public void Load(ContentManager content) { AnimatedTexture animation = new AnimatedTexture(Vector2.Zero, 0, 1, 1); animation.Load(content, "zombie", 4, 5); sprite.Add(animation, 16, 0); }
public void Load(ContentManager content) { AnimatedTexture animation = new AnimatedTexture(Vector2.Zero, 0, 1, 1); animation.Load(content, "walk", 12, 20); jumpSound = content.Load <SoundEffect>("Jump"); jumpSoundInstance = jumpSound.CreateInstance(); playerDeathSound = content.Load <SoundEffect>("player_death"); playerDeathSoundInstance = playerDeathSound.CreateInstance(); playerSprite.Add(animation, 0, -5); playerSprite.position = Respawn; }
public override void Update(ContentManager Content, GameTime gameTime) { if (isLoaded == false) { font = Content.Load <SpriteFont>("Arial"); var viewportAdapter = new BoxingViewportAdapter(game1.Window, game1.GraphicsDevice, ScreenWidth, ScreenHeight); camera = new Camera2D(viewportAdapter); camera.Position = new Vector2(0, ScreenHeight); map = Content.Load <TiledMap>("Project_Map"); mapRenderer = new TiledMapRenderer(game1.GraphicsDevice); player.Load(Content); foreach (TiledMapTileLayer layer in map.TileLayers) { if (layer.Name == "Collision") { collisionLayer = layer; } if (layer.Name == "Spikes") { spikeLayer = layer; } } foreach (TiledMapObjectLayer layer in map.ObjectLayers) { if (layer.Name == "Enemies") { foreach (TiledMapObject obj in layer.Objects) { Enemy enemy = new Enemy(this); enemy.Load(Content); enemy.Position = new Vector2(obj.Position.X, obj.Position.Y); enemies.Add(enemy); } } if (layer.Name == "Goal") { TiledMapObject obj = layer.Objects[0]; if (obj != null) { AnimatedTexture anim = new AnimatedTexture(Vector2.Zero, 0, 1, 1); anim.Load(Content, "chest", 1, 1); goal = new Sprite(); goal.Add(anim, 0, 5); goal.position = new Vector2(obj.Position.X, obj.Position.Y); } } if (layer.Name == "Key") { TiledMapObject key = layer.Objects[0]; if (key != null) { AnimatedTexture keyAnim = new AnimatedTexture(Vector2.Zero, 0, 1, 1); keyAnim.Load(Content, "Key", 1, 1); keys = new Sprite(); keys.Add(keyAnim, 0, 5); keys.position = new Vector2(key.Position.X, key.Position.Y); } } } gameMusic = Content.Load <SoundEffect>("Superhero_violin_no_intro"); gameMusicInstance = gameMusic.CreateInstance(); gameMusicInstance.IsLooped = true; gameMusicInstance.Play(); zombieDeath = Content.Load <SoundEffect>("zombie_death"); zombieDeathInstance = zombieDeath.CreateInstance(); keyJingle = Content.Load <SoundEffect>("key_collect"); keyJingleInstance = keyJingle.CreateInstance(); chestOpen = Content.Load <SoundEffect>("chest_opened"); chestOpenInstance = chestOpen.CreateInstance(); arialFont = Content.Load <SpriteFont>("Arial"); heart = Content.Load <Texture2D>("heart"); keyIcon = Content.Load <Texture2D>("Key - Icon"); lives = 3; isLoaded = true; } float deltaTime = (float)gameTime.ElapsedGameTime.TotalSeconds; player.Update(deltaTime); camera.Position = player.Position - new Vector2(ScreenWidth / 2, ScreenHeight / 2); if (keyLost == true) { timer += deltaTime; if (timer >= 3.0f) { keyLost = false; timer = 0f; } } if (score <= 0) { score = 0; } foreach (Enemy e in enemies) { e.Update(deltaTime); } CheckCollisions(); if (lives <= 0 || keyCollected == true && chestInteracted == true) { if (keyCollected == true && chestInteracted == true) { score += 3; chestOpen.Play(); } _2D_Platformer.StateManager.ChangeState("GAMEOVER"); enemies.Clear(); gameMusicInstance.Stop(); keyCollected = false; isLoaded = false; } }