// method called when Render is requested via Invalidate private void glControl1_Render(object sender, OpenGL.GlControlEventArgs e) { Control senderControl = (Control)sender; Gl.Viewport(0, 0, senderControl.ClientSize.Width, senderControl.ClientSize.Height); Gl.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); GraphicsHandler.SetDrawingColor1(); GcodeHandler.RedrawFullPicture(); GraphicsHandler.SetDrawingColor2(); GcodeHandler.RedrawCompletedPicture(); }
private void timerBkgrTasks_Tick(object sender, EventArgs e) { // enumerate for new ports and update the list if (!SerialPort.GetPortNames().SequenceEqual(portNames)) { portNames = SerialPort.GetPortNames(); comboBox1.Items.Clear(); comboBox1.Items.AddRange(portNames); if (comboBox1.Items.Count > 0) { comboBox1.SelectedIndex = 0; } } // state - PORT_OPENING // type - transitory to PORT_WAITING_GRBL_HEADER // performs - opening COM connection and start of acquisition timer // error - return to PORT_CLOSED state if (currentPortState == PortStates.PORT_OPENING) { try { serialPort.PortName = comboBox1.Text; serialPort.Open(); serialPort.DiscardInBuffer(); timerComHandler.Enabled = true; currentPortState = PortStates.PORT_WAITING_GRBL_HEADER; btnConnect.Text = "Disconnect"; comboBox1.Enabled = false; textInput.Enabled = true; } catch { currentPortState = PortStates.PORT_CLOSING; } } // state - PORT_WAITING_GRBL_HEADER // type - transitory to PORT_RUNNING // performs - opening COM connection and start of acquisition timer // error - return to PORT_CLOSED state if (currentPortState == PortStates.PORT_WAITING_GRBL_HEADER) { //currentPortState = PortStates.PORT_RUNNING_IDLE; } // state - PORT_RUNNING_IDLE // type - permanent state // performs - updates different states in the system // error - none if (currentPortState == PortStates.PORT_RUNNING_IDLE) { if (GcodeHandler.GcodeLoaded) { btnStart.Enabled = true; btnStop.Enabled = true; } } // state - PORT_RUNNING_TRANSMIT // type - permanent state // performs - updates different states in the system // error - none // hadled - handled in timerComHandler, not here // state - PORT_CLOSING // type - transitory state to PORT_CLOSED // performs - closes the port and stops the acquisition timer if (currentPortState == PortStates.PORT_CLOSING) { serialPort.DiscardInBuffer(); try { serialPort.Close(); } catch { // do nothing, port goes into state PORT_CLOSED anyway //Console.WriteLine("Error at closing port"); } currentPortState = PortStates.PORT_CLOSED; btnConnect.Text = "Connect"; textInput.Enabled = false; comboBox1.Enabled = true; // disable GCODE file processor buttons btnStart.Enabled = false; btnStop.Enabled = false; } // update graphics interface GraphicsHandler.SetDrawingColor1(); GcodeHandler.RedrawFullPicture(); toolStripStatusLabel1.Text = currentPortState.ToString(); glControl1.Invalidate(); }