public override Node Create(Vector2 pos) { DivUV node = ScriptableObject.CreateInstance <DivUV>(); node.name = "Div = A / B"; node.rect = new Rect(pos.x, pos.y, 172, 210); node.CreateInput("UV", "SuperFloat2"); node.CreateInput("UV", "SuperFloat2"); node.CreateOutput("UV", "SuperFloat2"); return(node); }