public virtual ulong Assembly() { OnCompile(); Func<int> Shift = ShiftFactory.CreateByIndex(52); var op1 = ((OPCode & 0xF0UL) >> 4) << Shift(); var op2 = ((OPCode & 0x0FUL) >> 0) << Shift(); var rr1 = (ulong)_r1 << Shift(); var rr2 = (ulong)_r2 << Shift(); var rr3 = (ulong)_r3 << Shift(); var ru1 = (ulong)_u1 << Shift(); var ru2 = (ulong)_u2 << Shift(); var rx1 = (ulong)_x1 << Shift(); var rx2 = (ulong)_x2 << Shift(); var rx3 = (ulong)_x3 << Shift(); var rx4 = (ulong)_x4 << Shift(); var ro1 = (ulong)_o1 << Shift(); var ro2 = (ulong)_o2 << Shift(); var ro3 = (ulong)_o3 << Shift(); return op1 | op2 | rr1 | rr2 | rr3 | ru1 | ru2 | rx1 | rx2 | rx3 | rx4 | ro1 | ro2 | ro3; }
public virtual ulong Assembly() { OnCompile(); Func <int> Shift = ShiftFactory.Create(36); var op1 = ((OPCode & 0xF0UL) >> 4) << Shift(); var op2 = ((OPCode & 0x0FUL) >> 0) << Shift(); var rr1 = (ulong)_r1 << Shift(); var rr2 = (ulong)_r2 << Shift(); var rr3 = (ulong)_r3 << Shift(); var ru1 = (ulong)_u1 << Shift(); var ru2 = (ulong)_u2 << Shift(); var rx1 = (ulong)_x1 << Shift(); var rx2 = (ulong)_x2 << Shift(); var rx3 = (ulong)_x3 << Shift(); return(op1 | op2 | rr1 | rr2 | rr3 | ru1 | ru2 | rx1 | rx2 | rx3); }