public void StartGame() { UserInterface = new UserInterface(menu.BlocksContent); Controller = new Controller(DisplayMode, menu.BlocksContent); IsInGame = true; Initialize(); }
public GameCoordinator(Window window) { var screenSpace = new Camera2DScreenSpace(window); screenSpace.LookAt = Vector2D.Half; DisplayIntroLogo(); rabbitMatrix = new RabbitGrid(20, 12, new Rectangle(ScreenSpace.Current.Left + 0.05f, ScreenSpace.Current.Top + 0.1f, ScreenSpace.Current.Viewport.Width - 0.1f, ScreenSpace.Current.Viewport.Height - 0.15f)); userInterface = new UserInterface(); userInterface.Money = 50; rabbitMatrix.MoneyEarned += money => userInterface.Money += money; rabbitMatrix.RabbitKilled += () => userInterface.Kills++; userInterface.DidDamage += rabbitMatrix.DoDamage; window.ViewportSizeChanged += size => rabbitMatrix.RecalculateRabbitPositionsAndSizes(new Rectangle( ScreenSpace.Current.Left + 0.05f, ScreenSpace.Current.Top + 0.1f, ScreenSpace.Current.Viewport.Width - 0.1f, ScreenSpace.Current.Viewport.Height - 0.15f)); RespondToInput(); }