public override void Draw(SceneGame scene, DrawPass pass) { ProtoEffect.Draw(scene, Sword.GetBlade(BladeLength)); }
public void Draw(Scene scene) { ProtoEffect.Draw(scene, Position); }
public override void Draw(SceneGame scene, DrawPass pass) { ProtoEffect.Draw(scene, Position); }
public void Draw(Scene scene) { ProtoEffect.Draw(scene, Position + Offset.Value); }