public static void MakeCreepSlowImmune(Creep creep) { creep.State.SlowImmune = true; creep.State.SlowImmuneTimer = 0; creep.State.Slow = false; creep.StateIcon.Material = creep.EmptyMaterial; }
private static void SetAffectedByIce(Creep creep) { if (!creep.State.Burn) return; ComeBackToNormal(creep); StateChanger.MakeCreepResistantToType(creep, TowerType.Ice); }
private static void SetClothCreepWetState(Creep creep) { StateChanger.MakeCreepWet(creep); StateChanger.MakeCreepHardBoiledToType(creep, TowerType.Impact); StateChanger.MakeCreepWeakToType(creep, TowerType.Ice); StateChanger.MakeCreepNormalToType(creep, TowerType.Slice); }
private static void SetAffectedByWater(Creep creep) { if (!creep.State.Burn) return; ComeBackToNormal(creep); StateChanger.MakeCreepHardBoiledToType(creep, TowerType.Water); }
private static void SetWoodCreepWetState(Creep creep) { StateChanger.MakeCreepWet(creep); StateChanger.MakeCreepWeakToType(creep, TowerType.Slice); StateChanger.MakeCreepWeakToType(creep, TowerType.Impact); StateChanger.MakeCreepWeakToType(creep, TowerType.Ice); }
private static void ComeBackToNormal(Creep creep) { creep.State.Burn = false; creep.State.Melt = false; creep.State.Enfeeble = false; StateChanger.MakeCreepSlowImmune(creep); }
private static void SetPaperCreepWetState(Creep creep) { StateChanger.MakeCreepWet(creep); StateChanger.MakeCreepImmuneToType(creep, TowerType.Slice); StateChanger.MakeCreepImmuneToType(creep, TowerType.Impact); StateChanger.MakeCreepNormalToType(creep, TowerType.Ice); }
public static void ChangeStatesIfGlassCreep(TowerType damageType, Creep creep) { if (damageType == TowerType.Fire) SetAffectedByFire(creep); else if (damageType == TowerType.Impact) SetAffectedByImpact(creep); }
private static void SetAffectedByImpact(Creep creep) { StateChanger.MakeCreepLimitedSlow(creep); if (!creep.State.Frozen) return; StateChanger.CheckChanceForSudden(creep); }
public static void MakeCreepDelayed(Creep creep) { if(creep.State.Delayed) return; creep.State.Delayed = true; creep.State.DelayedTimer = 0; creep.TimeIcon.Material = ContentLoader.Load<Material>(CreepStates.SlowMat.ToString()); }
public static void MakeCreepUnfreezable(Creep creep) { creep.State.Unfreezable = true; creep.State.UnfreezableTimer = 0; creep.State.Frozen = false; creep.State.Paralysed = false; creep.StateIcon.Material = creep.EmptyMaterial; }
private static void SetAffectedByIce(Creep creep) { if (creep.State.Wet) StateChanger.MakeCreepFrozen(creep); creep.State.Burst = false; creep.State.Burn = false; creep.State.Fast = false; }
private static void SetAffectedByWater(Creep creep) { StateChanger.MakeCreepRust(creep); if (!creep.State.Melt) return; StateChanger.MakeCreepVulnerableToType(creep, TowerType.Water); StateChanger.MakeCreepHardBoiledToType(creep, TowerType.Slice); StateChanger.MakeCreepResistantToType(creep, TowerType.Impact); }
private static void ChangeStartStatesIfWoodCreep(Creep creep) { creep.State.SetVulnerabilitiesToNormal(); StateChanger.MakeCreepHardBoiledToType(creep, TowerType.Impact); StateChanger.MakeCreepWeakToType(creep, TowerType.Slice); StateChanger.MakeCreepWeakToType(creep, TowerType.Fire); StateChanger.MakeCreepWeakToType(creep, TowerType.Acid); StateChanger.MakeCreepWeakToType(creep, TowerType.Ice); StateChanger.MakeCreepImmuneToType(creep, TowerType.Water); }
public static void ChangeStatesIfIronCreep(TowerType damageType, Creep creep) { if (damageType == TowerType.Fire) SetAffectedByFire(creep); else if (damageType == TowerType.Acid) SetAffectedByAcid(creep); else if (damageType == TowerType.Water) SetAffectedByWater(creep); else if (damageType == TowerType.Ice) SetAffectedByIce(creep); }
