public Score(SceneGame world, Vector2 position, int amount, bool big, int time) : base(world) { Position = position; Big = big; Frame = new Slider(time); Text = new TextBuilder(float.PositiveInfinity, float.PositiveInfinity, new TextFormatting() { Bold = Big, GetParams = (pos) => new DialogParams() { Color = Color.White, Border = Color.Black, Scale = Vector2.One, } }, new DialogFormattingScore(2, new SubSlider(Frame, 0, 20))); Text.StartLine(LineAlignment.Center); var scoreText = amount.ToString(); if (!Big) { scoreText = Game.ConvertToSmallPixelText(scoreText); } Text.AppendText(scoreText); Text.EndLine(); Text.EndContainer(); Text.Finish(); Text.DefaultDialog.Show(); }
public LabelledUIText(SpriteReference labelSprite, SpriteReference contentSprite, Action <TextBuilder> label, Action <TextBuilder> content) : base(labelSprite, contentSprite, label, null) { Content = new TextBuilder(float.PositiveInfinity, 16); label(Content); Content.EndContainer(); Content.Finish(); Size = GetSize; }
public SceneLoading(Game game) : base(game) { LoadingText = new TextBuilder(float.PositiveInfinity, float.PositiveInfinity); LoadingText.StartLine(LineAlignment.Center); LoadingText.AppendText("Restarting Game..."); LoadingText.EndLine(); LoadingText.EndContainer(); LoadingText.Finish(); }
public override void Update(GameTime gameTime) { UpdateTimeModifier(); CurrentTheme?.Update(); CurrentGameOver?.Update(); UpdateProtoEffects(); UpdateVisualEffects(); foreach (var timer in Timers) { timer.Update(); } Timers.RemoveAll(x => x.Slide >= 1); UpdateInput(); var tickables = Manager.Tickable.GetTickables(); foreach (var tickable in tickables.ToList()) { tickable.Tick(this); } Vector2 worldPos = Vector2.Transform(new Vector2(InputState.MouseX, InputState.MouseY), Matrix.Invert(WorldTransform)); int tileX = Util.FloorDiv((int)worldPos.X, 16); int tileY = Util.FloorDiv((int)worldPos.Y, 16); TileCursor = new Point(tileX, tileY); MenuCursor = Menu.GetMouseOver(InputState.MouseX, InputState.MouseY); if (MenuCursor != null) { TileCursor = null; } TooltipText = new TextBuilder(float.PositiveInfinity, float.PositiveInfinity); if (MenuCursor != null) { MenuCursor.GenerateTooltip(TooltipText); } else if (Map != null && TileCursor.HasValue) { MapTile tile = Map.GetTile(TileCursor.Value.X, TileCursor.Value.Y); if (tile != null) { tile.AddTooltip(TooltipText); } } TooltipText.EndContainer(); TooltipText.Finish(); }
public LabelledUI(SpriteReference labelSprite, SpriteReference contentSprite, Action <TextBuilder> label, Func <Point> size) { ContentSprite = contentSprite; LabelSprite = labelSprite; Label = new TextBuilder(float.PositiveInfinity, 16); if (label != null) { Label.StartLine(LineAlignment.Center); label(Label); Label.EndLine(); } Label.EndContainer(); Label.Finish(); Size = size; }
private void Init() { var cursor = SpriteLoader.Instance.AddSprite("content/cursor"); Text = new TextBuilder(Width, float.MaxValue); int index = 0; foreach (var action in Actions) { Text.StartTableRow(Width, new ColumnConfigs(new IColumnWidth[] { new ColumnFixedWidth(16, true), new ColumnFixedWidth(0, false), new ColumnFixedWidth(16, true), }) { Padding = 0 }); Text.StartTableCell(); Text.AppendElement(new TextElementCursor(cursor, 16, 16, () => IsSelected(action))); Text.EndTableCell(); Text.StartTableCell(); action.Text(Text); Text.EndTableCell(); Text.StartTableCell(); Text.EndTableCell(); var row = Text.EndTableRow(); var selectionArea = new MenuAreaText(Text, 0, null); selectionArea.Add(row); SelectionAreas.Add(index, selectionArea); index++; } Text.EndContainer(); Text.Finish(); Dirty = false; }