private void ConnectedEdge(ref List <List <LINE> > NewBeamGroup) { foreach (List <LINE> Beams in NewBeamGroup) { Dictionary <int, LINE> tmpAddLines = new Dictionary <int, LINE>(); for (int i = 0; i < Beams.Count; i++) { LINE L1 = Beams[i]; LINE L2 = i + 1 == Beams.Count ? Beams[0] : Beams[i + 1]; if (!L1.IsSameDirection(L2.GetDirection(), true)) { XYZ crossPoint = L1.GetCrossPoint(L2); Beams[i].ResetParameters(crossPoint, "EndPoint"); if (i + 1 == Beams.Count) { Beams[0].ResetParameters(crossPoint, "StartPoint"); } else { Beams[i + 1].ResetParameters(crossPoint, "StartPoint"); } } } } }
/// <summary> /// /// </summary> /// <param name="NewBeamGroup"></param> /// <returns></returns> private List <List <LINE> > ConnectedEdgeFromMiddleColumns(List <List <LINE> > NewBeamGroup) { List <List <LINE> > newFloorGroup = new List <List <LINE> >(); foreach (List <LINE> Beams in NewBeamGroup) { //SaveTmp(Beams); Dictionary <int, LINE> tmpAddLines = new Dictionary <int, LINE>(); for (int i = 0; i < Beams.Count; i++) { LINE L1 = Beams[i]; LINE L2 = i + 1 == Beams.Count ? Beams[0] : Beams[i + 1]; if (L1.IsSameDirection(L2.GetDirection(), true) && !L1.IsPointInLine(L2.GetStartPoint())) { tmpAddLines[i] = new LINE(L1.GetEndPoint(), L2.GetStartPoint()); } } foreach (int ii in tmpAddLines.Keys) { Beams.Add(tmpAddLines[ii]); } SaveTmp(Beams); int kk = 0; List <LINE> newBeams = new List <LINE>(); int[] flag = new int[Beams.Count]; flag[kk] = -1; newBeams.Add(Beams[0]); while (kk < Beams.Count) { if (flag[kk] != -1 && newBeams[newBeams.Count - 1].IsPointInLine(Beams[kk].GetStartPoint())) { flag[kk] = -1; newBeams.Add(Beams[kk]); kk = 0; } kk = kk + 1; } newFloorGroup.Add(newBeams); //SaveTmp(newBeams); } return(newFloorGroup); }