private void AddWaves() { GameLevel.AddCreepWaveToWaveGenerator(new CreepWave(2.0f, 3.0f, "Wood")); GameLevel.AddCreepWaveToWaveGenerator(new CreepWave(2.0f, 3.0f, "Plastic")); GameLevel.AddCreepWaveToWaveGenerator(new CreepWave(2.0f, 3.0f, "Iron")); }
private void AddWaves() { GameLevel.AddCreepWaveToWaveGenerator(new CreepWave(2.0f, 3.0f, "Sand")); GameLevel.AddCreepWaveToWaveGenerator(new CreepWave(2.0f, 3.0f, "Glass")); }