//*********************************
        //Methods
        //*********************************

        /// <summary>
        /// Takes in the properties of a bevarage and adds it to the database
        /// </summary>
        /// <param name="id">string</param>
        /// <param name="name">string</param>
        /// <param name="pack">string</param>
        /// <param name="price">decimal</param>
        /// <param name="active">bool</param>
        public void AddNewItem(string id, string name, string pack, decimal price, bool active)
        {
            try
            {
                //Open the databse
                BeverageJMartinEntities beverageEntities = new BeverageJMartinEntities();
                //Create a new beverage
                Beverage addBevarage = new Beverage();
                //Assign values to addBeverage properties
                addBevarage.id     = id;
                addBevarage.name   = name;
                addBevarage.pack   = pack;
                addBevarage.price  = price;
                addBevarage.active = active;
                //Add the new beverage with it's assigned properties to beverageEntites
                beverageEntities.Beverages.Add(addBevarage);
                //Save the changes to the databes made in this instance of beverageEntitites.
                beverageEntities.SaveChanges();
            }
            catch (Exception e)
            {
                UserInterface ui = new UserInterface();
                ui.OutputAString(e.ToString() + " " + e.StackTrace);
            }
        }
        /// <summary>
        /// Used to delete the list of bevarages found in the SearchByAndPossiblyDelete method
        /// </summary>
        /// <param name="queryBeverages"></param>
        /// <returns>bool</returns>
        public bool DeleteItem(List <Beverage> queryBeverages)
        {
            try
            {
                //Bool to hold if the item(s) was successfully deleted of not
                bool itemDeletedBool = false;
                //Count used to find out how many times that the database did not correctly delete the beverage
                int count = 0;
                //Open the database
                BeverageJMartinEntities beverageEntities = new BeverageJMartinEntities();
                //Beverage to temporarily hold a beverage
                Beverage tempBeverage = new Beverage();

                foreach (Beverage beverage in queryBeverages)
                {
                    //hold the current beverage in the list than delete if from the list
                    tempBeverage = beverageEntities.Beverages.Find(beverage.id);
                    beverageEntities.Beverages.Remove(tempBeverage);

                    //Check if the beverage just deleted is in the database
                    tempBeverage = beverageEntities.Beverages.Find(beverage.id);
                    //If the bevarage is still in the database add one to the count
                    if (tempBeverage == null)
                    {
                        count++;
                    }
                }
                //If the count is not less than one, than at least one of the items was not succesffuly deleted
                if (count < 1)
                {
                    //All items successfully added so save the changes
                    beverageEntities.SaveChanges();
                    itemDeletedBool = true;
                }
                else
                {
                    //An item was not added correctly so do not save the changes and print out an error message.
                    UserInterface ui = new UserInterface();
                    ui.ErrorInDeleting();
                }

                return(itemDeletedBool);
            }
            catch (Exception e)
            {
                UserInterface ui = new UserInterface();
                ui.OutputAString(e.ToString() + " " + e.StackTrace);
                return(false);
            }
        }
        /// <summary>
        /// Updates a single wine
        /// </summary>
        /// <param name="id">string</param>
        public void UpdateWine(string id)
        {
            try
            {
                //Open database
                BeverageJMartinEntities beverageEntities = new BeverageJMartinEntities();
                //Create an instance of the UserInterface
                UserInterface ui = new UserInterface();
                //Create a beverage that will hold the one to be updated by the id passed in
                Beverage beverageToUpdate = beverageEntities.Beverages.Find(id);

                string inputString = " ";
                //Continue to loop until the user choose 5 to save and exit.
                while (inputString != "5")
                {
                    //Output the beveragtToUpdate to the user
                    ui.PrintLine();
                    ui.ColorLineNoEnter(FormatBeverageSting(beverageToUpdate));
                    ui.PrintLine();
                    //Ouput the Edit Menu
                    ui.ColorLineNoEnter(ui.PrintEditMenu(id));
                    //Get the users choice of which menu item to do
                    inputString = ui.InputCharReturnString();
                    //Loop until valid input from the user
                    while (inputString != "1" && inputString != "2" && inputString != "3" && inputString != "4" && inputString != "5")
                    {
                        ui.ColorLineNoEnter(ui.WriteInvalidEntry());
                        ui.ColorLineNoEnter(FormatBeverageSting(beverageToUpdate));
                        ui.ColorLineNoEnter(ui.PrintEditMenu(id));
                        inputString = ui.InputCharReturnString();
                    }
                    //Ouput a blank line
                    ui.OutputAString(" ");
                    //Get the information needed from the user to update the property of the
                    //property type the user just chose.
                    switch (inputString)
                    {
                    case "1":
                        beverageToUpdate.name = ui.GetTheNameOfTheWine();
                        break;

                    case "2":
                        beverageToUpdate.pack = ui.GetTheWinePack();
                        break;

                    case "3":
                        beverageToUpdate.price = ui.GetThePrice();
                        break;

                    case "4":
                        beverageToUpdate.active = ui.GetIfWineIsActive();
                        break;
                    }
                }
                //Save the changes to the database
                beverageEntities.SaveChanges();
            }
            catch (Exception e)
            {
                UserInterface ui = new UserInterface();
                ui.OutputAString(e.ToString() + " " + e.StackTrace);
            }
        }