    }
                    else if (element > node.elements[1])
                    {
                        return FindNode(node.children[2], element);
                    }
                    else
                    {
                        return FindNode(node.children[1], element);
                    }
                }
                else if (node.NumberOfElements() == 3)
                {
                    if (element < node.elements[0])
                    {
                        return FindNode(node.children[0], element);
                    }
                    else if (element > node.elements[0] && element < node.elements[1])
                    {
                        return FindNode(node.children[1], element);
                    }
                    else if (element > node.elements[1] && element < node.elements[2])
                    {
                        return FindNode(node.children[2], element);
                    }
                    else
                    {
                        return FindNode(node.children[3], element);
                    }
                }
            }

            return null;
        }