void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: #line 24 "..\..\MainWindow.xaml" ((System.Windows.Controls.MenuItem)(target)).Click += new System.Windows.RoutedEventHandler(this.OnOpen); #line default #line hidden return; case 2: #line 26 "..\..\MainWindow.xaml" ((System.Windows.Controls.MenuItem)(target)).Click += new System.Windows.RoutedEventHandler(this.OnExit); #line default #line hidden return; case 3: #line 29 "..\..\MainWindow.xaml" ((System.Windows.Controls.MenuItem)(target)).Checked += new System.Windows.RoutedEventHandler(this.OnHeadlightChecked); #line default #line hidden #line 29 "..\..\MainWindow.xaml" ((System.Windows.Controls.MenuItem)(target)).Unchecked += new System.Windows.RoutedEventHandler(this.OnHeadlightUnchecked); #line default #line hidden return; case 4: #line 30 "..\..\MainWindow.xaml" ((System.Windows.Controls.MenuItem)(target)).Checked += new System.Windows.RoutedEventHandler(this.OnAmbientLightChecked); #line default #line hidden #line 30 "..\..\MainWindow.xaml" ((System.Windows.Controls.MenuItem)(target)).Unchecked += new System.Windows.RoutedEventHandler(this.OnAmbientLightUnchecked); #line default #line hidden return; case 5: #line 32 "..\..\MainWindow.xaml" ((System.Windows.Controls.MenuItem)(target)).Checked += new System.Windows.RoutedEventHandler(this.OnWireframeChecked); #line default #line hidden #line 32 "..\..\MainWindow.xaml" ((System.Windows.Controls.MenuItem)(target)).Unchecked += new System.Windows.RoutedEventHandler(this.OnWireframeUnchecked); #line default #line hidden return; case 6: this._trackport = ((_3DTools.Trackport3D)(target)); return; } this._contentLoaded = true; }