public static void ChangeStatesIfWoodCreep(TowerType damageType, Creep creep) { if (damageType == TowerType.Fire) SetAffectedByFire(creep); else if (damageType == TowerType.Impact) SetAffectedByImpact(creep); else if (damageType == TowerType.Water) SetAffectedByWater(creep); else if (damageType == TowerType.Ice) SetAffectedByIce(creep); }
private static void SetAffectedByIce(Creep creep) { if (creep.State.Wet) StateChanger.MakeCreepFrozen(creep); else if (creep.State.Burst) { creep.State.Burst = false; creep.State.Burn = false; creep.State.Fast = false; ChangeStartStatesIfWoodCreep(creep); } }
private static void SetAffectedByFire(Creep creep) { if (creep.State.Wet) creep.State.Wet = false; else if (creep.State.Frozen) { creep.State.Frozen = false; StateChanger.MakeCreepUnfreezable(creep); StateChanger.MakeCreepWet(creep); } else TransformInGlassCreep(creep); }
private static void SetAffectedByWater(Creep creep) { if (creep.State.Burst) { creep.State.Burst = false; creep.State.Fast = false; ChangeStartStatesIfWoodCreep(creep); } else { SetWoodCreepWetState(creep); StateChanger.MakeCreepHealing(creep); } }
public static void MakeCreepFrozen(Creep creep) { if (creep.State.Unfreezable) return; creep.State.Frozen = true; creep.State.FrozenTimer = 0; creep.StateIcon.Material = ContentLoader.Load<Material>(CreepStates.FrozenMat.ToString()); MakeCreepParalysed(creep); MakeCreepResistantToType(creep, TowerType.Slice); creep.State.Wet = false; MakeCreepResistantToType(creep, TowerType.Water); MakeCreepVulnerableToType(creep, TowerType.Impact); creep.State.Burst = false; creep.State.Burn = false; MakeCreepImmuneToType(creep, TowerType.Fire); }
private static void SetAffectedByFire(Creep creep) { if (creep.State.Wet) { creep.State.Wet = false; ChangeStartStatesIfWoodCreep(creep); } else if (creep.State.Frozen) { StateChanger.MakeCreepUnfreezable(creep); SetWoodCreepWetState(creep); } else { StateChanger.MakeCreepFast(creep); StateChanger.MakeCreepBurst(creep); } }
public static void ChangeStatesIfClothCreep(TowerType damageType, Creep creep) { switch (damageType) { case TowerType.Ice: SetAffectedByIce(creep); break; case TowerType.Impact: SetAffectedByImpact(creep); break; case TowerType.Water: SetAffectedByWater(creep); break; case TowerType.Acid: SetAffectedByAcid(creep); break; case TowerType.Fire: SetAffectedByFire(creep); break; } }
private static void SetAffectedByFire(Creep creep) { if (creep.State.Wet) { creep.State.Wet = false; ChangeStartStatesIfClothCreep(creep); } else if (creep.State.Frozen) { creep.State.Frozen = false; StateChanger.MakeCreepUnfreezable(creep); SetClothCreepWetState(creep); } else { if (creep.State.Slow) StateChanger.MakeCreepSlowImmune(creep); else StateChanger.MakeCreepFast(creep); StateChanger.MakeCreepBurst(creep); } }
private static void SetAffectedByAcid(Creep creep) { StateChanger.MakeCreepMelt(creep); }
private static void SetAffectedByImpact(Creep creep) { StateChanger.MakeCreepSlow(creep); StateChanger.MakeCreepEnfeeble(creep); }
private static void SetAffectedByFire(Creep creep) { StateChanger.MakeCreepBurn(creep); StateChanger.MakeCreepMelt(creep); }
private static void SetAffectedByAcid(Creep creep) { StateChanger.MakeCreepEnfeeble(creep); }
private static void SetAffectedByWater(Creep creep) { if (creep.State.Fast) creep.State.Fast = false; SetClothCreepWetState(creep); }
public static void MakeCreepFast(Creep creep) { creep.State.Fast = true; creep.State.FastTimer = 0; creep.TimeIcon.Material = creep.EmptyMaterial; }
public static void MakeCreepWeakToType(Creep creep, TowerType type) { creep.State.SetVulnerability(type, Vulnerability.Weak); }