/// <inheritdoc/>
        public void Swap(int iswap1, int iswap2)
        {
            FourBitGene temp = this.data[iswap1];

            this.data[iswap1] = this.data[iswap2];
            this.data[iswap2] = temp;
        }
示例#2
0
        private FourBitCustomGenome PerformErrorlessSmartCustomMutation(FourBitCustomGenome parent)
        {
            try
            {
                FourBitCustomGenome offSpring = new FourBitCustomGenome(parent.Data.Length);
                var random       = new Random();
                var mutateIndex1 = random.Next(1, parent.Data.Length);        // random number is between 0 and
                for (var geneIndex = 0; geneIndex < parent.Size; geneIndex++)
                {
                    if (geneIndex != mutateIndex1)
                    {
                        offSpring.Data[geneIndex] = parent.Data[geneIndex];
                    }
                    else
                    {
                        // mutation
                        FourBitGene geneToMutate = parent.Data[geneIndex];
                        var         bitZeroCount = geneToMutate.Gene.Count(x => x == 0);
                        var         randomNumber = random.Next(1, 101); // random number is between 0 and 100
                        switch (bitZeroCount)
                        {
                        case 0:
                        {
                            offSpring.Data[geneIndex] = geneToMutate;
                            break;
                        }

                        case 1:
                        {
                            var    remainder   = randomNumber % 4;           // either zero or one or two or three
                            int [] mutatedGene = remainder == 0 ? new[] { 0, 0, 0, 1 } :
                            remainder == 1 ? new[] { 0, 0, 1, 0 } :
                            remainder == 2 ? new[] { 0, 1, 0, 0 } : new[] { 1, 0, 0, 0 };
                            offSpring.Data[geneIndex] = new FourBitGene {
                                Gene = mutatedGene
                            };
                            break;
                        }

                        case 2:
                        {
                            var   remainder   = randomNumber % 3;            // either zero or one or two
                            int[] mutatedGene = remainder == 0 ? new[] { 0, 0, 1, 1 } :
                            remainder == 1 ? new[] { 0, 1, 1, 0 } : new[] { 1, 1, 0, 0 };
                            offSpring.Data[geneIndex] = new FourBitGene {
                                Gene = mutatedGene
                            };
                            break;
                        }

                        case 3:
                        {
                            var   remainder   = randomNumber % 2;            // either zero or one
                            int[] mutatedGene = remainder == 0 ? new[] { 0, 1, 1, 1 } : new[] { 1, 1, 1, 0 };
                            offSpring.Data[geneIndex] = new FourBitGene {
                                Gene = mutatedGene
                            };
                            break;
                        }

                        case 4:
                        {
                            offSpring.Data[geneIndex] = geneToMutate;
                            break;
                        }

                        default:
                        {
                            offSpring.Data[geneIndex] = geneToMutate;
                            break;
                        }
                        }
                    }
                }

                return(offSpring);
            }
            catch (Exception e)
            {
                Console.WriteLine(e);
                throw;
            }
        }