static void Main(string[] args) { IOutputService message = new ConsoleOutput(); message.WelcomeMessage(); IPlayer playerOne = new Player(); IPlayer playerTwo = new Player(); IRegistrationService reg = new CharacterRegistration(); reg.Register(playerOne); Console.Clear(); reg.Register(playerTwo); Console.Clear(); message.GetPlayerInfo(playerOne); message.GetPlayerInfo(playerTwo); Console.ReadLine(); Console.Clear(); /*ICombatService combat = new CombatLogic(); * combat.Battle(playerOne, playerTwo);*/ Console.ReadLine(); }
static void Main(string[] args) { IOutputService message = new ConsoleOutput(); message.WelcomeMessage(); IPlayer playerOne = new Player(); IPlayer playerTwo = new Player(); IRegistrationService reg = new CharacterRegistration(); reg.Register(playerOne); Console.Clear(); reg.Register(playerTwo); Console.Clear(); message.GetPlayerInfo(playerOne); message.GetPlayerInfo(playerTwo); Console.ReadLine(); Console.Clear(); /*ICombatService combat = new CombatLogic(); combat.Battle(playerOne, playerTwo);*/ Console.ReadLine(); }