SendPlaceholderBitmapToHardware() private static method

private static SendPlaceholderBitmapToHardware ( int pWidth, int pHeight ) : void
pWidth int
pHeight int
return void
示例#1
0
        private void AllocateAndBindTextureOnHardware(GL10 pGL)
        {
            GLHelper.BindTexture(pGL, this.mHardwareTextureID);

            Texture.SendPlaceholderBitmapToHardware(this.mWidth, this.mHeight);
        }