public override void init(Game game) { this.game = game; if (vboIndex < 0) { vboIndex = game.GetVboHelper().addToVBO(vertices); } }
protected override void OnLoad(EventArgs e) { base.OnLoad(e); VSync = VSyncMode.Off; this.CursorVisible = false; GL.ClearColor(new Color4(255,255,255,0)); game = new Game(1280, 720); }
public LevelParser(Game game) { this.game = game; }
public abstract void init(Game game);
public override void init(Game game) { }