public void ChangeScene(Scenes _scene) { BottleBash._paused = false; switch (_scene) { case Scenes.SPLASH: _currentScene = new Splash(); break; case Scenes.MENU: _currentScene = new Menu(); break; case Scenes.PLAYSTATE: _currentScene = new BottleBash(); break; case Scenes.CREDITS: _currentScene = new Credits(); break; case Scenes.HOWTO: _currentScene = new TutorialScreen(); break; case Scenes.SCORE: _currentScene = new WinScreen(); //(); break; case Scenes.PAUSED: BottleBash._paused = true; break; case Scenes.UNPAUSED: BottleBash._paused = false; break; case Scenes.MUSIC: Menu _tempMenu = _currentScene as Menu; _tempMenu.DisplayMusicRequest(true); break; } }
public void SetGraphicsDevice(GraphicsDevice _graphicsDevice) { this._graphicsDevice = _graphicsDevice; _me._graphicsDevice = _graphicsDevice; _currentScene = new Splash(); }