public double DistanceTo(_3DPoint p2) { return(Math.Sqrt((x - p2.GetX()) * (x - p2.GetX()) + (y - p2.GetY()) * (y - p2.GetY()) + (z - p2.GetZ()) * (z - p2.GetZ()))); //return Math.Sqrt((x - p2.GetX())); }
static void Main(string[] args) { _3DPoint point = new _3DPoint(5, 7, 2); Console.WriteLine(point.ToString()); _3DPoint p2 = new _3DPoint(2, 3, 4); Console.WriteLine(point.DistanceTo(p2)); }