void FixMesh() { Done++; TerrainFix fix = new TerrainFix(); fix.Fix(TerrainContainer); Done--; }
void CreateContiuousTiles() { CreateFolders(); if (File.Exists(Paths.GetPath(ePATHSPEC.HEIGHTMAPCONTPATH))) { Debug.Log("Cache hit: Continuity map found for : " + Paths.GetPath(ePATHSPEC.HEIGHTMAPCONTPATH)); return; } TerrainFix fix = new TerrainFix(); fix.CreateHeightmapContinuity(TileX, TileZ); }